//==================================================================
//烈焰铠甲
增加护甲,并可以烈焰燃烧所有攻击UNIT的单位,包括远程攻击,烈焰的威力受到技能等级和智力影响。
function Trig_lieyan_Conditions takes nothing returns boolean
return ((GetUnitAbilityLevelSwapped('A087',GetTriggerUnit())>=1))
endfunction
//A087-lieyan skill
function Trig_lieyan_Actions takes nothing returns nothing
call UnitDamageTargetBJ(GetTriggerUnit(),GetAttacker(),(I2R(GetHeroStatBJ(2,GetTriggerUnit(),true))*((SquareRoot(I2R(GetUnitAbilityLevelSwapped('A087',GetTriggerUnit())))*1000.00)+(SquareRoot(I2R(GetHeroStatBJ(2,GetTriggerUnit(),true)))*0.1))),ATTACK_TYPE_NORMAL,DAMAGE_TYPE_FIRE)
call AddSpecialEffectTargetUnitBJ("overhead",GetAttacker(),"Abilities//Spells//Human//MarkOfChaos//MarkOfChaosTarget.mdl")
call DestroyEffect(bj_lastCreatedEffect)
endfunction
function InitTrig_lieyan takes nothing returns nothing
set gg_trg_lieyan=CreateTrigger()
call DisableTrigger(gg_trg_lieyan)
call TriggerRegisterAnyUnitEventBJ(gg_trg_lieyan,EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddCondition(gg_trg_lieyan,Condition(function Trig_lieyan_Conditions))
call TriggerAddAction(gg_trg_lieyan,function Trig_lieyan_Actions)
endfunction
//insert to main func!!!!!
call InitTrig_lieyan()
//烈焰铠甲-END
//==================================================================
//==================================================================
//星落
出现星落的几率和智力以及技能等级有关,星落的威力和敏捷智力以及技能等级有关
function Trig_xingluo_Conditions takes nothing returns boolean
return ((IsUnitType(GetAttacker(),UNIT_TYPE_HERO)))and((GetUnitAbilityLevelSwapped('A077',GetAttacker())>=1))
endfunction
function Trig_xingluo_Func003Func002001003001 takes nothing returns boolean
return (IsUnitAliveBJ(GetFilterUnit()))
endfunction
function Trig_xingluo_Func003Func002001003002 takes nothing ret