///.h
#pragma once
class HSnow
{
public:
HSnow(void);
~HSnow(void);
void Snow();
public:
struct HSnw{
int prex;
int prey;
int x;
int y;
COLORREF clr;
COLORREF preclr;
int stepx;
int stepy;
};
void Init(void) ;
private:
int nMaxSnow;
HSnw* snow;
int maxW; //screen width
int maxH; //screen height
};
dllmain
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
srand( UINT(0) ); bre