12周任务4

/* (程序头部注释开始)
* 程序的版权和版本声明部分
* Copyright (c) 2011, 烟台大学计算机学院学生 
* All rights reserved.
* 文件名称:                              
* 作    者:           苗影                   
* 完成日期:      2012   年   5    月  9      日
* 版 本 号:          


* 对任务及求解方法的描述部分 
  先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出
* 输入描述: 
* 问题描述: 
* 程序输出: 
* 程序头部的注释结束
*/
#include <iostream>  
  
#define PI 3.1415926  
  
#include<Cmath>  
  
using namespace std;  
  
class Point //定义坐标点类  
{  
public:  
    Point(){x = 0; y = 0;}  
    Point(double x0, double y0) {x = x0; y = y0;}  
    double getx(){return x;}    
    double gety(){return y;}  
    void setx(double n){x = n;}      
    void sety(double n){y = n;}  
    friend ostream &operator << (ostream & input, Point & c);   
private:  
    double x, y;   //点的横坐标和纵坐标  
};    
  
ostream &operator << (ostream & output, Point & c)  
{  
    output << "Point:(" << c.x << ", " << c.y << ")";  
    return output;  
}  
  
  
class Circle : public Point  
{  
public:  
    Circle(){r = 0;}  
    Circle(double x0, double y0, double r);        
    double getr(){return r;}   
    friend ostream &operator << (ostream & out, Circle & c);    
    friend double locate(Point &p, Circle &c);   
    friend void crossover_point1(Point &p1,Circle &c1,Point &p4,Point &p5);      
    bool operator > (Circle &t);        
    bool operator < (Circle &t);        
    bool operator >= (Circle &t);        
    bool operator <= (Circle &t);        
    bool operator == (Circle &t);        
    bool operator != (Circle &t);  
    double area();  
private:  
    double r;  
};  
  
Circle :: Circle(double x0, double y0, double r1) : Point(x0, y0), r(r1){}    //圆的构造函数定义 
  
ostream &operator << (ostream & output, Circle & c)    
{    
    output << "以" << "(" << c.getx() << "," << c.gety() << ")" << "为圆心, "  << "以" << c.r << "为半径的圆" << endl;    
    
    return output;    
}    
  
double Circle :: area()  //面积的计算
{  
    return PI * r * r;  
}  
  
bool Circle ::operator > (Circle &t)   //面积的比较
{  
    if(area() > t.area()) 
	{
		return true;
	}  
    else return false;  
}  
  
bool Circle ::operator < (Circle &t)  
{  
    if(area() < t.area())
	{
		return true;  
	}
    else return false;  
}  
  
bool Circle ::operator >= (Circle &t)  
{  
    if(area() < t.area()) 
	{
		return false; 
	}
    else return true;  
}  
  
bool Circle ::operator <= (Circle &t)   
{  
    if(area() > t.area())
	{
		return false;  
	}
    else return true;  
}  
bool Circle ::operator == (Circle &t)  
{  
    if(area() >= t.area() && area() <= t.area()) 
	{
		return true;  
	}
    else return false;  
}  
  
bool Circle ::operator != (Circle &t)   
{  
    if(area() > t.area() || area() < t.area())
	{
		return true;  
	}
    else return false;  
}  
  
double locate(Point &p, Circle &c)  //点的判断
{  
    double d;  
    d = (p.getx() - c.getx()) * (p.getx() - c.getx()) + (p.gety() - c.gety()) * (p.gety() - c.gety());  
    return (d - c.getr() * c.getr());  
}  
  


void crossover_point1(Point &p1,Point &p4,Point &p5, Circle &c1,) //两个交点
{ 
    double d; 
    d = c1.getx() + (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety())); 
    p4.setx(d); 
 
    d = c1.getx() - (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety())); 
    p5.setx(d); 
 
    d = c1.gety() + (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety())); 
    p4.sety(d); 
 
    d = c1.gety() - (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety())); 
    p5.sety(d); 
}  
  
int main( )  
{  
    Circle c1(3, 2, 4), c2(4, 5, 5);      //c2应该大于c1  
    Point p1(1, 1), p2(3, -2), p3(7, 3);  //分别位于c1内、上、外  
  
    cout << "圆c1: " << c1;  
    cout << "点p1: " << p1;  
    cout << "点p1在圆c1之" << ((locate(p1, c1) > 0) ? "外" : ((locate(p1, c1) < 0) ? "内" : "上")) << endl;  
    cout << "点p2: " << p2;  
    cout << "点p2在圆c1之" << ((locate(p2, c1) > 0) ? "外" : ((locate(p2, c1) < 0) ? "内" : "上")) << endl;      
    cout << "点p3: " << p3;  
    cout << "点p3在圆c1之" << ((locate(p3, c1) > 0) ? "外" : ((locate(p3, c1) < 0) ? "内" : "上")) << endl;  
    cout << endl;   
  
    cout << "圆c1: " << c1;  
    if(c1 > c2) cout << "大于" << endl;  
    if(c1 < c2) cout << "小于" << endl;   
    if(c1 >= c2) cout << "大于等于" << endl;  
    if(c1 <= c2) cout << "小于等于" << endl;   
    if(c1 == c2) cout << "等于" << endl;   
    if(c1 != c2) cout << "不等于" << endl;   
    cout << "圆c2: " << c1;  
    cout << endl;   
  
    Point p4, p5;  
    crossover_point1(p1, c1, p4, p5);  
  
    cout << "点p1: " << p1;  
    cout << "与圆c1: " << c1;  
    cout << "的圆心相连,与圆交于两点,分别是:" << endl;  
    cout << "交点: " << p4;  
    cout << "交点: " << p5;  
    cout << endl;   
  
    system("pause");  
    return 0;  
}  



感言;计算两个交点时真麻烦,还有就是根据别人的思路编的,觉得自己很被动

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