castle
package com.wengkai.castle;
import java.util.HashMap;
import java.util.Scanner;
public class Game
{
private Room currentRoom;
private HashMap<String, Handler> handlers = new HashMap<String, Handler>();
public Game()
{
handlers.put("bye", new HandlerBye(this));
handlers.put("help", new HandlerHelp(this));
handlers.put("go", new HandlerGo(this));
createRooms();
}
private void createRooms()
{
Room outside, lobby, pub, study, bedroom;
outside = new Room("城堡外");
lobby = new Room("大堂");
pub = new Room("小酒吧");
study = new Room("书房");
bedroom = new Room("卧室");
outside.setExit("east", lobby);
outside.setExit("south", study);
outside.setExit("weat", pub);
lobby.setExit("west", outside);
pub.setExit("east", outside);
study.setExit("north", outside);
study.setExit("east", bedroom);
bedroom.setExit("west", study);
lobby.setExit("up", pub);
pub.setExit("down", lobby);
currentRoom = outside;
}
private void printWelcome()
{
System.out.println();
System.out.println("欢迎来到城堡!");
System.out.println("这是一个超级无聊的游戏。");
System.out.println("如果需要帮助,请输入 'help' 。");
System.out.println();
showPrompt();
}
public void goRoom(String direction)
{
Room nextRoom = currentRoom.getExit(direction);
if (nextRoom == null)
{
System.out.println("那里没有门!");
}
else
{
currentRoom = nextRoom;
showPrompt();
}
}
public void showPrompt()
{
System.out.println("你在" + currentRoom);
System.out.print("出口有: ");
System.out.println(currentRoom.getExitDesc());
System.out.println();
}
public void play()
{
Scanner in = new Scanner(System.in);
while (true)
{
String line = in.nextLine();
String[] words = line.split(" ");
Handler handler = handlers.get(words[0]);
String value = "";
if (words.length > 1)
value = words[1];
if (handler != null)
{
handler.doCmd(value);
if (handler.isBye())
break;
}
}
in.close();
}
public static void main(String[] args)
{
Game game = new Game();
game.printWelcome();
game.play();
System.out.println("感谢您的光临。再见!");
}
}
package com.wengkai.castle;
import java.util.HashMap;
public class Room
{
private String description;
private HashMap<String, Room> exits = new HashMap<String, Room>();
public Room(String description)
{
this.description = description;
}
public void setExit(String direction, Room room)
{
exits.put(direction, room);
}
@Override
public String toString()
{
return description;
}
public String getExitDesc()
{
StringBuffer sb = new StringBuffer();
for (String dir : exits.keySet())
{
sb.append((dir));
sb.append(" ");
}
return sb.toString();
}
public Room getExit(String direction)
{
Room ret = exits.get(direction);
return ret;
}
}
package com.wengkai.castle;
public class Handler
{
protected Game game;
public Handler(Game game)
{
this.game = game;
}
public void doCmd(String word)
{
}
public boolean isBye()
{
return false;
}
}
package com.wengkai.castle;
public class HandlerGo extends Handler
{
public HandlerGo(Game game)
{
super(game);
}
@Override
public void doCmd(String word)
{
game.goRoom(word);
}
}
package com.wengkai.castle;
public class HandlerHelp extends Handler
{
public HandlerHelp(Game game)
{
super(game);
}
@Override
public void doCmd(String word)
{
System.out.println("迷路了吗?你可以做的命令有:go bye help");
System.out.println("如:\tgo east");
}
}
package com.wengkai.castle;
public class HandlerBye extends Handler
{
public HandlerBye(Game game)
{
super(game);
}
@Override
public boolean isBye()
{
return true;
}
}