VC6.0下,创建两个 win32 Console Application
project-->setting-->link 下的object/library modules: 添加 wsock32.lib
服务器步骤:
WSAStartup
socket
bind
listen
recv/send
closesocket
WSACleanup
客户端步骤:
WSAStartup
socket
connectrecv/send
closesocket
WSACleanup
服务器代码:
#include "stdafx.h"
#include <winsock2.h>
int main(int argc, char **argv)
{
SOCKET sServer, sClient;
WSADATA wsaData;
struct sockaddr_in addr_server, addr_client;
char send_msg[] = "Hello, I'm server.";
const int MAX_RECVMSG = 1024;
char recv_msg[MAX_RECVMSG];
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
printf("WSAStartup() failed!\n");
return 1;
}
sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sServer == SOCKET_ERROR)
{
printf("socket() failed!\n");
return 1;
}
addr_server.sin_port = htons(5152);
addr_server.sin_family = AF_INET;
addr_server.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(sServer, (sockaddr*)&addr_server, sizeof(addr_server)) == SOCKET_ERROR)
{
printf("bind() failed!\n");
return 1;
}
if (listen(sServer, SOMAXCONN) == SOCKET_ERROR)
{
printf("listen() failed!\n");
return 1;
}
while (1)
{
int ret;
int iAddrSize = sizeof(addr_client);
sClient = accept(sServer, (sockaddr*)&addr_client, &iAddrSize);
if (sClient == INVALID_SOCKET)
{
printf("accept() failed!\n");
return 1;
}
printf("Accepted client: %s:%d\n",
inet_ntoa(addr_client.sin_addr), ntohs(addr_client.sin_port));
//send
printf("send_msg:%s\n", send_msg);
ret = send(sClient, send_msg, strlen(send_msg), 0);
if (ret == SOCKET_ERROR)
{
printf("send() failed!\n");
return 1;
}
//recv
ret = recv(sClient, recv_msg, MAX_RECVMSG, 0);
if (ret == 0)
{
printf("recv() = 0");
return 1;
}
else if (ret < 0)
{
printf("recv() failed!\n");
return 1;
}
recv_msg[ret] = '\0';
printf("recv_msg:%s\n", recv_msg);
}
closesocket(sServer);
WSACleanup();
return 0;
}
客户端代码:
#include "stdafx.h"
#include <winsock2.h>
int main(int argc, char **argv)
{
SOCKET sClient;
WSADATA wsaData;
struct sockaddr_in addr_server;
char send_msg[] = "Hello, I'm client.";
const int MAX_RECVMSG = 1024;
char recv_msg[MAX_RECVMSG];
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
printf("WSAStartup() failed!\n");
return 1;
}
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == SOCKET_ERROR)
{
printf("socket() failed!\n");
return 1;
}
addr_server.sin_port = htons(5152);
addr_server.sin_family = AF_INET;
addr_server.sin_addr.s_addr = inet_addr("127.0.0.1");
if (connect(sClient, (struct sockaddr*)&addr_server, sizeof(addr_server)) == SOCKET_ERROR)
{
printf("connect() failed!\n");
return 1;
}
printf("Accepted server: %s:%d\n",
inet_ntoa(addr_server.sin_addr), ntohs(addr_server.sin_port));
int ret;
//send
printf("send_msg:%s\n", send_msg);
ret = send(sClient, send_msg, strlen(send_msg), 0);
if (ret == SOCKET_ERROR)
{
printf("send() failed!\n");
return 1;
}
//recv
ret = recv(sClient, recv_msg, MAX_RECVMSG, 0);
if (ret == 0)
{
printf("recv() = 0");
return 1;
}
else if (ret < 0)
{
printf("recv() failed!\n");
return 1;
}
recv_msg[ret] = '\0';
printf("recv_msg:%s\n", recv_msg);
closesocket(sClient);
WSACleanup();
return 0;
}