原文出处忘了哪里了,很抱歉
头文件
#import <UIKit/UIKit.h>
typedef enum {
UIImageRoundedCornerTopLeft = 1,
UIImageRoundedCornerTopRight = 1 << 1,
UIImageRoundedCornerBottomRight = 1 << 2,
UIImageRoundedCornerBottomLeft = 1 << 3
} UIImageRoundedCorner;
@interface MainViewController : UIViewController
{
}
-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask;
- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask;
@end
实现文件
#import "MainViewController.h"
#import <stdio.h>
#import <stdlib.h>
#import "FileUtil.h"
@implementation MainViewController
#pragma mark - View lifecycle
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
[super loadView];
self.view.backgroundColor = [UIColor blueColor];
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button1 setTitle:@"button111" forState:UIControlStateNormal];
[button1 setTitle:@"button111" forState:UIControlStateHighlighted];
button1.frame = CGRectMake(0, 0, 300, 50);
[button1 addTarget:self action:@selector(writetofile) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button1];
UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button2 setTitle:@"button2222" forState:UIControlStateNormal];
[button2 setTitle:@"button2222" forState:UIControlStateHighlighted];
button2.frame = CGRectMake(0, 80, 300, 50);
[button2 addTarget:self action:@selector(readfile) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button2];
UIImage *srcimg = [UIImage imageNamed:@"test.png"];
NSLog(@"image width = %f,height = %f",srcimg.size.width,srcimg.size.height);
UIImageView *imgview = [[UIImageView alloc] initWithFrame:CGRectMake(10, 150, 300, 220)];
imgview.image = [self roundedRectImage:srcimg withradius:10 cornerMask:UIImageRoundedCornerTopLeft|UIImageRoundedCornerTopRight];
[self.view addSubview:imgview];
}
- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask
{
UIImageView *bkImageViewTmp = [[[UIImageView alloc] initWithImage:srcimage] autorelease];
int w = srcimage.size.width;
int h = srcimage.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
[self addRoundedRectToPath:context withrect:bkImageViewTmp.frame radius:radius mask:cornerMask];
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), srcimage.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *newImage = [UIImage imageWithCGImage:imageMasked];
CGImageRelease(imageMasked);
return newImage;
}
-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask
{
//原点在左下方,y方向向上。移动到线条2的起点。
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
//画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
//如果左上角需要画圆角,画出一个弧线出来。
if (cornerMask & UIImageRoundedCornerTopLeft) {
//已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线,
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
radius, M_PI, M_PI / 2, 1);
}
else {
//如果不需要画左上角的弧度。从线2终点,画到线3的终点,
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
//线3终点,画到线4的起点
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y + rect.size.height);
}
//画线4的起始,到线4的终点
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height);
//画右上角
if (cornerMask & UIImageRoundedCornerTopRight) {
CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - radius);
}
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
//画右下角弧线
if (cornerMask & UIImageRoundedCornerBottomRight) {
CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
radius, 0.0f, -M_PI / 2, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y);
}
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
//画左下角弧线
if (cornerMask & UIImageRoundedCornerBottomLeft) {
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
-M_PI / 2, M_PI, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + radius);
}
CGContextClosePath(context);
}
-(void)writetofile
{
NSLog(@"writetofile");
}
-(void)readfile
{
NSLog(@"button click");
}
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
}
*/
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end