除去引入中间件的方式,Soul 网关还提供了 http 长轮询的方式进行数据的同步。
和其他方式一样,需要在 bootstrap 的 pom.xml 文件中引入如下依赖:
<!--soul data sync start use http-->
<dependency>
<groupId>org.dromara</groupId>
<artifactId>soul-spring-boot-starter-sync-data-http</artifactId>
<version>${last.version}</version>
</dependency>
在 yml 文件中进行如下配置:
soul :
sync:
http:
url: http://localhost:9095
#url: 配置成你的 soul-admin的 ip与端口地址,多个admin集群环境请使用(,)分隔。
在 admin 模块的 yml 文件中进行下述配置:
soul:
sync:
http:
enabled: true
HttpSyncDataService
由于长轮询的请求发起方是 bootstrap 模块,所以本篇文章从该模块开始进行 http 长轮询的源码阅读。
首先是 org.dromara.soul.sync.data.http.HttpSyncDataService 的构造方法:
public HttpSyncDataService(final HttpConfig httpConfig, final PluginDataSubscriber pluginDataSubscriber,
final List<MetaDataSubscriber> metaDataSubscribers, final List<AuthDataSubscriber> authDataSubscribers) {
this.factory = new DataRefreshFactory(pluginDataSubscriber, metaDataSubscribers, authDataSubscribers);
this.httpConfig = httpConfig;
// 初始化服务端路由列表,以此支持多实例 admin
this.serverList = Lists.newArrayList(Splitter.on(",").split(httpConfig.getUrl()));
// http 客户端初始化
this.httpClient = createRestTemplate();
this.start();
}
Soul 使用了 OkHttp 进行 http 请求:
private RestTemplate createRestTemplate() {
OkHttp3ClientHttpRequestFactory factory = new OkHttp3ClientHttpRequestFactory();
factory.setConnectTimeout((int) this.connectionTimeout.toMillis());
factory.setReadTimeout((int) HttpConstants.CLIENT_POLLING_READ_TIMEOUT);
return new RestTemplate(factory);
}
构造方法最终执行了 start 方法,内容如下:
private void start() {
// It could be initialized multiple times, so you need to control that.
// 防止多线程场景下多次调用的一致性问题
if (RUNNING.compareAndSet(false, true)) {
// fetch all group configs.
// 全量的拉取所有配置
this.fetchGroupConfig(ConfigGroupEnum.values());
int threadSize = serverList.size();
// 初始化一个线程池,用于轮询线程的管理
this.executor = new ThreadPoolExecutor(threadSize, threadSize, 60L, TimeUnit.SECONDS,
new LinkedBlockingQueue<>(),
SoulThreadFactory.create("http-long-polling", true));
// start long polling, each server creates a thread to listen for changes.
// 给每一个服务地址开启一个任务
this.serverList.forEach(server -> this.executor.execute(new HttpLongPollingTask(server)));
} else {
log.info("soul http long polling was started, executor=[{}]", executor);
}
}
进一步,我们查看拉取配置的方法
private void fetchGroupConfig(final ConfigGroupEnum... groups) throws SoulException {
for (int index = 0; index < this.serverList.size(); index++) {
String server = serverList.get(index);
try {
this.doFetchGroupConfig(server, groups);
break;
} catch (SoulException e) {
// no available server, throw exception.
if (index >= serverList.size() - 1) {
throw e;
}
log.warn("fetch config fail, try another one: {}", serverList.get(index + 1));
}
}
}
private void doFetchGroupConfig(final String server, final ConfigGroupEnum... groups) {
StringBuilder params = new StringBuilder();
// 组装 URL
for (ConfigGroupEnum groupKey : groups) {
params.append("groupKeys").append("=").append(groupKey.name()).append("&");
}
String url = server + "/configs/fetch?" + StringUtils.removeEnd(params.toString(), "&");
log.info("request configs: [{}]", url);
String json = null;
try {
// 使用上文中初始化的 HTTP 客户端进行请求
json = this.httpClient.getForObject(url, String.class);
} catch (RestClientException e) {
String message = String.format("fetch config fail from server[%s], %s", url, e.getMessage());
log.warn(message);
throw new SoulException(message, e);
}
// update local cache
// 拿到结果后,更新本地缓存
boolean updated = this.updateCacheWithJson(json);
if (updated) {
log.info("get latest configs: [{}]", json);
return;
}
// not updated. it is likely that the current config server has not been updated yet. wait a moment.
log.info("The config of the server[{}] has not been updated or is out of date. Wait for 30s to listen for changes again.", server);
ThreadUtils.sleep(TimeUnit.SECONDS, 30);
}
接下来,我们回过头再阅读线程池中的长轮询任务:
public void run() {
while (RUNNING.get()) {
// 按照配置,进行重试
for (int time = 1; time <= retryTimes; time++) {
try {
doLongPolling(server);
} catch (Exception e) {
// print warnning log.
if (time < retryTimes) {
log.warn("Long polling failed, tried {} times, {} times left, will be suspended for a while! {}",
time, retryTimes - time, e.getMessage());
ThreadUtils.sleep(TimeUnit.SECONDS, 5);
continue;
}
// print error, then suspended for a while.
log.error("Long polling failed, try again after 5 minutes!", e);
ThreadUtils.sleep(TimeUnit.MINUTES, 5);
}
}
}
log.warn("Stop http long polling.");
}
private void doLongPolling(final String server) {
MultiValueMap<String, String> params = new LinkedMultiValueMap<>(8);
// 组装 URL
for (ConfigGroupEnum group : ConfigGroupEnum.values()) {
ConfigData<?> cacheConfig = factory.cacheConfigData(group);
String value = String.join(",", cacheConfig.getMd5(), String.valueOf(cacheConfig.getLastModifyTime()));
params.put(group.name(), Lists.newArrayList(value));
}
HttpHeaders headers = new HttpHeaders();
headers.setContentType(MediaType.APPLICATION_FORM_URLENCODED);
HttpEntity httpEntity = new HttpEntity(params, headers);
// 请求的路径为 /configs/listener
String listenerUrl = server + "/configs/listener";
log.debug("request listener configs: [{}]", listenerUrl);
JsonArray groupJson = null;
try {
String json = this.httpClient.postForEntity(listenerUrl, httpEntity, String.class).getBody();
log.debug("listener result: [{}]", json);
groupJson = GSON.fromJson(json, JsonObject.class).getAsJsonArray("data");
} catch (RestClientException e) {
String message = String.format("listener configs fail, server:[%s], %s", server, e.getMessage());
throw new SoulException(message, e);
}
// 如果 listener 接口返回了数据,则重新获取相应组别的配置
if (groupJson != null) {
// fetch group configuration async.
ConfigGroupEnum[] changedGroups = GSON.fromJson(groupJson, ConfigGroupEnum[].class);
if (ArrayUtils.isNotEmpty(changedGroups)) {
log.info("Group config changed: {}", Arrays.toString(changedGroups));
this.doFetchGroupConfig(server, changedGroups);
}
}
}
可以看到,轮询的任务会先调用 /configs/listener 接口获取哪些组别(比如 RULE)的配置发生了变化,当获取到变化时,再调用 /configs/fetch 拉取相应组别的配置,注意,此时是全量拉取。
ConfigController
在前文的探索中,可以发现 http 长轮询只涉及到两个接口,它们都在 org.dromara.soul.admin.controller.ConfigController 中被定义。而每个接口都依赖 org.dromara.soul.admin.listener.http.HttpLongPollingDataChangedListener
先从 /listener 接口开始看:
@PostMapping(value = "/listener")
public void listener(final HttpServletRequest request, final HttpServletResponse response) {
longPollingListener.doLongPolling(request, response);
}
public void doLongPolling(final HttpServletRequest request, final HttpServletResponse response) {
// compare group md5
// 获取有变化的组
List<ConfigGroupEnum> changedGroup = compareChangedGroup(request);
String clientIp = getRemoteIp(request);
// response immediately.
if (CollectionUtils.isNotEmpty(changedGroup)) {
this.generateResponse(response, changedGroup);
log.info("send response with the changed group, ip={}, group={}", clientIp, changedGroup);
return;
}
// listen for configuration changed.
// 使用异步的方式进行请求处理
final AsyncContext asyncContext = request.startAsync();
// AsyncContext.settimeout() does not timeout properly, so you have to control it yourself
asyncContext.setTimeout(0L);
// block client's thread.
// 将异步的上下文放入线程池,将在最多 60 秒的等待被执行
scheduler.execute(new LongPollingClient(asyncContext, clientIp, HttpConstants.SERVER_MAX_HOLD_TIMEOUT));
}
接下来需要注意的是,上述代码块中最后放入线程池的任务,会最终进入 HttpLongPollingDataChangedListener 维护的一个 BlockingQueue 中,以下是 LongPollingClient 的 run() 方法:
@Override
public void run() {
// 生成一个定时执行的任务
this.asyncTimeoutFuture = scheduler.schedule(() -> {
clients.remove(LongPollingClient.this);
List<ConfigGroupEnum> changedGroups = compareChangedGroup((HttpServletRequest) asyncContext.getRequest());
sendResponse(changedGroups);
}, timeoutTime, TimeUnit.MILLISECONDS);
// 最终放入任务队列中
clients.add(this);
}
除去上述的执行方式,也有在配置修改时返回 response 的逻辑:
HttpLongPollingDataChangedListener 中也实现了 afterRuleChanged 方法,这个方法向线程池中放入了 DataChangeTask 任务:
@Override
public void run() {
for (Iterator<LongPollingClient> iter = clients.iterator(); iter.hasNext();) {
// 获取到一个正在等待响应的客户端线程
LongPollingClient client = iter.next();
iter.remove();
// 发出响应
client.sendResponse(Collections.singletonList(groupKey));
log.info("send response with the changed group,ip={}, group={}, changeTime={}", client.ip, groupKey, changeTime);
}
}