身为漫威迷,最近又把《钢铁侠》和《复仇者联盟》系列又重温了一遍,真的是印证了那句话:“读书百遍,其意自现”。看电影一个道理,每看一遍,都有不懂的感受~ 不知道大伙是不是也有同样的感受,对于好的电影,真的是回味无穷!
本篇博文也是因《复仇者联盟1》的启发,C#语言实现的一个小游戏,所以游戏命名就叫“钢铁侠VS太空侵略者》了!
先上一个游戏原型图:
Talk is Cheap,Show me the Code!
代码方面没有太难的操作,主要依赖于Timer控件:
分别用来监控游戏中Iron man 子弹移动,侵略者左右移动,往下移动,侵略者子弹移动,子弹碰撞,以及观察者监控(主要校验生命值),具体代码如下:
侵略者界面生成:
private void CreateControl(Form p)
{
PictureBox pb = new PictureBox();
pb.Location = new Point(x, y);
pb.Size = new Size(width, height);
pb.BackgroundImage = Properties.Resources.invader;
pb.BackgroundImageLayout = ImageLayout.Stretch;
pb.Name = "Alien";
p.Controls.Add(pb);
}
public void CreateSprites(Form p)
{
for(int i = 0; i < rows; i++)
{
for(int j = 0; j < columns; j++)
{
CreateControl(p);
x += width + space;
}
y += height + space;
x = 150;
}
}
键盘事件绑定:
private void Pressed(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)
{
moveLeft = true;
}
else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)
{
moveRight = true;
}
else if (e.KeyCode == Keys.Space && game && !fired)
{
Missile();
fired = true;
}
}
private void Released(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)
{
moveLeft = false;
}
else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)
{
moveRight = false;
}
else if (e.KeyCode == Keys.Space)
{
fired = false;
}
}
Iron man 左右移动:
private void PlayerMove(object sender, EventArgs e)
{
if (moveLeft && Player.Location.X >= 0)
{
Player.Left--;
}
else if (moveRight && Player.Location.X <= limit)
{
Player.Left++;
}
}
子弹发射:
private void FireBullet(object sender, EventArgs e)
{
foreach (Control c in this.Controls)
{
if (c is PictureBox && c.Name == "Bullet")
{
PictureBox bullet = (PictureBox)c;
bullet.Top -= 5;
if (bullet.Location.Y <= 0)
{
this.Controls.Remove(bullet);
}
foreach(Control ct in this.Controls)
{
if (ct is PictureBox && ct.Name == "Laser")
{
PictureBox laser = (PictureBox)ct;
if (bullet.Bounds.IntersectsWith(laser.Bounds))
{
this.Controls.Remove(bullet);
this.Controls.Remove(laser);
pts++;
Score(pts);
}
}
}
foreach(Control ctrl in this.Controls)
{
if (ctrl is PictureBox && ctrl.Name == "Alien")
{
PictureBox alien = (PictureBox)ctrl;
if (bullet.Bounds.IntersectsWith(alien.Bounds) && !Touched(alien))
{
this.Controls.Remove(bullet);
this.Controls.Remove(alien);
aliens.Remove(alien);
pts += 5;
Score(pts);
CheckForWinner();
}
else if (bullet.Bounds.IntersectsWith(alien.Bounds) && Touched(alien))
{
this.Controls.Remove(bullet);
this.Controls.Remove(alien);
delay.Add(alien);
pts += 5;
Score(pts);
CheckForWinner();
}
}
}
}
}
}
子弹
private void Missile()
{
PictureBox bullet = new PictureBox();
bullet.Location = new Point(Player.Location.X +
Player.Width / 2, Player.Location.Y - 20);
bullet.Size = new Size(5, 20);
bullet.BackgroundImage = Properties.Resources.bullet;
bullet.BackgroundImageLayout = ImageLayout.Stretch;
bullet.Name = "Bullet";
this.Controls.Add(bullet);
}
侵略者移动:
private void AlienMove()
{
foreach(PictureBox alien in aliens)
{
alien.Location = new Point(alien.Location.X + left,
alien.Location.Y + top);
SetDirection(alien);
Collided(alien);
}
}
private void Collided(PictureBox a)
{
if (a.Bounds.IntersectsWith(Player.Bounds))
{
gameOver();
}
}
子弹移动效果:
private void Beam(PictureBox a)
{
PictureBox laser = new PictureBox();
laser.Location = new Point(a.Location.X + a.Width / 3,
a.Location.Y + 20);
laser.Size = new Size(5, 20);
laser.BackgroundImage = Properties.Resources.laser;
laser.BackgroundImageLayout = ImageLayout.Stretch;
laser.Name = "Laser";
this.Controls.Add(laser);
}
private void StrikeSpan(object sender, EventArgs e)
{
Random r = new Random();
int pick;
if (aliens.Count > 0)
{
pick = r.Next(aliens.Count);
Beam(aliens[pick]);
}
}
private void DetectLaser(object sender, EventArgs e)
{
foreach(Control c in this.Controls)
{
if (c is PictureBox && c.Name == "Laser")
{
PictureBox laser = (PictureBox)c;
laser.Top += 5;
if (laser.Location.Y >= limit)
{
this.Controls.Remove(laser);
}
if (laser.Bounds.IntersectsWith(Player.Bounds))
{
this.Controls.Remove(laser);
LoseLife();
}
}
}
}
主要核心代码如上,下面看下运行效果图:
效果图一
效果图二
何以解忧唯有撸码,欢迎有兴趣的朋友,联系我一起探讨。如需源码,也请联系我,源码免费赠送,最后感谢您的耐心观看,赠人玫瑰,手留余香,觉得本文有些许意思和启发的,记得关注博主,您的支持,就是我写作莫大的动力!