--Control Flow
You can keep an index in a loop by using ..< to make a range of indexes.
var total = 0
for i in 0..<4 {
total += i
}
print(total)
Use `..<` to make a range that omits its upper value, and
use `...` to make a range that includes both values.
--Functions and Closures
By default, functions use their parameter names as labels for their arguments.Write a custom argument label before the parameter name, or write_ to use no argument label.
func greet(_ person: String, on day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet("John", on: "Wednesday")
You can write a closure without a name by surrounding code with braces ({}). Use in to separate the arguments and return type from the body.
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
If you don’t need to compute the property but still need to provide code that is run before and after setting a new value, usewillSet anddidSet. The code you provide is run any time the value changes outside of an initializer. For example, the class below ensures that the side length of its triangle is always the same as the side length of its square.
class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
print(triangleAndSquare.square.sideLength)
print(triangleAndSquare.triangle.sideLength)
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
print(triangleAndSquare.triangle.sideLength)
Protocols and Extensions
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
- Protocols and Extensions
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
Notice the use of the mutating keyword in the declaration of SimpleStructure to mark a method that modifies the structure. The declaration of SimpleClass doesn’t need any of its methods marked as mutating because methods on a class can always modify the class.
Another way to handle errors is to use try? to convert the result to an optional. If the function throws an error, the specific error is discarded and the result is nil. Otherwise, the result is an optional containing the value that the function returned.
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
Use defer to write a block of code that is executed after all other code in the function, just before the function returns. The code is executed regardless of whether the function throws an error. You can use defer to write setup and cleanup code next to each other, even though they need to be executed at different times.
var fridgeIsOpen = false
let fridgeContent = ["milk", "eggs", "leftovers"]
func fridgeContains(_ food: String) -> Bool {
fridgeIsOpen = true
defer {
fridgeIsOpen = false
}
let result = fridgeContent.contains(food)
return result
}
fridgeContains("banana")
print(fridgeIsOpen)