象棋界面做了一半,遇到一个问题,装载棋子的label不可点击,也就不可以选中,用鼠标位置判断太麻烦,于是决定用label的clicked()信号,可是看了Reference后,发现Label竟然没有clicked()信号,于是从网上找到了继承QLabel类的方法,给它添加一个click()信号。
方法如下:
MyLabel.h
#ifndef MYLABEL_H
#define MYLABEL_H
#include <QtGui>
class ClickAbleLabel
:public QLabel
{
Q_OBJECT
public:
int MyLabelPressed;
void mousePressEvent(QMouseEvent *e);
signals:
void clicked();
};
#endif // MYLABEL_H
MyLabel.cpp
#include "MyLabel.h"
#include <QtGui>
ClickAbleLabel::ClickAbleLabel()
:QLabel()
{
connect(this, SIGNAL(clicked()), this, SLOT(hide()));
}
void ClickAbleLabel::mousePressEvent ( QMouseEvent * e )
{
emit clicked();
}
main.cpp
#include <QtGui>
#include "MyLabel.h"
int main( int argc, char * argv[])
{
QApplication app(argc, argv);
ClickAbleLabel * Label1 = new ClickAbleLabel();
Label1->setText("Click!");
Label1->show();
return app.exec();
}
这样就可以使Label可点击,但是缺点是在鼠标按下后就响应了clicked信号,容易造成误操作,因此修改成下面这样:
#ifndef MYLABEL_H
#define MYLABEL_H
#include <QtGui>
class ClickAbleLabel
:public QLabel
{
Q_OBJECT
public:
ClickAbleLabel();
int MyLabelPressed;
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
signals:
void clicked();
};
#endif // MYLABEL_H
#include "MyLabel.h"
#include <QtGui>
ClickAbleLabel::ClickAbleLabel()
:QLabel()
{
MyLabelPressed = 0;
connect(this, SIGNAL(clicked()), this, SLOT(hide()));
}
void ClickAbleLabel::mousePressEvent ( QMouseEvent * e )
{
MyLabelPressed = 1;
}
void ClickAbleLabel::mouseReleaseEvent ( QMouseEvent * e )
{
if ( MyLabelPressed)
{
emit clicked();
MyLabelPressed = 0;
}
}
#include <QtGui>
#include "MyLabel.h"
int main( int argc, char * argv[])
{
QApplication app(argc, argv);
ClickAbleLabel * Label1 = new ClickAbleLabel();
Label1->setText("Click!");
Label1->show();
return app.exec();
}
用一个变量记录鼠标的动作,就可以实现点击触发clicked()信号了。
新手上路,请大家多指教!