读取vtk文件并渲染显示


#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
#include <vtkSmartPointer.h>  
#include <vtkRenderer.h>  
#include <vtkRenderWindow.h>  
#include <vtkRenderWindowInteractor.h>  
#include <vtkCamera.h>  
#include <vtkInteractorStyle.h>  
#include <vtkSphereSource.h>  
#include <vtkPolyDataMapper.h>  
#include <vtkActor.h>  
#include <vtkRendererCollection.h>
#include <thread>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkSphereSource.h>
#include <vtkLight.h>
#include <vtkProperty.h>
#include <vtkSTLReader.h>
#include <vtkAnimationScene.h>  
#include <vtkAnimationCue.h>
#include <vtkLightCollection.h>
#include <vtkPointSource.h>
#include <vtkPolyVertex.h>
#include <vtkVertexGlyphFilter.h>
#include <array>

#include <filesystem>
#include <vtkPolyDataNormals.h>
#include <vtkWindowedSincPolyDataFilter.h>
#include <vtkPolyDataWriter.h>
#include <vtkPolyDataReader.h>



bool readVtk(std::string vtk_name, vtkSmartPointer<vtkPolyData>& polydata) 
{
    vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New();
    reader->SetFileName(vtk_name.c_str());
    reader->Update();
    polydata->DeepCopy(reader->GetOutput());
    return true;
}




void test_new() 
{
    vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
    std::vector<std::array<double, 3>> data;


    std::string vtk_file = "./eg2.vtk";
    double color[3] = { 230.0 / 255, 100.0 / 255, 95.0 / 255 };
    double back_color[3] = { 0,0,0 };
    vtkSmartPointer< vtkPolyData> smoothSurface = vtkPolyData::New();
    readVtk(vtk_file, smoothSurface);


    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputData(smoothSurface);


    vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);

    vtkSmartPointer<vtkProperty> property = vtkSmartPointer<vtkProperty>::New();
    property->SetColor(color);
    property->ShadingOff();



    actor->SetProperty(property);
    // Add the actor to the scene
    renderer->AddActor(actor);
    renderer->SetBackground(back_color); // Background color green
    renderer->SetAmbient(1, 1, 1);
    renderer->SetLightFollowCamera(true);
    renderer->SetTwoSidedLighting(false);
    renderer->SetAutomaticLightCreation(false);


    vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->SetSize(400, 400);
    renderWindow->AddRenderer(renderer);

    // An interactor
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);

#if 1
    vtkCamera* camera = renderer->GetActiveCamera();

    double position[3] = { 0.0,0.0,0.0 };
    double focalPoint[3] = { 0.0,0.0,0.0 };
    double viewAngle = 0;

#if 1
    position[0] = -0.292;
    position[1] = -160.3;
    position[2] = -519.8;
    focalPoint[0] = -0.292;
    focalPoint[1] = -160.3;
    focalPoint[2] = -521.8;
#endif


    //camera->SetUseHorizontalViewAngle(true);
    camera->SetPosition(position);
    camera->SetFocalPoint(focalPoint);
    viewAngle = 115;
    camera->SetViewAngle(viewAngle);
    camera->SetViewUp(0, -1, 0);
#endif

#if 1
    vtkSmartPointer<vtkLight> localLight = vtkSmartPointer<vtkLight>::New();
    localLight->SetPosition(position);
    localLight->SetFocalPoint(focalPoint);
    localLight->SetConeAngle(115);
    localLight->SetIntensity(1);
    //localLight->SetDiffuseColor(1,1,1);

    //localLight->SetAttenuationValues(0.05, 0, 0.01);

    localLight->SwitchOn();    //打开或关闭光源
    //localLight->SetLightTypeToHeadlight();
    localLight->SetLightTypeToSceneLight();

    localLight->PositionalOn();
    renderer->AddLight(localLight);
#endif


    renderWindow->Render(); // 重新渲染场景
    renderWindowInteractor->Initialize();
    renderWindowInteractor->Start();
}

int main()
{
    test_new();

    return 0;
}
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