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3D引擎&图形编程
Elli_Ossan
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[未完成]游戏粒子系统的优化相关
1. http://realtimecollisiondetection.net/blog/?p=912. http://zeuxcg.org/2007/09/22/particle-rendering-revisited/原创 2016-01-14 16:41:27 · 371 阅读 · 0 评论 -
[未完成]对于渲染阴影场景的unitcube剔除方法
http://zeuxcg.org/2007/09/25/robust-unit-cube-clipping-for-shadow-mapping/原创 2016-01-14 16:43:36 · 320 阅读 · 0 评论 -
Ogre中Frustum::updateFrustumPlanesImpl(void)函数解析
Fast Extraction of Viewing Frustum Planeshttp://gamedevs.org/uploads/fast-extraction-viewing-frustum-planes-from-world-view-projection-matrix.pdf转载 2016-11-01 13:13:14 · 392 阅读 · 0 评论 -
获取DX9设备占用系统内存和显存的方法
DWORD stTotalDX9SystemMemory = 0;DWORD stTotalVideoMemory = 0;if(pDevice){LPDIRECT3DDEVICE9 lpDD9 = pDevice->GetD3DDevice();if(lpDD9){IDirect3DQuery9* pEventQuery = NULL;lpDD9->Cre原创 2016-12-15 22:23:07 · 1025 阅读 · 0 评论 -
从GPU-CPU工作架构上分析帧率卡顿问题
https://developer.nvidia.com/sites/default/files/akamai/gameworks/CN/Stuttering_Analysis_CN.pdf转载 2017-01-12 13:42:24 · 921 阅读 · 0 评论 -
D3D9 GPU Hacks 和 用例
原帖来自 D3D9 GPU Hacks 其中AMD的这个文档介绍了相关hack的用例 Advanced DX9 Capabilities for ATI Radeon Cards (pdf) D3D9 GPU Hacks I’ve been trying to catch up what hacks GPU vendors have转载 2017-01-12 12:15:17 · 826 阅读 · 0 评论