//线索化二叉树
public class ThreadedBinaryTreeDemo {
public static void main(String[] args) {
//测试一把中序线索二叉树
HeroNode root= new HeroNode(1,"tom");
HeroNode node2= new HeroNode(3,"tom");
HeroNode node3= new HeroNode(6,"fee");
HeroNode node4= new HeroNode(8,"feff");
HeroNode node5= new HeroNode(10,"ewrweq");
HeroNode node6= new HeroNode(14,"werqr");
//先手动创建
root.setLeft(node2);
root.setRight(node3);
node2.setLeft(node4);
node2.setRight(node5);
node3.setLeft(node6);
//测试线索化
BinaryTree binaryTree=new BinaryTree();
binaryTree.setRoot(root);
binaryTree.threadNodes();
//测试 10号节点
/* HeroNode left= node5.getLeft();
HeroNode Right= node5.getRight();
System.out.println("10号节点的前驱节点是" +left);
System.out.println("10号节点的后继节点是" +Right);*/
System.out.println("使用线索化的方式遍历线索化二叉树");
binaryTree.threaddeList();
}
}
//定义二叉树
class BinaryTree
{
private HeroNode root;
//未来实现线索化,需要创建要给指向当前节点的前驱节点的指针
//在递归进行线索化时 pre总是保留前一个节点
private HeroNode pre=null;
public void setRoot(HeroNode root) {
this.root = root;
}
//重载一把threadNodes、
public void threadNodes()
{
this.threadNodes(root);
}
//遍历线索化二叉树的方法
public void threaddeList()
{
//定义一个变量 存储当前遍历的节点,从root开始
HeroNode node=root;
while (node!=null)
{
//循环的找到lefttype==1的节点,第一个找到是8节点
//后面随着遍历而变化,因为当lefttype==1,说明该节点是按照线索化有效处理的节点
while (node.getLeftType()==0)
{
node=node.getLeft();
}
System.out.println(node);
//如果后继节点指向的后继节点就一直输出
while (node.getRightType()==1)
{
node=node.getRight();
System.out.println(node);
}
//替换这个遍历的节点
node=node.getRight();
}
}
//编写二叉树中序线索化的方法
//node就是需要线索化的节点
public void threadNodes(HeroNode node)
{
if(node==null) return;
//(一) 先线索化左子树
threadNodes(node.getLeft());
//(二)线索化当前节点[有难度]
//先处理当前节点的前驱节点
//以8节点来理解的化
//8节点的left==null 8节点leftType==1
if(node.getLeft()==null)
{
//让当前节点的左指针指向前驱节点
node.setLeft(pre);
node.setLeftType(1);
}
//处理后继节点
if(pre!=null&&pre.getRight()==null)
{
pre.setRight(node);
pre.setRightType(1);
}
// !!!每处理一个节点后 让当前节点是下一个节点的前驱节点
pre=node;
//(三)线索化右子树
threadNodes(node.getRight());
}
public void preOrder()
{
if(this.root!=null)
this.root.preOrder();
else System.out.println("无法遍历");
}
public void infixOrder()
{
if(this.root!=null)
this.root.infixOrder();
else System.out.println("无法遍历");
}
public void postOrder()
{
if(this.root!=null)
this.root.postOrder();
else System.out.println("无法遍历");
}
//前序查找
public HeroNode preSearch(int val)
{
if(this.root!=null)
return this.root.preOrdersearch(val);
else System.out.println("无法遍历");
return null;
}
public HeroNode infixSearch(int val)
{
if(this.root!=null)
return this.root.infixOrdersearch(val);
else System.out.println("无法遍历");
return null;
}
public HeroNode postSearch(int val)
{
if(this.root!=null)
return this.root.postOrdersearch(val);
else System.out.println("无法遍历");
return null;
}
}
//创建节点
//先创建HeroNode
class HeroNode {
private int val;
private String name;
private HeroNode left;
private HeroNode Right;
//说明
//1.leftType=0表示指向左子树 =1表示指向前驱节点
//2.rightType=0表示指向右子树 =1表示指向后继节点
private int leftType;
private int rightType;
public int getLeftType() {
return leftType;
}
public void setLeftType(int leftType) {
this.leftType = leftType;
}
public int getRightType() {
return rightType;
}
public void setRightType(int rightType) {
this.rightType = rightType;
}
public HeroNode(int val, String name) {
this.val = val;
this.name = name;
}
public int getVal() {
return val;
}
public void setVal(int val) {
this.val = val;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public HeroNode getLeft() {
return left;
}
public void setLeft(HeroNode left) {
this.left = left;
}
public HeroNode getRight() {
return Right;
}
public void setRight(HeroNode right) {
Right = right;
}
@Override
public String toString() {
return "HeroNode{" +
"val=" + val +
", name='" + name + '\'' +
'}';
}
//编写前序遍历方法
public void preOrder() {
System.out.println(this);
if (this.left != null)
this.left.preOrder();
if (this.Right != null)
this.Right.preOrder();
}
public void infixOrder() {
if (this.left != null)
this.left.infixOrder();
System.out.println(this);
if (this.Right != null)
this.Right.infixOrder();
}
public void postOrder() {
if (this.left != null)
this.left.postOrder();
if (this.Right != null)
this.Right.postOrder();
System.out.println(this);
}
//前序遍历查找 找到 返回该node 没找到 返回null
public HeroNode preOrdersearch(int no) {
//比较当前节点是不是
if (this.val == no) return this;
HeroNode resNode = null;
if (this.left != null) {
resNode = this.left.preOrdersearch(no);
}
if (resNode != null) {
System.out.println("找到了");
//说明找到
return resNode;
}
if (this.Right != null) {
resNode = this.Right.preOrdersearch(no);
}
return resNode;
}
//中序遍历查找 找到 返回该node 没找到 返回null
public HeroNode infixOrdersearch(int no) {
HeroNode resNode = null;
if (this.left != null) {
resNode = this.left.infixOrdersearch(no);
}
if (resNode != null) {
//说明找到
return resNode;
}
System.out.println("进入中序查找");
//比较当前节点是不是
if (this.val == no) return this;
if (this.Right != null) {
resNode = this.Right.infixOrdersearch(no);
}
return resNode;
}
//后序遍历查找 找到 返回该node 没找到 返回null
public HeroNode postOrdersearch(int no) {
HeroNode resNode = null;
if (this.left != null) {
resNode = this.left.postOrdersearch(no);
}
if (resNode != null) {
//说明找到
return resNode;
}
if (this.Right != null) {
resNode = this.Right.postOrdersearch(no);
}
if (resNode != null) {
//说明找到
return resNode;
}
System.out.println("后续遍历");
//比较当前节点是不是
if (this.val == no) return this;
return resNode;
}
}
线索化二叉树及其遍历
最新推荐文章于 2022-10-13 17:42:28 发布