java线程间通信 synchronized关键字和Lock接口的使用

线程间通信

主要通过wait()等待和notify()通知实现

多线程编程步骤
  1. 创建资源类,在资源类创建属性和操作方法
  2. 在资源类操作方法中
    1. 判断
    2. 干活
    3. 通知
  3. 创建多个线程,调用资源类方法
  4. 防止虚假唤醒问题(wait方法要在while中判断)

例子

有两个线程

实现对一个初始值为0的变量

一个线程对值+1

一个线程对值-1
synchronized关键字实现
class Share{
    private int number = 0;

    public synchronized void incr(){
        //判断
        while (number != 0){
            try {
                this.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
        //干活
        number++;
        System.out.println(Thread.currentThread().getName()+":"+number);
        //通知其他线程
        this.notifyAll();
    }

    public synchronized void decr(){
        //判断
        while (number != 1){
            try {
                this.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
        //干活
        number--;
        System.out.println(Thread.currentThread().getName()+":"+number);
        //通知
        this.notifyAll();
    }
}

public class sync {

    public static void main(String[] args) {
        Share ticket = new Share();
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (true){
                    ticket.incr();
                }
            }
        },"加操作").start();

        new Thread(new Runnable() {
            @Override
            public void run() {
                while (true){
                    ticket.decr();
                }
            }
        },"减操作").start();
    }
}
Lock接口实现
class ShareLock{
    private int number = 0;

    private Lock lock = new ReentrantLock();
    private Condition condition = lock.newCondition();

    //+1
    public void incr(){
        lock.lock();
        try {
            //判断
            while (number != 0){
                condition.await();
            }
            //干活
            number++;
            System.out.println(Thread.currentThread().getName()+":"+number);
            //通知
            condition.signalAll();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            lock.unlock();
        }
    }

    //-1
    public void desc(){
        lock.lock();

        try {
            //判断
            while (number != 1){
                condition.await();
            }
            //干活
            number--;
            System.out.println(Thread.currentThread().getName()+":"+number);
            //通知
            condition.signalAll();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            lock.unlock();
        }
    }
}

public class lock {
    public static void main(String[] args) {
        ShareLock ticket = new ShareLock();
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (true){
                    ticket.incr();
                }
            }
        },"加操作").start();

        new Thread(new Runnable() {
            @Override
            public void run() {
                while (true){
                    ticket.desc();
                }
            }
        },"减操作").start();
    }
}

线程间的定制化通信

例子

启动三个线程,按照一定顺序执行
A线程打印5次,B线程打印10次,C打印15次

进行10轮
class ShareResource{
    //定义标志位
    private int flag = 1;//1 AA 2 BB 3 CC
    //创建lock
    private final Lock lock = new ReentrantLock();
    //创建三个condition
    private final Condition c1 = lock.newCondition();
    private final Condition c2 = lock.newCondition();
    private final Condition c3 = lock.newCondition();

    //打印5次
    public void print5(int loop){
        lock.lock();

        try {
            //判断
            while (flag != 1){
                c1.await();
            }
            //干活
            for (int i = 1; i <= 5; i++) {
                System.out.println(Thread.currentThread().getName() + "::" + i + "  轮数:" + loop);
            }
            //通知
            flag = 2;
            c2.signal();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            lock.unlock();
        }
    }

    //打印10次
    public void print10(int loop){
        lock.lock();

        try {
            //判断
            while (flag != 2){
                c2.await();
            }
            //干活
            for (int i = 1; i <= 10; i++) {
                System.out.println(Thread.currentThread().getName() + "::" + i + "  轮数:" + loop);
            }
            //通知
            flag = 3;
            c3.signal();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            lock.unlock();
        }
    }

    //打印15次
    public void print15(int loop){
        lock.lock();

        try {
            //判断
            while (flag != 3){
                c3.await();
            }
            //干活
            for (int i = 1; i <= 15; i++) {
                System.out.println(Thread.currentThread().getName() + "::" + i + "  轮数:" + loop);
            }
            //通知
            flag = 1;
            c1.signal();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            lock.unlock();
        }
    }
}

public class customize {
    public static void main(String[] args) {
        ShareResource shareResource = new ShareResource();
        new Thread(() -> {
            for (int i = 1; i <= 10; i++) {
                shareResource.print5(i);
            }
        },"A1").start();

        new Thread(() -> {
            for (int i = 1; i <= 10; i++) {
                shareResource.print10(i);
            }
        },"B2").start();

        new Thread(() -> {
            for (int i = 1; i <= 10; i++) {
                shareResource.print15(i);
            }
        },"C3").start();
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值