cpp13.4

tabtenn1.h

#pragma once
#include<string>

using std::string;

class TableTennisPlayer
{
private:
	string firstname;
	string lastname;
	bool hasTable;

public:
	TableTennisPlayer(const string & fn = "none",
		const string & in = "none", bool ht = false);
	void Name() const;
	bool HasTable() const { return hasTable; };
	void ResetTable(bool v) { hasTable = v; };
};

class Rateplayer : public TableTennisPlayer
{
private:
	unsigned int rating;
public:
	Rateplayer(unsigned int r = 0, const string & fn = "none",
		const string & in = "none", bool ht = false);

	Rateplayer(unsigned int r, const TableTennisPlayer & tp);
	unsigned int Rating() const { return rating; }
	void ResetRating(unsigned int r) { rating = r; }
};

tabtenn1.cpp

#include<iostream>
#include"tabtenn1.h"

TableTennisPlayer::TableTennisPlayer(const string & fn,
	const string & ln, bool ht): firstname(fn),
	lastname(ln), hasTable(ht){}

void TableTennisPlayer::Name() const
{
	std::cout << lastname << ", " << firstname;
}

Rateplayer::Rateplayer(unsigned int r, const string & fn,
	const string & ln, bool ht) : TableTennisPlayer(fn, ln, ht)
{
	rating = r;
}

Rateplayer::Rateplayer(unsigned int r, const TableTennisPlayer & tp)
	: TableTennisPlayer(tp), rating(r)
{

}

usett1.cpp

#include<iostream>
#include"tabtenn1.h"

int main()
{
	using std::cout;
	using std::endl;
	TableTennisPlayer player1("Tara", "Boomdea", false);
	Rateplayer rplayer1(1140, "Mallly", "Duck", true);
	rplayer1.Name();
	if (rplayer1.HasTable())
		cout << ": has a table.\n";
	else
		cout << ": hasn't a table.\n";
	player1.Name();
	if (player1.HasTable())
		cout << ": has a table.\n";
	else
		cout << ": hasn't a table.\n";

	cout << "Name: ";
	rplayer1.Name();
	cout << "; rating: " << rplayer1.Rating() << endl;

	Rateplayer rplayer2(1212, player1);
	cout << "Name: ";
	rplayer2.Name();
	cout << "; Rating: " << rplayer2.Rating() << endl;

	system("pause");
	return 0;
}


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