LinkedQueue.h
#ifndef LINKEDQUEUE_H
#define LINKEDQUEUE_h
#include<iostream>
//queue node
template<typename T>
struct queue_node{
typedef queue_node<T>* pointer;
T data;
pointer next;
queue_node() :next(NULL){}
queue_node(const T value) :data(value), next(NULL){}
};
//LinkedQueue
template<typename T>
class LinkedQueue{
public:
typedef T value_type;
typedef T* pointer;
typedef T& reference;
typedef queue_node<T>* linked_type;
LinkedQueue();//constructor
~LinkedQueue();//destructor
void push(const T value);//push
void pop();//pop
reference get_front();//front
reference get_back();//back
bool empty();//whether LinkedQueue is empty or not
int size();//get length
private:
void clear();//clear LinkedQueue
private:
linked_type front;
linked_type rear;
};
//constructor
template<typename T>
LinkedQueue<T>::LinkedQueue() :front(new queue_node<T>()), rear(front){}
//destructor
template<typename T>
LinkedQueue<T>::~LinkedQueue(){
clear();
delete front;
front = NULL;
rear = NULL;
}
//push
template<typename T>
void LinkedQueue<T>::push(const T value){
linked_type p = new queue_node<T>(value);
rear->next = p;
rear = p;
}
//pop
template<typename T>
void LinkedQueue<T>::pop(){
if (empty()){
std::cout << "there is no element in queue" << std::endl;
exit(1);
}
linked_type p = front->next;
front->next = p->next;
if (rear == p)
rear = front;
delete p;
}
//front
template<typename T>
typename LinkedQueue<T>::reference LinkedQueue<T>::get_front(){
if (empty()){
std::cout << "there is no element in queue" << std::endl;
exit(1);
}
return front->next->data;
}
//back
template<typename T>
typename LinkedQueue<T>::reference LinkedQueue<T>::get_back(){
if (empty()){
std::cout << "there is no element in queue" << std::endl;
exit(1);
}
return rear->data;
}
//whether LinkedQueue is empty or not
template<typename T>
bool LinkedQueue<T>::empty(){
return front == rear ? true : false;
}
//get length
template<typename T>
int LinkedQueue<T>::size(){
int count = 0;
linked_type p = front->next;
while (p != NULL){
p = p->next;
count++;
}
return count;
}
//clear LinkedQueue
template<typename T>
void LinkedQueue<T>::clear(){
rear = front;
linked_type p = front->next;
linked_type q;
front->next = NULL;
while (p != NULL){
q = p;
p = p->next;
delete q;
}
}
#endif
main.cpp
#include"LinkedQueue.h"
using namespace std;
int main(){
LinkedQueue<int> int_queue;
cout << int_queue.size() << endl; //0
cout << boolalpha << int_queue.empty() << endl;//true
for (int i = 1; i < 10; i++){
int_queue.push(i);
}
cout << int_queue.size() << endl; //9
cout << int_queue.get_front() << endl;//1
cout << int_queue.get_back() << endl;//9
cout << boolalpha << int_queue.empty() << endl;//false
int_queue.pop();
int_queue.pop();
int_queue.pop();
cout << int_queue.get_front() << endl;//4
cout << int_queue.get_back() << endl;//9
int_queue.push(10);
int_queue.push(11);
cout << int_queue.get_front() << endl;//4
cout << int_queue.get_back() << endl;//11
int_queue.push(12);
int_queue.push(13);
int_queue.push(14);
cout << int_queue.size() << endl; //11
cout << int_queue.get_front() << endl;//4
cout << int_queue.get_back() << endl;//14
return 0;
}