ios生成圆角图片

原文出处忘了哪里了,很抱歉


头文件

#import <UIKit/UIKit.h>
typedef enum {
    UIImageRoundedCornerTopLeft = 1,
    UIImageRoundedCornerTopRight = 1 << 1,
    UIImageRoundedCornerBottomRight = 1 << 2,
    UIImageRoundedCornerBottomLeft = 1 << 3
} UIImageRoundedCorner;

@interface MainViewController : UIViewController
{
	
}
-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask;
- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask;
@end

实现文件


#import "MainViewController.h"
#import <stdio.h>
#import <stdlib.h>
#import "FileUtil.h"
@implementation MainViewController

#pragma mark - View lifecycle


// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
	[super loadView];
	self.view.backgroundColor = [UIColor blueColor];
	
	UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
	[button1 setTitle:@"button111" forState:UIControlStateNormal];
	[button1 setTitle:@"button111" forState:UIControlStateHighlighted];
	button1.frame = CGRectMake(0, 0, 300, 50);
	[button1 addTarget:self action:@selector(writetofile) forControlEvents:UIControlEventTouchUpInside];
	[self.view addSubview:button1];
	
	
	
	UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
	[button2 setTitle:@"button2222" forState:UIControlStateNormal];
	[button2 setTitle:@"button2222" forState:UIControlStateHighlighted];
	button2.frame = CGRectMake(0, 80, 300, 50);
	[button2 addTarget:self action:@selector(readfile) forControlEvents:UIControlEventTouchUpInside];
	[self.view addSubview:button2];
	
	UIImage *srcimg = [UIImage imageNamed:@"test.png"];
	NSLog(@"image width = %f,height = %f",srcimg.size.width,srcimg.size.height);
	UIImageView *imgview = [[UIImageView alloc] initWithFrame:CGRectMake(10, 150, 300, 220)];
	imgview.image = [self roundedRectImage:srcimg withradius:10 cornerMask:UIImageRoundedCornerTopLeft|UIImageRoundedCornerTopRight];
	
	[self.view addSubview:imgview];
}



- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask
{
    UIImageView *bkImageViewTmp = [[[UIImageView alloc] initWithImage:srcimage] autorelease];
	
    int w = srcimage.size.width;
    int h = srcimage.size.height;
	
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
	
    CGContextBeginPath(context);
	[self addRoundedRectToPath:context withrect:bkImageViewTmp.frame radius:radius mask:cornerMask];
 
    CGContextClosePath(context);
    CGContextClip(context);
	
    CGContextDrawImage(context, CGRectMake(0, 0, w, h), srcimage.CGImage);
	
    CGImageRef imageMasked = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
	
    UIImage    *newImage = [UIImage imageWithCGImage:imageMasked];
	
    CGImageRelease(imageMasked);
	
    return newImage;
}

-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask
{
    //原点在左下方,y方向向上。移动到线条2的起点。
    CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
    
    //画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。
    CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
    
    //如果左上角需要画圆角,画出一个弧线出来。
    if (cornerMask & UIImageRoundedCornerTopLeft) {
        
        //已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线,
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
                        radius, M_PI, M_PI / 2, 1);
    }
	
    else {
		//如果不需要画左上角的弧度。从线2终点,画到线3的终点,
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
        
        //线3终点,画到线4的起点
        CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y + rect.size.height);
    }
    
    //画线4的起始,到线4的终点
    CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
                            rect.origin.y + rect.size.height);
	
    //画右上角
    if (cornerMask & UIImageRoundedCornerTopRight) {
        CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
                        rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - radius);
    }
	
    CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
	
    //画右下角弧线
    if (cornerMask & UIImageRoundedCornerBottomRight) {
        CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
                        radius, 0.0f, -M_PI / 2, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y);
    }
	
    CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
	
    //画左下角弧线
    if (cornerMask & UIImageRoundedCornerBottomLeft) {
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
                        -M_PI / 2, M_PI, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + radius);
    }
	
    CGContextClosePath(context);
}

-(void)writetofile
{
	NSLog(@"writetofile");
	
}

-(void)readfile
{
	NSLog(@"button click");
	
}

/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
    [super viewDidLoad];
}
*/

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

@end


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