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robocode
Class _AdvancedRadiansRobot
Class _AdvancedRadiansRobot
java.lang.Object
robocode._Robot
robocode.Robot
robocode._AdvancedRobot
robocode._AdvancedRadiansRobot
All Implemented Interfaces:
java.lang.Runnable
Direct Known Subclasses:
public class _AdvancedRadiansRobot
extends _AdvancedRobot
This class is used by the system as a placeholder for all *Radians calls in AdvancedRobot. You may refer to this class for documentation only.
You should create a
AdvancedRobot
instead.
There is no guarantee that this class will exist in future versions of Robocode.
(The Radians methods themselves will continue work, however).
Author:
Mathew A. Nelson (original)
See Also:
Field Summary
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Fields inherited from class robocode.Robot
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Constructor Summary
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protected
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Method Summary
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double
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double
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double
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double
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double
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double
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void
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setTurnGunLeftRadians
(double radians)
Sets the robot's gun to turn left by radians when the next execution takes place. |
void
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setTurnGunRightRadians
(double radians)
Sets the robot's gun to turn right by radians when the next execution takes place. |
void
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setTurnLeftRadians
(double radians)
Sets the robot's body to turn left by radians when the next execution takes place. |
void
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setTurnRadarLeftRadians
(double radians)
Sets the robot's radar to turn left by radians when the next execution takes place. |
void
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setTurnRadarRightRadians
(double radians)
Sets the robot's radar to turn right by radians when the next execution takes place. |
void
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setTurnRightRadians
(double radians)
Sets the robot's body to turn right by radians when the next execution takes place. |
void
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void
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void
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void
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void
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void
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Methods inherited from class robocode._Robot
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Methods inherited from class java.lang.Object
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clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Detail
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_AdvancedRadiansRobot
protected _AdvancedRadiansRobot()
Method Detail
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getHeadingRadians
public double getHeadingRadians()
Returns the direction that the robot's body is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).
Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.
Returns:
the direction that the robot's body is facing, in radians.
setTurnLeftRadians
public void setTurnLeftRadians(double radians)
Sets the robot's body to turn left by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn right instead of left.
Example:
// Set the robot to turn 180 degrees to the left
setTurnLeftRadians(Math.PI);
// Set the robot to turn 90 degrees to the right instead of left
// (overrides the previous order)
setTurnLeftRadians(-Math.PI / 2);
...
// Executes the last setTurnLeftRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's body to the left If this value is negative, the robot's body is set to turn to the right
setTurnRightRadians
public void setTurnRightRadians(double radians)
Sets the robot's body to turn right by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn left instead of right.
Example:
// Set the robot to turn 180 degrees to the right
setTurnRightRadians(Math.PI);
// Set the robot to turn 90 degrees to the left instead of right
// (overrides the previous order)
setTurnRightRadians(-Math.PI / 2);
...
// Executes the last setTurnRightRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's body to the right If this value is negative, the robot's body is set to turn to the left
turnLeftRadians
public void turnLeftRadians(double radians)
Immediately turns the robot's body to the left by radians.
This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the robot's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn right instead of left.
Example:
// Turn the robot 180 degrees to the left
turnLeftRadians(Math.PI);
// Afterwards, turn the robot 90 degrees to the right
turnLeftRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's body to the left If this value is negative, the robot's body is set to turn to the right
turnRightRadians
public void turnRightRadians(double radians)
Immediately turns the robot's body to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the radar's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn left instead of right.
Example:
// Turn the robot 180 degrees to the right
turnRightRadians(Math.PI);
// Afterwards, turn the robot 90 degrees to the left
turnRightRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's body to the right If this value is negative, the robot's body is set to turn to the left
getGunHeadingRadians
public double getGunHeadingRadians()
Returns the direction that the robot's gun is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).
Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.
Returns:
the direction that the robot's gun is facing, in radians.
getRadarHeadingRadians
public double getRadarHeadingRadians()
Returns the direction that the robot's radar is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).
Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.
Returns:
the direction that the robot's radar is facing, in radians.
setTurnGunLeftRadians
public void setTurnGunLeftRadians(double radians)
Sets the robot's gun to turn left by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn right instead of left.
Example:
// Set the gun to turn 180 degrees to the left
setTurnGunLeftRadians(Math.PI);
// Set the gun to turn 90 degrees to the right instead of left
// (overrides the previous order)
setTurnGunLeftRadians(-Math.PI / 2);
...
// Executes the last setTurnGunLeftRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's gun to the left If this value is negative, the robot's gun is set to turn to the right
See Also:
setTurnGunRightRadians
public void setTurnGunRightRadians(double radians)
Sets the robot's gun to turn right by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn left instead of right.
Example:
// Set the gun to turn 180 degrees to the right
setTurnGunRightRadians(Math.PI);
// Set the gun to turn 90 degrees to the left instead of right
// (overrides the previous order)
setTurnGunRightRadians(-Math.PI / 2);
...
// Executes the last setTurnGunRightRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's gun to the right If this value is negative, the robot's gun is set to turn to the left
See Also:
setTurnRadarLeftRadians
public void setTurnRadarLeftRadians(double radians)
Sets the robot's radar to turn left by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn right instead of left.
Example:
// Set the radar to turn 180 degrees to the left
setTurnRadarLeftRadians(Math.PI);
// Set the radar to turn 90 degrees to the right instead of left
// (overrides the previous order)
setTurnRadarLeftRadians(-Math.PI / 2);
...
// Executes the last setTurnRadarLeftRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's radar to the left If this value is negative, the robot's radar is set to turn to the right
See Also:
setTurnRadarRightRadians
public void setTurnRadarRightRadians(double radians)
Sets the robot's radar to turn right by radians when the next execution takes place.
This call returns immediately, and will not execute until you call execute() or take an action that executes.
Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn left instead of right.
Example:
// Set the radar to turn 180 degrees to the right
setTurnRadarRightRadians(Math.PI);
// Set the radar to turn 90 degrees to the right instead of right
// (overrides the previous order)
setTurnRadarRightRadians(-Math.PI / 2);
...
// Executes the last setTurnRadarRightRadians()
execute();
Parameters:
radians
- the amount of radians to turn the robot's radar to the right If this value is negative, the robot's radar is set to turn to the left
See Also:
turnGunLeftRadians
public void turnGunLeftRadians(double radians)
Immediately turns the robot's gun to the left by radians.
This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the gun's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn right instead of left.
Example:
// Turn the robot's gun 180 degrees to the left
turnGunLeftRadians(Math.PI);
// Afterwards, turn the robot's gun 90 degrees to the right
turnGunLeftRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's gun to the left If this value is negative, the robot's gun is set to turn to the right
See Also:
turnGunRightRadians
public void turnGunRightRadians(double radians)
Immediately turns the robot's gun to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the gun's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn left instead of right.
Example:
// Turn the robot's gun 180 degrees to the right
turnGunRightRadians(Math.PI);
// Afterwards, turn the robot's gun 90 degrees to the left
turnGunRightRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's gun to the right If this value is negative, the robot's gun is set to turn to the left
See Also:
turnRadarLeftRadians
public void turnRadarLeftRadians(double radians)
Immediately turns the robot's radar to the left by radians.
This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the radar's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn right instead of left.
Example:
// Turn the robot's radar 180 degrees to the left
turnRadarLeftRadians(Math.PI);
// Afterwards, turn the robot's radar 90 degrees to the right
turnRadarLeftRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's radar to the left If this value is negative, the robot's radar is set to turn to the right
See Also:
turnRadarRightRadians
public void turnRadarRightRadians(double radians)
Immediately turns the robot's radar to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the radar's turn is 0.
Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn left instead of right.
Example:
// Turn the robot's radar 180 degrees to the right
turnRadarRightRadians(Math.PI);
// Afterwards, turn the robot's radar 90 degrees to the left
turnRadarRightRadians(-Math.PI / 2);
Parameters:
radians
- the amount of radians to turn the robot's radar to the right If this value is negative, the robot's radar is set to turn to the left
See Also:
getGunTurnRemainingRadians
public double getGunTurnRemainingRadians()
Returns the angle remaining in the gun's turn, in radians.
This call returns both positive and negative values. Positive values means that the gun is currently turning to the right. Negative values means that the gun is currently turning to the left.
Returns:
the angle remaining in the gun's turn, in radians
getRadarTurnRemainingRadians
public double getRadarTurnRemainingRadians()
Returns the angle remaining in the radar's turn, in radians.
This call returns both positive and negative values. Positive values means that the radar is currently turning to the right. Negative values means that the radar is currently turning to the left.
Returns:
the angle remaining in the radar's turn, in radians
getTurnRemainingRadians
public double getTurnRemainingRadians()
Returns the angle remaining in the robot's turn, in radians.
This call returns both positive and negative values. Positive values means that the robot is currently turning to the right. Negative values means that the robot is currently turning to the left.
Returns:
the angle remaining in the robot's turn, in radians
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