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原创 opencv viz3d 中的坐标系

左是x 下是y 里是z 满足右手定则

2017-11-28 19:30:12 1319

原创 read the function in so lib on ubuntu

readelf -s /usr/lib/x86_64-linux-gnu/libdl.so

2017-11-28 07:02:05 210

原创 flann

install flann and lz4 from github , uninstall the default ones.sudo apt-get remove liblz4-dev sudo apt-get remove libflann-devCMakeList.txtcmake_minimum_required(VERSION 2.8)project(testFlann)file(GLO

2017-11-26 04:59:26 1708

原创 solve the version conflict of google test on ubuntu

uninstall the default one on ubuntu sudo apt-get remove libgtest-dev cmakelist.txt cmake_minimum_required(VERSION 2.8)project(testGTest)file(GLOB srcs *.cpp *.hpp *.cc *.h) find_package(GTest REQUIRED

2017-11-25 23:02:00 241

原创 using matlab to simplify calculation

%%%simplify.msyms nc_x nc_y nc_z diffPos_x diffPos_y diffPos_z vc_x vc_y vc_z ... nw_x nw_y nw_z real;d_Rsd_T = [nc_x * diffPos_x + vc_x * nw_x ... nc_y * diffPos_x + vc_y * nw_x ...

2017-11-25 01:35:38 495

转载 install google test on ubuntu

https://www.eriksmistad.no/getting-started-with-google-test-on-ubuntu/

2017-11-24 07:15:27 430

转载 install ceres on ubuntu

http://ceres-solver.org/installation.html

2017-11-24 07:10:19 710

原创 DynamicFusion: Reconstruction and Tracking of Non-rigid scenes in real-time

1) 3.1 Nwarpt={dgv,dgw,dgse3}t" role="presentation">Ntwarp={dgv,dgw,dgse3}tNwarpt={dgv,dgw,dgse3}tN^t_{warp} = \{dg_v, dg_w, dg_{se3}\}_t dgv" role="presentation">dgvdgvdg_v表示该点canonica

2017-11-08 05:47:58 2748

转载 When to use volatile with shared CUDA Memory

Under what circumstances should you use the volatile keyword with a CUDA kernel's shared memory? I understand that volatile tells the compiler never to cache any values, but my question is about t

2017-11-06 05:30:52 308

原创 KinectFusion: Real-Time Dense Surface Mapping and Tracking

1) 3.1 u以像素单位, u∈[0,640]×[0,480]u \in [0,640] \times [0,480]2) 3.2 注意这里Rk(u)R_k(u)和Dk(u)D_k(u)的单位, Kinnect采回来的数据是以millimeter (mm), 在论文中没有考虑单位问题, 实际编程的时候,是要考虑的, kinnect采集的时候存成的是mm, http://wiki.ros

2017-11-06 00:45:31 1071

average diffusion distance

average diffusion distance implemented in matlab

2016-08-13

Farthest Sampling on 3D meshes with mesh kept based on diffusion distance

Farthest Sampling on 3D meshes with mesh kept based on diffusion distance implemented in matlab

2016-08-13

Fast Marching on 3D Meshes with diffusion distance

Fast Marching on 3D Meshes with diffusion distance implemented in matlab

2016-08-13

PCA implementation

PCA implementation in matlab

2016-08-06

Farthest Sampling on 3D meshes with mesh kept

Farthest Sampling on 3D meshes with mesh kept

2016-08-03

Fast Marching on 3D Meshes

implement fast marching on 3d meshes in matlab

2016-07-31

farthest point sampling

implement farthest point sampling in matlab

2016-07-25

2D Fast Marching Computations

implement 2d fast marching computations in matalb

2016-07-25

princal component analysis implemented in matlab

princal component analysis implemented in matlab

2016-07-09

as-conformal-as-possible surface registration

implement paper "as-conformal-as-possible surface registraion" in matlab

2016-07-07

position based dynamics

position based dynamics implemented in matlab

2016-07-05

mixed finite elements

implement mixed finite elements in matlab

2016-06-23

laplacian interpolation

implement laplacian interpolation in matlab

2016-06-23

libmysqlclient.so.16

solve QSqlDatabase: QMYSQL driver not loaded problem

2016-05-17

GLM显示带纹理的OBJ

GLM显示带纹理的OBJ

2016-02-04

2d perlin noise ocean

采用二维柏林噪声模拟的海洋 .zip

2016-01-09

softmax regression

softmax regression 源代码 源码用的armadillo数学库,如何安装armadillo数学库,请看我的博客 http://blog.csdn.net/seamanj/article/details/49892715

2015-11-20

shadow Mapping 阴影投影

shadow Mapping 阴影投影 主要介绍阴影投影实现的原理 和 实现方法

2014-05-12

3D_Shader_DisplacementMapping_Sphere.rar

移位贴图(Displacement Mapping)的实现

2013-09-05

3D_Shader_ProjectivetTexturing.rar

投影贴图(projective texturing)的实现

2013-09-01

3D_Shader_CubeEnvMapping.rar

立方体环境映射(cubic environment mapping)的实现,其中包括了反射,折射,菲涅尔效应,色散等知识.

2013-08-29

3D_Shader_NormalMapping.rar

3D 法线贴图(normal mapping)的实现

2013-08-15

3D_Shader_SphereEnvMapping_by_seamanj

3D球形环境映射(3D Sphere environment mapping)的实现

2013-08-15

3D_Shader_SphereEnvMapping.rar

球形环境映射(sphere environment mappint)原理的实现

2013-07-23

USB监控器.rar

USB监控器_去网页打开 使用到的工具,OD和W32DASM

2013-06-14

texture&blending

DX 混合 纹理操作 包括多重纹理的操作,以及BACKBUFFER的读取

2013-05-03

3D_Math_Quaternion

四元组的应用 包含: 1.从"按定轴旋转某角度"建立四元组 2.四元组的球形插值插值 3.四元组与3x3旋转矩阵的相互转换

2013-03-08

3D_Shader_Expansion&Shrinkage;_by_Seamanj

3D_Shader_Expansion&Shrinkage;_by_Seamanj

2013-03-08

3D_Math_Solve_Matrix_Inverse_by_Seamanj.rar

矩阵各种求逆的方法 包括: 1.用矩阵行列式求逆 2.用高斯-约当消元法求逆 3.用LU分解求逆

2013-03-06

3D_Math_Solve_Matrix_Inverse.rar

矩阵各种求逆的方法 包括: 1.用矩阵行列式求逆 2.用高斯-约当消元法求逆 3.用LU分解求逆

2013-03-06

3D_Math_Quaternion_by_Seamanj.rar

四元组应用的实现 包括了 1.从"按指定轴旋转多少度"建立四元组 2.四元组的球形插值 3.四元组与3x3旋转矩阵的相互转换

2013-03-06

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