1.vertex translated from local space into camera space
2.triangle gets rasterized.
3.graphics card calculates model into an image 。this image called fragment
4.apply a texture to this fragment or assign a color to this fragment
5.graphics card test if it is the fragment nearest to the camera ture display this fragment on screen
2.triangle gets rasterized.
3.graphics card calculates model into an image 。this image called fragment
4.apply a texture to this fragment or assign a color to this fragment
5.graphics card test if it is the fragment nearest to the camera ture display this fragment on screen