Android 按键处理

package rw.key; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.KeyEvent; import android.view.SurfaceView; public class KetTestActivity extends Activity { /** Called when the activity is first created. */ Paint paint=new Paint(); String string=""; class MySurfaceView extends SurfaceView{ public MySurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub setFocusable(true);//聚焦 requestFocus(); paint.setColor(Color.RED); paint.setAntiAlias(true); paint.setTextSize(30); } public void OnDraw(){ Canvas canvas=getHolder().lockCanvas(); canvas.drawColor(Color.BLUE); canvas.drawText(string, 0, paint.getTextSize(), paint); getHolder().unlockCanvasAndPost(canvas); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub,当按下一个键 if (keyCode==KeyEvent.KEYCODE_BACK) { return false; } string="你按下的是"+"key["+keyCode+"]"; OnDraw(); return true; } @Override public boolean onKeyLongPress(int keyCode, KeyEvent event) { // TODO Auto-generated method stub return super.onKeyLongPress(keyCode, event); } @Override public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { // TODO Auto-generated method stub return super.onKeyMultiple(keyCode, repeatCount, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { // TODO Auto-generated method stub return super.onKeyUp(keyCode, event); } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new MySurfaceView(getApplicationContext())); } }


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值