作者:彭军 http://pengjun.org.cn
这里之所以说“浅谈”是因为我这里只是简单的介绍如何使用Visual C#进行图像的读入、保存以及对像素的访问。而不涉及太多的算法。
一、读入图像
在Visual C#中我们可以使用一个Picture Box控件来显示图片,如下:
private void btnOpenImage_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
ofd.CheckFileExists = true;
ofd.CheckPathExists = true;
if (ofd.ShowDialog() == DialogResult.OK)
{
//pbxShowImage.ImageLocation = ofd.FileName;
bmp = new Bitmap(ofd.FileName);
if (bmp==null)
{
MessageBox.Show("加载图片失败!", "错误");
return;
}
pbxShowImage.Image = bmp;
ofd.Dispose();
}
}
其中bmp为类的一个对象:private Bitmap bmp=null;
在使用Bitmap类和BitmapData类之前,需要使用using System.Drawing.Imaging;
二、保存图像
private void btnSaveImage_Click(object sender, EventArgs e)
{
if (bmp == null) return;
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
if (sfd.ShowDialog() == DialogResult.OK)
{
pbxShowImage.Image.Save(sfd.FileName);
MessageBox.Show("保存成功!","提示");
sfd.Dispose();
}
}
三、对像素的访问
我们可以来建立一个GrayBitmapData类来做相关的处理。整个类的程序如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace ImageElf
{
class GrayBitmapData
{
public byte[,] Data;//保存像素矩阵
public int Width;//图像的宽度
public int Height;//图像的高度
public GrayBitmapData()
{
this.Width = 0;
this.Height = 0;
this.Data = null;
}
public GrayBitmapData(Bitmap bmp)
{
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
this.Width = bmpData.Width;
this.Height = bmpData.Height;
Data = new byte[Height, Width];
unsafe
{
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
//将24位的RGB彩色图转换为灰度图
int temp = (int)(0.114 * (*ptr++)) + (int)(0.587 * (*ptr++))+(int)(0.299 * (*ptr++));
Data[i, j] = (byte)temp;
}
ptr += bmpData.Stride - Width * 3;//指针加上填充的空白空间
}
}
bmp.UnlockBits(bmpData);
}
public GrayBitmapData(string path)
: this(new Bitmap(path))
{
}
public Bitmap ToBitmap()
{
Bitmap bmp=new Bitmap(Width,Height,PixelFormat.Format24bppRgb);
BitmapData bmpData=bmp.LockBits(new Rectangle(0,0,Width,Height),ImageLockMode.WriteOnly,PixelFormat.Format24bppRgb);
unsafe
{
byte* ptr=(byte*)bmpData.Scan0.ToPointer();
for(int i=0;i<Height;i++)
{
for(int j=0;j<Width;j++)
{
*(ptr++)=Data[i,j];
*(ptr++)=Data[i,j];
*(ptr++)=Data[i,j];
}
ptr+=bmpData.Stride-Width*3;
}
}
bmp.UnlockBits(bmpData);
return bmp;
}
public void ShowImage(PictureBox pbx)
{
Bitmap b = this.ToBitmap();
pbx.Image = b;
//b.Dispose();
}
public void SaveImage(string path)
{
Bitmap b=ToBitmap();
b.Save(path);
//b.Dispose();
}
//均值滤波
public void AverageFilter(int windowSize)
{
if (windowSize % 2 == 0)
{
return;
}
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
int sum = 0;
for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
{
for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
{
int a = i + g, b = j + k;
if (a < 0) a = 0;
if (a > Height - 1) a = Height - 1;
if (b < 0) b = 0;
if (b > Width - 1) b = Width - 1;
sum += Data[a, b];
}
}
Data[i,j]=(byte)(sum/(windowSize*windowSize));
}
}
}
//中值滤波
public void MidFilter(int windowSize)
{
if (windowSize % 2 == 0)
{
return;
}
int[] temp = new int[windowSize * windowSize];
byte[,] newdata = new byte[Height, Width];
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
int n = 0;
for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
{
for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
{
int a = i + g, b = j + k;
if (a < 0) a = 0;
if (a > Height - 1) a = Height - 1;
if (b < 0) b = 0;
if (b > Width - 1) b = Width - 1;
temp[n++]= Data[a, b];
}
}
newdata[i, j] = GetMidValue(temp,windowSize*windowSize);
}
}
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
Data[i, j] = newdata[i, j];
}
}
}
//获得一个向量的中值
private byte GetMidValue(int[] t, int length)
{
int temp = 0;
for (int i = 0; i < length - 2; i++)
{
for (int j = i + 1; j < length - 1; j++)
{
if (t[i] > t[j])
{
temp = t[i];
t[i] = t[j];
t[j] = temp;
}
}
}
return (byte)t[(length - 1) / 2];
}
//一种新的滤波方法,是亮的更亮、暗的更暗
public void NewFilter(int windowSize)
{
if (windowSize % 2 == 0)
{
return;
}
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
int sum = 0;
for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
{
for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
{
int a = i + g, b = j + k;
if (a < 0) a = 0;
if (a > Height - 1) a = Height - 1;
if (b < 0) b = 0;
if (b > Width - 1) b = Width - 1;
sum += Data[a, b];
}
}
double avg = (sum+0.0) / (windowSize * windowSize);
if (avg / 255 < 0.5)
{
Data[i, j] = (byte)(2 * avg / 255 * Data[i, j]);
}
else
{
Data[i,j]=(byte)((1-2*(1-avg/255.0)*(1-Data[i,j]/255.0))*255);
}
}
}
}
//直方图均衡
public void HistEqual()
{
double[] num = new double[256] ;
for(int i=0;i<256;i++) num[i]=0;
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
num[Data[i, j]]++;
}
}
double[] newGray = new double[256];
double n = 0;
for (int i = 0; i < 256; i++)
{
n += num[i];
newGray[i] = n * 255 / (Height * Width);
}
for (int i = 0; i < Height; i++)
{
for (int j = 0; j < Width; j++)
{
Data[i,j]=(byte)newGray[Data[i,j]];
}
}
}
}
}
在GrayBitmapData类中,只要我们对一个二维数组Data进行一系列的操作就是对图片的操作处理。在窗口上,我们可以使用
一个按钮来做各种调用:
//均值滤波
private void btnAvgFilter_Click(object sender, EventArgs e)
{
if (bmp == null) return;
GrayBitmapData gbmp = new GrayBitmapData(bmp);
gbmp.AverageFilter(3);
gbmp.ShowImage(pbxShowImage);
}
//转换为灰度图
private void btnToGray_Click(object sender, EventArgs e)
{
if (bmp == null) return;
GrayBitmapData gbmp = new GrayBitmapData(bmp);
gbmp.ShowImage(pbxShowImage);
}
四、总结
在Visual c#中对图像进行处理或访问,需要先建立一个Bitmap对象,然后通过其LockBits方法来获得一个BitmapData类的对象,然后通过获得其像素数据的首地址来对Bitmap对象的像素数据进行操作。当然,一种简单但是速度慢的方法是用Bitmap类的GetPixel和SetPixel方法。其中BitmapData类的Stride属性为每行像素所占的字节。
C# colorMatrix 对图片的处理 : 亮度调整 抓屏 翻转 随鼠标画矩形
1.图片亮度处理
private void btn_Grap_Click(object sender, EventArgs e)
{
//亮度百分比
int percent = 50;
Single v = 0.006F * percent;
Single[][] matrix = {
new Single[] { 1, 0, 0, 0, 0 },
new Single[] { 0, 1, 0, 0, 0 },
new Single[] { 0, 0, 1, 0, 0 },
new Single[] { 0, 0, 0, 1, 0 },
new Single[] { v, v, v, 0, 1 }
};
System.Drawing.Imaging.ColorMatrix cm = new System.Drawing.Imaging.ColorMatrix(matrix);
System.Drawing.Imaging.ImageAttributes attr = newSystem.Drawing.Imaging.ImageAttributes();
attr.SetColorMatrix(cm);
//Image tmp
Image tmp = Image.FromFile("1.png");
this.pictureBox_Src.Image = Image.FromFile("1.png");
Graphics g = Graphics.FromImage(tmp);
try
{
Rectangle destRect = new Rectangle(0, 0, tmp.Width, tmp.Height);
g.DrawImage(tmp, destRect, 0, 0, tmp.Width, tmp.Height, GraphicsUnit.Pixel, attr);
}
finally
{
g.Dispose();
}
this.pictureBox_Dest.Image = (Image)tmp.Clone();
}
2.抓屏将生成的图片显示在pictureBox
private void btn_Screen_Click(object sender, EventArgs e)
{
Image myImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width,Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(myImage);
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), newSize(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height));
//IntPtr dc1 = g.GetHdc(); //此处这两句多余,具体看最后GetHdc()定义
//g.ReleaseHdc(dc1);
g.Dispose();
this.pictureBox_Src.SizeMode = PictureBoxSizeMode.StretchImage;
this.pictureBox_Src.Image = myImage;
myImage.Save("Screen", ImageFormat.Png);
}
3.翻转
private void btn_RotateFlip_Click(object sender, EventArgs e)
{
this.pictureBox_Src.Image = Image.FromFile("1.png");
Image tmp = Image.FromFile("1.png");
tmp.RotateFlip(RotateFlipType.Rotate90FlipNone);
this.pictureBox_Dest.Image = tmp;
}
4.跟随鼠标在 pictureBox的图片上画矩形
private int intStartX = 0;
private int intStartY = 0;
private bool isMouseDraw = false;
private void pictureBox_Src_MouseDown(object sender, MouseEventArgs e)
{
isMouseDraw = true;
intStartX = e.X;
intStartY = e.Y;
}
private void pictureBox_Src_MouseMove(object sender, MouseEventArgs e)
{
if (isMouseDraw)
{
try
{
//Image tmp = Image.FromFile("1.png");
Graphics g = this.pictureBox_Src.CreateGraphics();
//清空上次画下的痕迹
g.Clear(this.pictureBox_Src.BackColor);
Brush brush = new SolidBrush(Color.Red);
Pen pen = new Pen(brush, 1);
pen.DashStyle = DashStyle.Solid;
g.DrawRectangle(pen, new Rectangle(intStartX > e.X ? e.X : intStartX, intStartY > e.Y? e.Y : intStartY, Math.Abs(e.X - intStartX), Math.Abs(e.Y - intStartY)));
g.Dispose();
//this.pictureBox_Src.Image = tmp;
}
catch (Exception ex)
{
ex.ToString();
}
}
}
private void pictureBox_Src_MouseUp(object sender, MouseEventArgs e)
{
isMouseDraw = false;
intStartX = 0;
intStartY = 0;
}
5.取灰度
private void btn_GetGray_Click(object sender, EventArgs e)
{
this.pictureBox_Src.Image = Image.FromFile("1.png");
Bitmap currentBitmap = new Bitmap(this.pictureBox_Src.Image);
Graphics g = Graphics.FromImage(currentBitmap);
ImageAttributes ia = new ImageAttributes();
float[][] colorMatrix = {
new float[] {0.299f, 0.299f, 0.299f, 0, 0},
new float[] {0.587f, 0.587f, 0.587f, 0, 0},
new float[] {0.114f, 0.114f, 0.114f, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}
};
ColorMatrix cm = new ColorMatrix(colorMatrix);
ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia);
this.pictureBox_Dest.Image = (Image)(currentBitmap.Clone());
g.Dispose();
}
Graphics.GetHdc 方法
.NET Framework 4
获取与此 Graphics 关联的设备上下文的句柄。
命名空间: System.Drawing
程序集: System.Drawing(在 System.Drawing.dll 中)
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags =
SecurityPermissionFlag.UnmanagedCode)]
public IntPtr GetHdc()
返回值
类型:System.IntPtr
与此 Graphics 关联的设备上下文的句柄。
实现
设备上下文是一个基于 GDI 的 Windows 结构,它定义一组图形对象及其关联的特性,以及影响输出的图形模式。 此方法返回该设备上下文(字体除外)。由于未选择字体,使用 GetHdc 方法返回的句柄对 FromHdc方法进行调用将会失败。
GetHdc 方法调用和 ReleaseHdc 方法调用必须成对出现。 在 GetHdc 和 ReleaseHdc 方法对的范围内,通常仅调用 GDI 函数。 在该范围内对 Graphics(它产生 hdc 参数)的 GDI+ 方法的调用因 ObjectBusy错误而失败。 此外,GDI+ 忽略后续操作中对 hdc 参数的 Graphics 所做的所有状态更改。
下面的代码示例设计为与 Windows 窗体一起使用,它需要 PaintEventArgse,即 Paint 事件处理程序的一个参数。 该示例演示如何调用 Windows GDI 函数以执行与 GDI+ Graphics 方法相同的任务。 代码执行下列操作:
- 为 Windows DLL 文件 gdi32.dll 定义互操作性 DllImportAttribute 特性。 此 DLL 包含所需的GDI 函数。
- 将该 DLL 中的 Rectangle 函数定义为外部函数。
- 创建一支红色钢笔。
- 利用该钢笔,使用 GDI+ DrawRectangle 方法将矩形绘制到屏幕。
- 定义内部指针类型变量 hdc 并将它的值设置为窗体的设备上下文句柄。
- 使用 GDI Rectangle 函数将矩形绘制到屏幕。
释放由 hdc 参数表示的设备上下文。
public class GDI
{
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
internal static extern bool Rectangle(
IntPtr hdc,
int ulCornerX, int ulCornerY,
int lrCornerX, int lrCornerY);
}
[System.Security.Permissions.SecurityPermission(
System.Security.Permissions.SecurityAction.LinkDemand, Flags =
System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode)]
private void GetHdcForGDI1(PaintEventArgs e)
{
// Create pen.
Pen redPen = new Pen(Color.Red, 1);
// Draw rectangle with GDI+.
e.Graphics.DrawRectangle(redPen, 10, 10, 100, 50);
// Get handle to device context.
IntPtr hdc = e.Graphics.GetHdc();
// Draw rectangle with GDI using default pen.
GDI.Rectangle(hdc, 10, 70, 110, 120);
// Release handle to device context.
e.Graphics.ReleaseHdc(hdc);
}