.Net中封装Windows 消息实现进程间通讯

Net中封装Windows 消息实现进程间通讯 收藏
      .NET Framework 中对进程间的通讯支持不多,不过Windows API 已经为我们提供了丰富的进程间通讯的特性。我们可以使用Windows API SendMessage、PostMessage来实现windows 窗体之间的通讯。本文就是将SendMessage封装在一个窗体基类WinMsgData中,把它变成类中的一个方法以方便调用,而接收其他窗体的消息则封装成事件通知的形式提供。其中还对接收到的消息做队列处理,避免对消息发送方造成阻塞。所以只要程序中的WinForm从这个基类继承,就可以很方便的与其他的窗体进行通讯了。

下面看看具体的实现吧。
首先在窗体的构造函数中,我使用RegisterWindowMessage为希望通讯的窗体在系统中注册一个消息值。然后执行一个“Connect”的动作,就是使用PostMessage做广播,看看是否有“志同道合”者。代码如下:

        public event WindowsMessageHandler OnMessage;
        public delegate void WindowsMessageHandler(object sender, 
                                                         WindowsMessageEventArgs e);

        private const string DefaultAttachWindowMessage 
                                                            = "Peanut.DefaultAttachWinMsgString";
        private bool connected = false;
        private int attachMessage;
        private int thisHandle;
        private string attachMessageString;
        private List<IntPtr> AttachWindows;
        private Queue<WindowsMessageEventArgs> incomingMessageQueue 
                                       = new Queue<WindowsMessageEventArgs>();
public WinMsgData() : this (DefaultAttachWindowMessage){}

        public WinMsgData(string attachMessageString)
        {
             this.thisHandle = this.Handle.ToInt32();
            AttachWindows = new List<IntPtr>();
            this.attachMessageString = attachMessageString;
            this.attachMessage = User32.RegisterWindowMessage(attachMessageString);
            Connect();//“连接”
        }

        private void Connect()
        {
            if (User32.PostMessage(User32.HWND_BROADCAST, 
                                 attachMessage, thisHandle ,1) == 0)//连接
                throw new Exception("PostMessage failed.");
            else
                connected = true;
        }
调用到Windows API代码如下:
具体如何调用Windows 的API请看Calling Win32 DLLs in C# with P/Invoke。


public struct COPYDATASTRUCT
    {
        public IntPtr dwData;
        public int cbData;
        [MarshalAs(UnmanagedType.LPStr)]
        public string lpData;
    }

    public class User32
    {
        public const int WM_COPYDATA = 0x4A;
        public const int WM_DESTROY = 0x0002;
        public const int WM_QUERYENDSESSION = 0x0011;
        public const int WM_QUEUE_NOTIFY = 0x401;

        [DllImport("user32")]
        public static extern int PostMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);
        [DllImport("user32")]
        public static extern int RegisterWindowMessage(string lpString);
        [DllImport("user32")]
        public static extern int SendMessage(IntPtr hWnd, int Msg, 
                       int wParam, ref COPYDATASTRUCT lParam);

        public static IntPtr HWND_BROADCAST
        {
            get { return (IntPtr)0xFFFF; }
        }
    }
 

然后就要重写WndProc来接收处理窗体消息了:


 protected override void WndProc(ref Message m)
        {
            if (m.Msg == attachMessage &
                m.WParam.ToInt32() != 0 &
                m.WParam.ToInt32() != thisHandle )
            {
                if (m.LParam.ToInt32() == 1)
                    User32.PostMessage(m.WParam, attachMessage, thisHandle, 0);//回复

                if (m.LParam.ToInt32() == -1)
                    AttachWindows.Remove(m.WParam);//删除窗体句柄
                else //0,1
                    AttachWindows.Add(m.WParam);//保存窗体句柄
            }
            switch (m.Msg)
            {
                case User32.WM_COPYDATA:
                    COPYDATASTRUCT copyData = new COPYDATASTRUCT();
                    copyData = (COPYDATASTRUCT)m.GetLParam(copyData.GetType());
                    MessageNotify(m.WParam.ToInt32(), copyData.lpData);
                    break;
                case User32.WM_QUEUE_NOTIFY:
                    if (incomingMessageQueue.Count == 0)
                        break;

                    WindowsMessageEventArgs tempArgs = incomingMessageQueue.Dequeue();
                    if (OnMessage != null)
                        OnMessage(thisHandle, tempArgs);

                    if (incomingMessageQueue.Count > 0)
                        User32.PostMessage(this.Handle, User32.WM_QUEUE_NOTIFY, 0, 0); //下一个
                    break;
                case User32.WM_QUERYENDSESSION:
                case User32.WM_DESTROY:
                    User32.PostMessage(User32.HWND_BROADCAST, 
                                  attachMessage, thisHandle, -1);//让其他人删除别再给我发消息
                    break;
            }
            base.WndProc(ref m);
        }
 

假如已经有窗体进程已经在运行,那么它就会收到新窗体起来时是所发送的“Connect”消息。上面的代码中第一个if就时处理这个消息的。首先会给消息发送者一个响应。然后会将发送者(窗体的句柄)保存到的列表AttachWindows中。
窗体后面部分就是真正处理通讯消息的部分了。MessageNotify方法首先将消息入队,接着给自己发送一个PostMessage通知自己处理,然后就马上返回。大家可能已经注意到WM_QUEUE_NOTIFY了,不错,这个就是通知自己处理消息的。“处理消息”的就是从消息队列中取出一个消息,将消息作为事件参数触发事件。子窗体只要订阅这个事件,并做处理即可。

上面已经把处理消息的过程讲完了,但还没看到发送消息的部分。下面马上给出。
还是先看代码吧,下面的代码是上面提到的MessageNotify方法及发送消息的方法SendMessage();

 

 

private void MessageNotify(int target, string message)
        {
            incomingMessageQueue.Enqueue(new WindowsMessageEventArgs(target, message));
            User32.PostMessage(this.Handle, User32.WM_QUEUE_NOTIFY, 0, 0);
        } 

public void SendMessage(int tarWin, string message)
        {
            if (!connected)
                throw new Exception("not connected!");

            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(message);
            int length = bytes.Length;

            COPYDATASTRUCT copyData = new COPYDATASTRUCT();
            copyData.dwData = (IntPtr)1;
            copyData.lpData = message;
            copyData.cbData = length + 1;

            System.Threading.Thread.Sleep(100);
            try
            {
                User32.SendMessage((IntPtr)tarWin, User32.WM_COPYDATA, thisHandle, ref copyData);
            }
            catch (Exception e)
            {
                throw new Exception("windows send message error", e);
            }
        }
还有消息的参数类:


public class WindowsMessageEventArgs : EventArgs
    {
        [ ==== Fields ==== ]#region [ ==== Fields ==== ]
        private int targetWinHandle;
        private string data; 

        #endregion

        public WindowsMessageEventArgs(int targetWinHandle, string data)
        {
            this.targetWinHandle = targetWinHandle;
            this.data = data;
        }

        [ ==== Properties ==== ]#region [ ==== Properties ==== ]
        /** <summary>
        /// 消息发送者窗体句柄值
        /// </summary>
        public int TargetWinHandle
        {
            get { return targetWinHandle; }
        }

        public string Data
        {
            get { return data; }
        } 

        #endregion
子窗体只要从WinMsgData继承,并订阅消息事件:
base.OnMessage += new WinMsgData.WindowsMessageHandler(HandleMyMessage);
要发送消息的时候调用base.SendMessage(yourMessageToSend)就可以了。使用方便。
效果图:

 


 

 

 

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/forlinux/archive/2008/08/08/2787848.aspx

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