面向连接例子


VC6.0下,创建两个 win32 Console Application

project-->setting-->link 下的object/library modules: 添加 wsock32.lib


服务器步骤:

WSAStartup

socket

bind

listen

recv/send

closesocket

WSACleanup


客户端步骤:

WSAStartup

socket

connect

recv/send

closesocket

WSACleanup

服务器代码:

#include "stdafx.h"
#include <winsock2.h>

int main(int argc, char **argv)
{
	SOCKET sServer, sClient;
	WSADATA wsaData;
	struct sockaddr_in addr_server, addr_client;

	char send_msg[] = "Hello, I'm server.";
	const int MAX_RECVMSG = 1024;
	char recv_msg[MAX_RECVMSG];

	if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
	{
		printf("WSAStartup() failed!\n");
		return 1;
	}

	sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 	if (sServer == SOCKET_ERROR)
	{
		printf("socket() failed!\n");
		return 1;		
	}

	addr_server.sin_port = htons(5152);
	addr_server.sin_family = AF_INET;
	addr_server.sin_addr.s_addr = htonl(INADDR_ANY);

	if (bind(sServer, (sockaddr*)&addr_server, sizeof(addr_server)) == SOCKET_ERROR)
	{
		printf("bind() failed!\n");
		return 1;
	}

	if (listen(sServer, SOMAXCONN) == SOCKET_ERROR)
	{
		printf("listen() failed!\n");
		return 1;
	}

	while (1)
	{
		int ret;
		int iAddrSize = sizeof(addr_client);
		sClient = accept(sServer, (sockaddr*)&addr_client, &iAddrSize);
		if (sClient == INVALID_SOCKET)
		{
			printf("accept() failed!\n");
			return 1;
		}
        printf("Accepted client: %s:%d\n", 
            inet_ntoa(addr_client.sin_addr), ntohs(addr_client.sin_port));

	    //send
		printf("send_msg:%s\n", send_msg);
		ret = send(sClient, send_msg, strlen(send_msg), 0);
		if (ret == SOCKET_ERROR)
		{
			printf("send() failed!\n");
			return 1;
		}

		//recv
		ret = recv(sClient, recv_msg, MAX_RECVMSG, 0);
		if (ret == 0)
		{
			printf("recv() = 0");
			return 1;
		}
		else if (ret < 0)
		{
			printf("recv() failed!\n");
			return 1;
		}
		recv_msg[ret] = '\0';
		printf("recv_msg:%s\n", recv_msg);		
	}

	closesocket(sServer);    
    WSACleanup();	
	
	return 0;
}


客户端代码:

#include "stdafx.h"
#include <winsock2.h>

int main(int argc, char **argv)
{
	SOCKET sClient;
	WSADATA wsaData;
	struct sockaddr_in addr_server;

	char send_msg[] = "Hello, I'm client.";
	const int MAX_RECVMSG = 1024;
	char recv_msg[MAX_RECVMSG];

	if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
	{
		printf("WSAStartup() failed!\n");
		return 1;
	}

	sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 	if (sClient == SOCKET_ERROR)
	{
		printf("socket() failed!\n");
		return 1;		
	}

	addr_server.sin_port = htons(5152);
	addr_server.sin_family = AF_INET;
	addr_server.sin_addr.s_addr = inet_addr("127.0.0.1");

	if (connect(sClient, (struct sockaddr*)&addr_server, sizeof(addr_server)) == SOCKET_ERROR)
	{
		printf("connect() failed!\n");
		return 1;
	}
	printf("Accepted server: %s:%d\n", 
            inet_ntoa(addr_server.sin_addr), ntohs(addr_server.sin_port));

	int ret;
    //send
	printf("send_msg:%s\n", send_msg);
	ret = send(sClient, send_msg, strlen(send_msg), 0);
	if (ret == SOCKET_ERROR)
	{
		printf("send() failed!\n");
		return 1;
	}
	
	//recv
	ret = recv(sClient, recv_msg, MAX_RECVMSG, 0);
	if (ret == 0)
	{
		printf("recv() = 0");
		return 1;
	}
	else if (ret < 0)
	{
		printf("recv() failed!\n");
		return 1;
	}
	recv_msg[ret] = '\0';
	printf("recv_msg:%s\n", recv_msg);

	closesocket(sClient);    
    WSACleanup();	
	
	return 0;
}




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