//灭剑血胧
灭剑血胧的出现几率受敏捷和技能等级影响,威力受到敏捷以及目前HP占HP上限的比例(HP越少威力越大)和技能等级影响。
function Trig_xuelong_Conditions takes nothing returns boolean
return ((IsUnitType(GetAttacker(),UNIT_TYPE_HERO)))and((GetUnitAbilityLevelSwapped('A08K',GetAttacker())>=1))
endfunction
function Trig_xuelong_Func003Func002001003001 takes nothing returns boolean
return (IsUnitAliveBJ(GetFilterUnit()))
endfunction
function Trig_xuelong_Func003Func002001003002 takes nothing returns boolean
return (IsUnitEnemy(GetFilterUnit(),GetOwningPlayer(GetAttacker())))
endfunction
function Trig_xuelong_Func003Func002001003 takes nothing returns boolean
return GetBooleanAnd(Trig_xuelong_Func003Func002001003001(),Trig_xuelong_Func003Func002001003002())
endfunction
function Trig_xuelong_Func003Func002A takes nothing returns nothing
call UnitDamageTargetBJ(GetAttacker(),GetEnumUnit(),((((0.03*((SquareRoot(I2R(GetHeroStatBJ(1,GetAttacker(),true)))+0.00)+SquareRoot(I2R(GetHeroStatBJ(0,GetAttacker(),true)))))*((I2R(GetHeroStatBJ(1,gg_unit_Ewrd_0064,true))*0.02)+(SquareRoot(I2R(GetUnitAbilityLevelSwapped('A08K',GetAttacker())))*10.00)))*(175.00-GetUnitLifePercent(GetAttacker())))+I2R(GetHeroStatBJ(1,GetAttacker(),true))),ATTACK_TYPE_CHAOS,DAMAGE_TYPE_NORMAL)
call AddSpecialEffectTargetUnitBJ("overhead",GetEnumUnit(),"Abilities//Spells//Demon//DarkConversion//ZombifyTarget.mdl")
call DestroyEffect(bj_lastCreatedEffect)
endfunction
function Trig_xuelong_Func003C takes nothing returns boolean
return ((GetRandomReal(1.00,500.00)<=(SquareRoot(I2R(GetHeroStatBJ(1,GetAttacker(),true)))+(I2R(GetUnitAbilityLevelSwapped('A08K',GetAttacker()))+20.00))))
endfunction
function Trig_xuelong_Actions takes nothing returns nothing
if (Trig_xuelong_Func003C()) then
call PolledWait(0.20)
call ForGroupBJ(GetUnitsInRangeOfLocMatching(350.00,GetUnitLoc(GetAttacker()),Condition(function
Trig_xuelong_Func003Func002001003)),function Trig_xuelong_Func003Func002A)
endif
endfunction
function InitTrig_xuelong takes not
WAR3 天地劫技能节选002
最新推荐文章于 2022-08-29 10:19:46 发布