#include <iostream>
#include <vector>
#include <stack>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <queue>
#include <cstring>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
#include <numeric>
#include <chrono>
#include <ctime>
#include <cmath>
#include <cctype>
#include <string>
#include <cstdio>
#include <iomanip>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <iterator>
using namespace std;
const int ROW = 11, COL = 10;
const int dir[4][2] = { {1,0},{-1,0},{0,1},{0,-1} };
int matrix[ROW][COL] = { 0 }, kill[ROW][COL] = {0};
//当前下标是否合法 x -- 1 - 10 y -- 1 - 9
bool IsLegal(int x, int y) {
if (x <= 0 || y <= 0 || x >= ROW || y >= COL) return false;
return true;
}
//找下一个自己这方的
int GetLeftRight(int x, int y ,int nAdd) {
y += nAdd;
while (y >= 1 && y <= COL - 1 && matrix[x][y] == 0) y += nAdd;
return y;
}
//找下一个自己这方的
int GetUpDown(int x, int y, int nAdd) {
x += nAdd;
while (x >= 1 && x <= ROW - 1 && matrix[x][y] == 0) x += nAdd;
return x;
}
//增加从x , y 开始能被杀死的次数
void killLine(int x, int y, int c, int flag) {
//上
if (flag == 0) {
c = max(1, c); x = min(x, COL - 1);
for (int i = c; i <= x; ++i) kill[i][y]++;
}
//下
else if(flag == 1){
x = max(1, x); c = min(c, COL - 1);
for (int i = x; i <= c; ++i) kill[i][y]++;
}
//左
else if (flag == 2) {
c = max(1, c); y = min(y, ROW - 1);
for (int i = c; i <= y; ++i) kill[x][i]++;
}
//右
else if (flag == 3) {
y = max(1, y); c = min(c, ROW - 1);
for (int i = y; i <= c; ++i) kill[x][i]++;
}
}
void KillOne(int x, int y) {
switch (matrix[x][y])
{
//帅
case 'G':
{
//向上一个开始 一直到下个自己人 或者越界
killLine(x-1, y, GetUpDown(x, y, -1), 0);
break;
}
//车
case 'R':
{
//四周扩散
killLine(x-1, y, GetUpDown(x, y, -1), 0);
killLine(x+1, y, GetUpDown(x, y, 1), 1);
killLine(x, y - 1, GetLeftRight(x, y, -1), 2);
killLine(x, y+1, GetLeftRight(x, y, 1), 3);
break;
}
//马
case 'H':
{
int up = x + 1,down = x - 1,left = y - 1,right = y+1;
//能上下左右跳 到达位置杀死次数+1
if (matrix[up][y] == 0) {
int t1 = x + 2, t2 = y - 1;
if (IsLegal(t1, t2)) kill[t1][t2]++;
t2 = y + 1;if (IsLegal(t1, t2)) kill[t1][t2]++;
}
if (matrix[down][y] == 0) {
int t1 = x - 2,t2 = y - 1;
if (IsLegal(t1, t2)) kill[t1][t2]++;
t2 = y + 1;if (IsLegal(t1, t2)) kill[t1][t2]++;
}
if (matrix[x][left] == 0) {
int t1 = x - 1, t2 = y - 2;
if (IsLegal(t1, t2)) kill[t1][t2]++;
t1 = x + 1;if (IsLegal(t1, t2)) kill[t1][t2]++;
}
if (matrix[x][right] == 0) {
int t1 = x - 1, t2 = y + 2;
if (IsLegal(t1, t2)) kill[t1][t2]++;
t1 = x + 1;if (IsLegal(t1, t2)) kill[t1][t2]++;
}
break;
}
//炮
case 'C':
{
//隔山打牛 先找山 在找牛 然后打死他
int up = GetUpDown(x, y, -1); killLine(up - 1, y, GetUpDown(up,y,-1), 0);
int down = GetUpDown(x, y, 1); killLine(down + 1, y, GetUpDown(down, y, 1), 1);
int left = GetLeftRight(x, y, -1); killLine(x, left -1, GetLeftRight(x, left, -1), 2);
int right = GetLeftRight(x, y, 1); killLine(x, right + 1, GetLeftRight(x, right, 1), 3);
break;
}
default:
break;
}
}
int main()
{
char ch;
int n, x, y,a,b;
while (cin >> n >> x >> y && n) {
memset(matrix, 0, sizeof(matrix));
memset(kill, 0, sizeof(kill));
for (int i = 0; i < n; ++i) {
cin >> ch >> a >> b;
matrix[a][b] = ch;
}
for (int i = 1; i < ROW; ++i) {
for (int j = 1; j < COL; ++j) {
if(!matrix[i][j]) continue;
KillOne(i, j);
}
}
bool ret = false;
for (int i = 0; i < 4; ++i) {
int nx = x + dir[i][0];
int ny = y + dir[i][1];
//将能走到的情况下 判断这个位置 是否在 谁的攻击方位 (自己是不能杀自己的) 只要不在别人攻击范围 将就能干掉别人 也就将不死他
if (nx > 0 && nx <= 3 && ny > 3 && ny <= 6) {
if (kill[nx][ny] == 0) {
ret = true;
break;
}
}
}
if (ret) cout << "NO" << endl;
else cout << "YES" << endl;
}
return 0;
}
01-09
02-01
116
“相关推荐”对你有帮助么?
-
非常没帮助
-
没帮助
-
一般
-
有帮助
-
非常有帮助
提交