实用:源代码下载:
http://code.cocoachina.com/view/124723 (三方类:view模糊)
http://code.cocoachina.com/view/126567 (图片模糊)
CIContext *context = [CIContextcontextWithOptions:nil];
CIImage *inputImage = [[CIImagealloc]initWithImage:[UIImageimageNamed:@"1.png"]];
// create gaussian blur filter
CIFilter *filter = [CIFilterfilterWithName:@"CIGaussianBlur"];
[filtersetValue:inputImageforKey:kCIInputImageKey];
[filter setValue:[NSNumbernumberWithFloat:10.0]forKey:@"inputRadius"];
// blur image
CIImage *result = [filtervalueForKey:kCIOutputImageKey];
CGImageRef cgImage = [contextcreateCGImage:resultfromRect:[result extent]];
UIImage *image = [UIImageimageWithCGImage:cgImage];
CGImageRelease(cgImage);
self.mainImageView.image = image;
参考:http://www.jb51.net/article/78113.htm
第一种使用Core Image进行模糊
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- (UIImage *)blurryImage:(UIImage *)image
withBlurLevel:(CGFloat)blur {
CIImage *inputImage = [CIImage imageWithCGImage:image.CGImage];
CIFilter *filter = [CIFilter filterWithName:@
"CIGaussianBlur"
keysAndValues:kCIInputImageKey, inputImage,
@
"inputRadius"
, @(blur),
]; CIImage *outputImage = filter.outputImage;
CGImageRef outImage = [self.context createCGImage:outputImage
fromRect:[outputImage extent]];
return
[UIImage imageWithCGImage:outImage]; }
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第二种使用vImage API进行模糊
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- (UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur {
if
(blur <
0
.f || blur >
1
.f) {
blur =
0
.5f;
}
int
boxSize = (
int
)(blur *
100
);
boxSize = boxSize - (boxSize %
2
) +
1
;
CGImageRef img = image.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void
*pixelBuffer;
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = http:
//www.open-open.com/code/view/CGDataProviderCopyData(inProvider);
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (
void
*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) *
CGImageGetHeight(img));
if
(pixelBuffer == NULL)
NSLog(@
"No pixelbuffer"
);
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
error = vImageBoxConvolve_ARGB8888(&inBuffer,
&outBuffer,
NULL,
0
,
0
,
boxSize,
boxSize,
NULL,
kvImageEdgeExtend);
if
(error) {
NSLog(@
"error from convolution %ld"
, error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
outBuffer.data,
outBuffer.width,
outBuffer.height,
8
,
outBuffer.rowBytes,
colorSpace,
kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return
returnImage; }
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第三种方法是网上找到的(毛玻璃效果) 源代码下载:http://code.cocoachina.com/view/126567
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// 内部方法,核心代码,封装了毛玻璃效果 参数:半径,颜色,色彩饱和度- (UIImage *)imageBluredWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage {
CGRect imageRect = { CGPointZero, self.size };
UIImage *effectImage = self; BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor -
1
.) > __FLT_EPSILON__;
if
(hasBlur || hasSaturationChange) { UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectInContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext,
1.0
, -
1.0
);
CGContextTranslateCTM(effectInContext,
0
, -self.size.height);
CGContextDrawImage(effectInContext, imageRect, self.CGImage);
vImage_Buffer effectInBuffer; effectInBuffer.data = http:
//www.open-open.com/code/view/CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);
if
(hasBlur) { CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius *
3
. * sqrt(
2
* M_PI) /
4
+
0.5
);
if
(radius %
2
!=
1
) {
radius +=
1
;
// force radius to be odd so that the three box-blur methodology works.
}
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL,
0
,
0
, (
short
)radius, (
short
)radius,
0
, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL,
0
,
0
, (
short
)radius, (
short
)radius,
0
, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL,
0
,
0
, (
short
)radius, (
short
)radius,
0
, kvImageEdgeExtend);
}
BOOL effectImageBuffersAreSwapped = NO;
if
(hasSaturationChange) {
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[] = {
0.0722
+
0.9278
* s,
0.0722
-
0.0722
* s,
0.0722
-
0.0722
* s,
0
,
0.7152
-
0.7152
* s,
0.7152
+
0.2848
* s,
0.7152
-
0.7152
* s,
0
,
0.2126
-
0.2126
* s,
0.2126
-
0.2126
* s,
0.2126
+
0.7873
* s,
0
,
0
,
0
,
0
,
1
,
};
const
int32_t divisor =
256
;
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[
0
]); int16_t saturationMatrix[matrixSize];
for
(NSUInteger i =
0
; i < matrixSize; ++i) {
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
}
if
(hasBlur) {
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
}
else
{
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
}
}
if
(!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if
(effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
// 开启上下文 用于输出图像
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext,
1.0
, -
1.0
);
CGContextTranslateCTM(outputContext,
0
, -self.size.height);
// 开始画底图 CGContextDrawImage(outputContext, imageRect, self.CGImage);
// 开始画模糊效果
if
(hasBlur)
{
CGContextSaveGState(outputContext);
if
(maskImage)
{
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
} CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
}
// 添加颜色渲染
if
(tintColor)
{
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
}
// 输出成品,并关闭上下文
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return
outputImage;}
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