![](https://i-blog.csdnimg.cn/blog_migrate/5ddb5fba6c06f404f2498f70a12f9e90.gif)
效果 GIF
简单介绍一下这个控件,像我们在实际的开发过程中,经常性的会遇到这样的场景,比如进入一个页面先出来加载动画,然后请求数据,如果网络异常就显示网络异常的布局,数据异常、数据为空也有相应的布局,以及当我们请求成功完毕数据后,根据返回的数据值去区分不同VIP等级的用户显示不同的页面,这里我放了两张图,我的女神,迪丽热巴和俞飞鸿,就当做我们在业务开发中的 Layout ,把布局全部写在 xml,然后控制显示隐藏就有点不优雅了,基于这个问题,就有了这个控件。
下面是自定义 View 的自定义属性:
<declare-styleable name="EasyStateView">
// 是否使用过渡动画
<attr name="esv_use_anim" format="boolean"/>
// 加载动画 View
<attr name="esv_loadingView" format="reference" />
// 数据异常,加载失败 View
<attr name="esv_errorDataView" format="reference" />
// 网络异常 View
<attr name="esv_errorNetView" format="reference" />
// 空白页面 View
<attr name="esv_emptyView" format="reference" />
// 设置当前显示的 viewState
<attr name="esv_viewState" format="enum">
<enum name="content" value="0" />
<enum name="loading" value="-1" />
<enum name="error_data" value="-2" />
<enum name="error_net" value="-3" />
<enum name="empty" value="-4" />
</attr>
</declare-styleable>
Java代码:
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.SparseArray;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
public class EasyStateView extends FrameLayout {
// 内容 View
public static final int VIEW_CONTENT = 0;
// 加载 View
public static final int VIEW_LOADING = -1;
// 数据异常( 数据异常指原本应该是有数据,但是服务器返回了错误的、不符合格式的数据 ) View
public static final int VIEW_ERROR_DATA = -2;
// 网络异常 View
public static final int VIEW_ERROR_NET = -3;
// 数据为空 View
public static final int VIEW_EMPTY = -4;
// View 的 Tag 标签值
private static final int VIEW_TAG = -5;
// 用来存放 View
private SparseArray<View> mViews;
// 是否使用过渡动画
private boolean mUseAnim;
// 是否处于动画中
private boolean isAniming;
// 当前显示的 ViewTag
private int mCurrentState;
private Context mContext;
private StateViewListener mListener;
// content View 是否被添加到队列
private boolean isAddContent;
public interface StateViewListener {
void onStateChanged(int state);
}
public void setStateChangedListener(StateViewListener listener) {
this.mListener = listener;
}
public EasyStateView(Context context) {
this(context, null);
}
public EasyStateView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public EasyStateView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(Context context, AttributeSet attrs) {
mContext = context;
mViews = new SparseArray<>();
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.EasyStateView);
mCurrentState = typedArray.getInt(R.styleable.EasyStateView_esv_viewState, VIEW_CONTENT);
int emptyResId = typedArray.getResourceId(R.styleable.EasyStateView_esv_emptyView, VIEW_TAG);
if (emptyResId != VIEW_TAG) {
View view = LayoutInflater.from(getContext()).inflate(emptyResId, this, false);
addViewToHash(view, VIEW_EMPTY);
addViewInLayout(view, -1, view.getLayoutParams());
}
int errorDataResId = typedArray.getResourceId(R.styleable.EasyStateView_esv_errorDataView, VIEW_TAG);
if (errorDataResId != VIEW_TAG) {
View view = LayoutInflater.from(getContext()).inflate(errorDataResId, this, false);
addViewToHash(view, VIEW_ERROR_DATA);
addViewInLayout(view, -1, view.getLayoutParams());
}
int errorNetResId = typedArray.getResourceId(R.styleable.EasyStateView_esv_errorNetView, VIEW_TAG);
if (errorNetResId != VIEW_TAG) {
View view = LayoutInflater.from(getContext()).inflate(errorNetResId, this, false);
addViewToHash(view, VIEW_ERROR_NET);
addViewInLayout(view, -1, view.getLayoutParams());
}
int loadingResId = typedArray.getResourceId(R.styleable.EasyStateView_esv_loadingView, VIEW_TAG);
if (loadingResId != VIEW_TAG) {
View view = LayoutInflater.from(getContext()).inflate(loadingResId, this, false);
addViewToHash(view, VIEW_LOADING);
addViewInLayout(view, -1, view.getLayoutParams());
}
mUseAnim = typedArray.getBoolean(R.styleable.EasyStateView_esv_use_anim, true);
typedArray.recycle();
}
@Override
public void addView(View child) {
addContentV(child);
super.addView(child);
}
private boolean isContentView(View child) {
if (!isAddContent && null != child
&& null == child.getTag()) {
return true;
}
return false;
}
private void addContentV(View child) {
if (isContentView(child)) {
addViewToHash(child, VIEW_CONTENT);
isAddContent = true;
}
}
private void addViewToHash(View child, int viewTag) {
child.setTag(viewTag);
if (viewTag != mCurrentState) {
child.setVisibility(GONE);
}
mViews.put(viewTag, child);
}
@Override
public void addView(View child, int index) {
addContentV(child);
super.addView(child, index);
}
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
addContentV(child);
super.addView(child, index, params);
}
@Override
public void addView(View child, ViewGroup.LayoutParams params) {
addContentV(child);
super.addView(child, params);
}
@Override
public void addView(View child, int width, int height) {
addContentV(child);
super.addView(child, width, height);
}
@Override
protected boolean addViewInLayout(View child, int index, ViewGroup.LayoutParams params) {
addContentV(child);
return super.addViewInLayout(child, index, params);
}
@Override
protected boolean addViewInLayout(View child, int index, ViewGroup.LayoutParams params, boolean preventRequestLayout) {
addContentV(child);
return super.addViewInLayout(child, index, params, preventRequestLayout);
}
@Override
protected Parcelable onSaveInstanceState() {
Parcelable parcelable = super.onSaveInstanceState();
int useAnim = 0;
if (mUseAnim) {
useAnim = 1;
}
return new SaveState(parcelable, mCurrentState, useAnim);
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
SaveState saveState = (SaveState) state;
if (saveState.useAnim == 1) {
mUseAnim = true;
} else {
mUseAnim = false;
}
// 因为应用方向改变触发重绘后,重新初始化读取的 ViewState 是不准确的,所以要隐藏掉
if (saveState.viewState != mCurrentState) {
getStateView(mCurrentState).setVisibility(GONE);
showViewState(saveState.viewState);
}
super.onRestoreInstanceState(saveState.getSuperState());
}
private static class SaveState extends BaseSavedState {
private int viewState;
/**
* 布尔值存储居然没有api,只能存储布尔数组,故改成 int 记录
* 1 使用动画
* 2 不使用动画
*/
private int useAnim;
private SaveState(Parcel source) {
super(source);
viewState = source.readInt();
}
private SaveState(Parcelable superState, int viewState, int useAnim) {
super(superState);
this.viewState = viewState;
this.useAnim = useAnim;
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeInt(viewState);
out.writeInt(useAnim);
}
public static final Parcelable.Creator<SaveState> CREATE = new Parcelable.Creator<SaveState>() {
@Override
public SaveState createFromParcel(Parcel source) {
return new SaveState(source);
}
@Override
public SaveState[] newArray(int size) {
return new SaveState[size];
}
};
}
/**
* 切换默认状态的 View
*
* @param state
*/
public void showViewState(int state) {
if (!checkState(state)) {
showViewAnim(state, VIEW_TAG);
}
}
/**
* 切换 view 时用 loading view 过渡
*
* @param state
*/
public void afterLoadingState(int state) {
if (!checkState(state)) {
if (mCurrentState == VIEW_LOADING) {
showViewAnim(state, VIEW_TAG);
} else {
showViewAnim(VIEW_LOADING, state);
}
}
}
/**
* 检查状态是否合法
* true 表示不合法,不往下执行
* false 表示该状态和当前状态不同,并合法数值状态
*
* @param state
* @return
*/
private boolean checkState(int state) {
if (state <= VIEW_TAG) {
throw new RuntimeException("ViewState 不在目标范围");
}
if (state == mCurrentState) {
return true;
} else if (isAniming) {
return true;
}
return false;
}
public void setUseAnim(boolean useAnim) {
this.mUseAnim = useAnim;
}
private void showViewAnim(int showState, int afterState) {
if (!isAniming) {
isAniming = true;
}
View showView = getStateView(showState);
if (null == showView) {
isAniming = false;
return;
}
View currentView = getStateView(mCurrentState);
if (mUseAnim) {
showAlpha(showState, afterState, showView, currentView);
} else {
currentView.setVisibility(GONE);
if (showView.getAlpha() == 0) {
showView.setAlpha(1f);
}
showView.setVisibility(VISIBLE);
mCurrentState = showState;
if (null != mListener) {
mListener.onStateChanged(showState);
}
isAniming = false;
}
}
/**
* 参数依次为:显示的状态、显示之后的状态码、要显示的 View、当前的 View
*
* @param showState
* @param afterState
* @param showView
* @param currentView
*/
private void showAlpha(final int showState, final int afterState, final View showView,
final View currentView) {
ObjectAnimator currentAnim = ObjectAnimator.ofFloat(currentView, "alpha", 1, 0);
currentAnim.setDuration(250L);
final ObjectAnimator showAnim = ObjectAnimator.ofFloat(showView, "alpha", 0, 1);
showAnim.setDuration(250L);
showAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
if (null != mListener) {
mListener.onStateChanged(showState);
}
if (afterState != VIEW_TAG) {
showViewAnim(afterState, VIEW_TAG);
} else {
isAniming = false;
}
}
});
currentAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
currentView.setVisibility(GONE);
showView.setVisibility(VISIBLE);
showAnim.start();
mCurrentState = showState;
}
});
currentAnim.start();
}
public int getCurrentState() {
return mCurrentState;
}
public View getStateView(int state) {
if (state <= VIEW_TAG) {
throw new RuntimeException("ViewState 不在目标范围");
}
return mViews.get(state);
}
public void addUserView(int state, int layId) {
setUserDefView(state, null, layId);
}
public void addUserView(int state, View view) {
setUserDefView(state, view, -1);
}
private void setUserDefView(int state, View view, int layId) {
if (state <= 0) {
throw new RuntimeException("自定义的 ViewState TAG 必须大于 0");
}
if (null == view && layId != -1) {
view = LayoutInflater.from(mContext).inflate(layId, this, false);
}
addViewToHash(view, state);
addViewInLayout(view, -1, view.getLayoutParams());
}
}
简单说明一下,继承 FrameLayout 是因为帧布局是效率最高的布局,添加 View 到布局中用的是addViewInLayout,这里解释一下为什么不用addView,因为addView会触发 requestLayout,addViewInLayout会先添加进去,然后再统一触发布局,这个控件的用法非常简单,控件里面已经内置了很多常用的场景类型,你可以通过 addUserView()这个方法来添加你的 View,目前只有一个过渡动画,后续考虑迭代。
项目的 Github 地址 https://github.com/MarkRaoAndroid/EasyStateView