using
System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Net;
using System.Threading;
using System.Net.Sockets;
namespace W.Common
{
public class CacheSocket
{
public Socket skClient;
public string ip = string .Empty;
public int port = - 1 ;
public int netID;
// public int timeSleep = 1;
// 每次接收发送的临时信息
private byte [] sendData; // 发送的信息
private byte [] receiveData = new byte [ 1024 ]; // 接收信息
private int receiveN;
private bool isErr = false ;
// --------
public CacheSocket( int pNetID)
{
this .netID = pNetID;
GetConfig();
Connection();
Cmd( " netid: " + this .netID);
}
public CacheSocket( int pNetID, string pIP, int pPort)
{
this .ip = pIP;
this .port = pPort;
Connection();
Cmd( " netid: " + pNetID);
}
public string Cmd( string key)
{
lock ( this ) // 一个信息发送后再接收为一次完成过程
{
this .sendData = Encoding.UTF8.GetBytes(key);
try
{
this .skClient.Send( this .sendData);
}
catch (Exception ex)
{
isErr = true ;
( " Send " + ex.Message).WriteLine();
ReSocket(() => { this .skClient.Send( this .sendData); });
}
try
{
this .receiveN = this .skClient.Receive( this .receiveData);
}
catch (Exception ex)
{
isErr = true ;
ReSocket(() => { this .receiveN = this .skClient.Receive( this .receiveData); });
( " Receive " + ex.Message).WriteLine();
}
return Encoding.UTF8.GetString( this .receiveData, 0 , this .receiveN);
}
}
public delegate void ReSocket_D();
private void ReSocket(ReSocket_D d)
{
if (isErr)
{
Connection();
this .sendData = Encoding.UTF8.GetBytes( " netid: " + this .netID);
this .skClient.Send( this .sendData);
this .receiveN = this .skClient.Receive( this .receiveData);
if (Encoding.UTF8.GetString( this .receiveData, 0 , this .receiveN) != " 1 " )
{
}
d();
this .isErr = false ;
}
}
#region 获取IP和端口
private void GetConfig()
{
this .ip = " 127.0.0.1 " ;
this .port = 1234 ;
}
#endregion
#region 连接套接字
private void Connection()
{
this .skClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ie = new IPEndPoint(IPAddress.Parse( this .ip), this .port); // 服务器的IP和端口
skClient.Connect(ie);
byte [] data = new byte [ 7 ];
this .receiveN = this .skClient.Receive(data);
string s = Encoding.UTF8.GetString(data, 0 , this .receiveN);
if (s != " success " )
{
throw new Exception( " 连接不成功 " + s);
}
}
#endregion
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Net;
using System.Threading;
using System.Net.Sockets;
namespace W.Common
{
public class CacheSocket
{
public Socket skClient;
public string ip = string .Empty;
public int port = - 1 ;
public int netID;
// public int timeSleep = 1;
// 每次接收发送的临时信息
private byte [] sendData; // 发送的信息
private byte [] receiveData = new byte [ 1024 ]; // 接收信息
private int receiveN;
private bool isErr = false ;
// --------
public CacheSocket( int pNetID)
{
this .netID = pNetID;
GetConfig();
Connection();
Cmd( " netid: " + this .netID);
}
public CacheSocket( int pNetID, string pIP, int pPort)
{
this .ip = pIP;
this .port = pPort;
Connection();
Cmd( " netid: " + pNetID);
}
public string Cmd( string key)
{
lock ( this ) // 一个信息发送后再接收为一次完成过程
{
this .sendData = Encoding.UTF8.GetBytes(key);
try
{
this .skClient.Send( this .sendData);
}
catch (Exception ex)
{
isErr = true ;
( " Send " + ex.Message).WriteLine();
ReSocket(() => { this .skClient.Send( this .sendData); });
}
try
{
this .receiveN = this .skClient.Receive( this .receiveData);
}
catch (Exception ex)
{
isErr = true ;
ReSocket(() => { this .receiveN = this .skClient.Receive( this .receiveData); });
( " Receive " + ex.Message).WriteLine();
}
return Encoding.UTF8.GetString( this .receiveData, 0 , this .receiveN);
}
}
public delegate void ReSocket_D();
private void ReSocket(ReSocket_D d)
{
if (isErr)
{
Connection();
this .sendData = Encoding.UTF8.GetBytes( " netid: " + this .netID);
this .skClient.Send( this .sendData);
this .receiveN = this .skClient.Receive( this .receiveData);
if (Encoding.UTF8.GetString( this .receiveData, 0 , this .receiveN) != " 1 " )
{
}
d();
this .isErr = false ;
}
}
#region 获取IP和端口
private void GetConfig()
{
this .ip = " 127.0.0.1 " ;
this .port = 1234 ;
}
#endregion
#region 连接套接字
private void Connection()
{
this .skClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ie = new IPEndPoint(IPAddress.Parse( this .ip), this .port); // 服务器的IP和端口
skClient.Connect(ie);
byte [] data = new byte [ 7 ];
this .receiveN = this .skClient.Receive(data);
string s = Encoding.UTF8.GetString(data, 0 , this .receiveN);
if (s != " success " )
{
throw new Exception( " 连接不成功 " + s);
}
}
#endregion
}
}
使用方法
public static readonly CacheSocket cac=new CacheSocket(2);
cac.Cmd( " 发送内容 " );