/* (程序头部注释开始)
* 程序的版权和版本声明部分
* Copyright (c) 2011, 烟台大学计算机学院学生
* All rights reserved.
* 文件名称:
* 作 者: 苗影
* 完成日期: 2012 年 5 月 9 日
* 版 本 号:
* 对任务及求解方法的描述部分
先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出
* 输入描述:
* 问题描述:
* 程序输出:
* 程序头部的注释结束
*/
#include <iostream>
#define PI 3.1415926
#include<Cmath>
using namespace std;
class Point //定义坐标点类
{
public:
Point(){x = 0; y = 0;}
Point(double x0, double y0) {x = x0; y = y0;}
double getx(){return x;}
double gety(){return y;}
void setx(double n){x = n;}
void sety(double n){y = n;}
friend ostream &operator << (ostream & input, Point & c);
private:
double x, y; //点的横坐标和纵坐标
};
ostream &operator << (ostream & output, Point & c)
{
output << "Point:(" << c.x << ", " << c.y << ")";
return output;
}
class Circle : public Point
{
public:
Circle(){r = 0;}
Circle(double x0, double y0, double r);
double getr(){return r;}
friend ostream &operator << (ostream & out, Circle & c);
friend double locate(Point &p, Circle &c);
friend void crossover_point1(Point &p1,Circle &c1,Point &p4,Point &p5);
bool operator > (Circle &t);
bool operator < (Circle &t);
bool operator >= (Circle &t);
bool operator <= (Circle &t);
bool operator == (Circle &t);
bool operator != (Circle &t);
double area();
private:
double r;
};
Circle :: Circle(double x0, double y0, double r1) : Point(x0, y0), r(r1){} //圆的构造函数定义
ostream &operator << (ostream & output, Circle & c)
{
output << "以" << "(" << c.getx() << "," << c.gety() << ")" << "为圆心, " << "以" << c.r << "为半径的圆" << endl;
return output;
}
double Circle :: area() //面积的计算
{
return PI * r * r;
}
bool Circle ::operator > (Circle &t) //面积的比较
{
if(area() > t.area())
{
return true;
}
else return false;
}
bool Circle ::operator < (Circle &t)
{
if(area() < t.area())
{
return true;
}
else return false;
}
bool Circle ::operator >= (Circle &t)
{
if(area() < t.area())
{
return false;
}
else return true;
}
bool Circle ::operator <= (Circle &t)
{
if(area() > t.area())
{
return false;
}
else return true;
}
bool Circle ::operator == (Circle &t)
{
if(area() >= t.area() && area() <= t.area())
{
return true;
}
else return false;
}
bool Circle ::operator != (Circle &t)
{
if(area() > t.area() || area() < t.area())
{
return true;
}
else return false;
}
double locate(Point &p, Circle &c) //点的判断
{
double d;
d = (p.getx() - c.getx()) * (p.getx() - c.getx()) + (p.gety() - c.gety()) * (p.gety() - c.gety());
return (d - c.getr() * c.getr());
}
void crossover_point1(Point &p1,Point &p4,Point &p5, Circle &c1,) //两个交点
{
double d;
d = c1.getx() + (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p4.setx(d);
d = c1.getx() - (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p5.setx(d);
d = c1.gety() + (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p4.sety(d);
d = c1.gety() - (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p5.sety(d);
}
int main( )
{
Circle c1(3, 2, 4), c2(4, 5, 5); //c2应该大于c1
Point p1(1, 1), p2(3, -2), p3(7, 3); //分别位于c1内、上、外
cout << "圆c1: " << c1;
cout << "点p1: " << p1;
cout << "点p1在圆c1之" << ((locate(p1, c1) > 0) ? "外" : ((locate(p1, c1) < 0) ? "内" : "上")) << endl;
cout << "点p2: " << p2;
cout << "点p2在圆c1之" << ((locate(p2, c1) > 0) ? "外" : ((locate(p2, c1) < 0) ? "内" : "上")) << endl;
cout << "点p3: " << p3;
cout << "点p3在圆c1之" << ((locate(p3, c1) > 0) ? "外" : ((locate(p3, c1) < 0) ? "内" : "上")) << endl;
cout << endl;
cout << "圆c1: " << c1;
if(c1 > c2) cout << "大于" << endl;
if(c1 < c2) cout << "小于" << endl;
if(c1 >= c2) cout << "大于等于" << endl;
if(c1 <= c2) cout << "小于等于" << endl;
if(c1 == c2) cout << "等于" << endl;
if(c1 != c2) cout << "不等于" << endl;
cout << "圆c2: " << c1;
cout << endl;
Point p4, p5;
crossover_point1(p1, c1, p4, p5);
cout << "点p1: " << p1;
cout << "与圆c1: " << c1;
cout << "的圆心相连,与圆交于两点,分别是:" << endl;
cout << "交点: " << p4;
cout << "交点: " << p5;
cout << endl;
system("pause");
return 0;
}
感言;计算两个交点时真麻烦,还有就是根据别人的思路编的,觉得自己很被动