iOS使用CocoaAsyncSocket框架实现socket通信

首先得引入CocoaAsyncSocket这个类库,然后建两个工程,分别写服务器端和客户端的,客户端的IP地址要写自己电脑的哦,端口号要相同。

服务器端的demo:

#import"ViewController.h"

#import"GCDAsyncSocket.h"

@interfaceViewController()

@property(weak,nonatomic)IBOutletUITextField*portF;

@property(weak,nonatomic)IBOutletUITextField*messageTF;

@property(weak,nonatomic)IBOutletUITextView*showContentMessageTV;

//服务器socket(开放端口,监听客户端socket的链接)

@property(nonatomic)GCDAsyncSocket*serverSocket;

//保护客户端socket

@property(nonatomic)GCDAsyncSocket*clientSocket;

@end
@implementationViewController

#pragma mark -服务器socket Delegate

- (void)socket:(GCDAsyncSocket*)sock didAcceptNewSocket:(GCDAsyncSocket*)newSocket{

//保存客户端的socket

self.clientSocket= newSocket;

[selfshowMessageWithStr:@"链接成功"];

[selfshowMessageWithStr:[NSStringstringWithFormat:@"服务器地址:%@ -端口:%d", newSocket.connectedHost, newSocket.connectedPort]];

[self.clientSocketreadDataWithTimeout:-1tag:0];

}

//收到消息

- (void)socket:(GCDAsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag{

NSString*text = [[NSStringalloc]initWithData:dataencoding:NSUTF8StringEncoding];

[selfshowMessageWithStr:text];

[self.clientSocketreadDataWithTimeout:-1tag:0];

}

//发送消息

- (IBAction)sendMessage:(id)sender {

NSData*data = [self.messageTF.textdataUsingEncoding:NSUTF8StringEncoding];

//withTimeout -1:无穷大,一直等

//tag:消息标记

[self.clientSocketwriteData:datawithTimeout:-1tag:0];

}

//开始监听

- (IBAction)startReceive:(id)sender {

//2、开放哪一个端口

NSError*error =nil;

BOOLresult = [self.serverSocketacceptOnPort:self.portF.text.integerValueerror:&error];

if(result && error ==nil) {

//开放成功

[selfshowMessageWithStr:@"开放成功"];

}

}

//接受消息,socket是客户端socket,表示从哪一个客户端读取消息

- (IBAction)ReceiveMessage:(id)sender {

[self.clientSocketreadDataWithTimeout:11tag:0];

}

- (void)showMessageWithStr:(NSString*)str{

self.showContentMessageTV.text= [self.showContentMessageTV.textstringByAppendingFormat:@"%@\n",str];

}

- (void)viewDidLoad {

[superviewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

// 1、初始化服务器socket,在主线程力回调

self.serverSocket= [[GCDAsyncSocketalloc]initWithDelegate:selfdelegateQueue:dispatch_get_main_queue()];

}

- (void)didReceiveMemoryWarning {

[superdidReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

}

@end

 

 

客户端的demo:

#import"ViewController.h"

#import"GCDAsyncSocket.h"

@interfaceViewController()

@property(weak,nonatomic)IBOutletUITextField*addressTF;

@property(weak,nonatomic)IBOutletUITextField*portTF;

@property(weak,nonatomic)IBOutletUITextField*messageTF;

@property(weak,nonatomic)IBOutletUITextView*showMessageTF;

//客户端socket

@property(nonatomic)GCDAsyncSocket*clinetSocket;

@end

@implementationViewController

#pragma mark - GCDAsynSocket Delegate

- (void)socket:(GCDAsyncSocket*)sock didConnectToHost:(NSString*)host port:(uint16_t)port{

[selfshowMessageWithStr:@"链接成功"];

[selfshowMessageWithStr:[NSStringstringWithFormat:@"服务器IP:%@", host]];

[self.clinetSocketreadDataWithTimeout:-1tag:0];

}

//收到消息

- (void)socket:(GCDAsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag{

NSString*text = [[NSStringalloc]initWithData:dataencoding:NSUTF8StringEncoding];

[selfshowMessageWithStr:text];

[self.clinetSocketreadDataWithTimeout:-1tag:0];

}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event{

[self.viewendEditing:YES];

}

//开始连接

- (IBAction)connectAction:(id)sender {

//2、连接服务器

[self.clinetSocketconnectToHost:self.addressTF.textonPort:self.portTF.text.integerValuewithTimeout:-1error:nil];

}

//发送消息

- (IBAction)sendMessageAction:(id)sender {

NSData*data = [self.messageTF.textdataUsingEncoding:NSUTF8StringEncoding];

//withTimeout -1 :无穷大

//tag:消息标记

[self.clinetSocketwriteData:datawithTimeout:-1tag:0];

}

//接收消息

- (IBAction)receiveMessageAction:(id)sender {

[self.clinetSocketreadDataWithTimeout:11tag:0];

}

- (void)showMessageWithStr:(NSString*)str{

self.showMessageTF.text= [self.showMessageTF.textstringByAppendingFormat:@"%@\n", str];

}

- (void)viewDidLoad {

[superviewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

//1、初始化

self.clinetSocket= [[GCDAsyncSocketalloc]initWithDelegate:selfdelegateQueue:dispatch_get_main_queue()];

}

- (void)didReceiveMemoryWarning {

[superdidReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

}

@end

 

写完后,分别运行两个工程,开启服务器,textView里会显示开放成功,然后在客户端里连接,连接成功后,便可以在textfield里打字了,发送后,服务器会收到消息,同理,服务器发送消息,客户端也可以收到。

流程:

1、先运行服务器,点击开始监听,会出现 “开放成功”4个字。

 

2、打开客户端,填写自己的IP地址,点击开始连接,这时连接成功会显示“链接成功”4个字

3、当输入“111”,并点击发送,可以在服务器的textView里收到信息。当然反向也可。

如果失败的话,可以把模拟器之前运行的给删了,按照流程重新运行一下。

 

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