cpp13.2

tabtenn0.h

#pragma once
#include<string>

using std::string;

class TableTennisPlayer
{
private:
	string firstname;
	string lastname;
	bool hasTable;

public:
	TableTennisPlayer(const string & fn = "none",
		const string & in = "none", bool ht = false);
	void Name() const;
	bool HasTable() const { return hasTable; };
	void ResetTable(bool v) { hasTable = v; };
};


tabtenn0.cpp

#include<iostream>
#include"tabtenn0.h"

TableTennisPlayer::TableTennisPlayer(const string & fn,
	const string & ln, bool ht): firstname(fn),
	lastname(ln), hasTable(ht){}

void TableTennisPlayer::Name() const
{
	std::cout << lastname << ", " << firstname;
}


usett0.cpp

#include<iostream>
#include"tabtenn0.h"

int main()
{
	using std::cout;
	TableTennisPlayer player1("chuck", "Blizzard", true);
	TableTennisPlayer player2("Tara", "Boomdea", false);
	player1.Name();
	if (player1.HasTable())
		cout << ": has a table.\n";
	else
		cout << ": hasn't a table.\n";
	player2.Name();
	if (player2.HasTable())
		cout << ": has a table.\n";
	else
		cout << ": hasn't a table.\n";

	system("pause");
	return 0;
}


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