思路:
1.打印棋盘
2.创建一个3*3的二维数组 并初始化数组 使棋盘更加好看
3.玩家和电脑都能在数组坐标落子(玩家是* ,电脑是#)
4.然后判断输赢或平局
代码如下:
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//棋盘的打印
void printboard(char board[ROW][COL], int row, int col);
//棋盘的初始化为空格
void initboard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断函数
char is_win(char board[ROW][COL], int row, int col);
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
initboard(board,ROW,COL);
//打印棋盘
printboard(board,ROW,COL);
//玩家下棋
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
printboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'c')//判断 不是玩家赢也不是电脑赢也不是平局 那只有继续 不会break
break;
//电脑下棋
computer_move(board, ROW, COL);
printboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'c')
break;
}
//当某一次不满足c 跳出循环判断是谁赢 或是平局
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == 'q')
{
printf("平局\n");
}
printboard(board, ROW, COL);//结果打印
//如果玩家赢 返回‘*’
//如果电脑赢 返回‘#’
//如果平局 返回‘q’
//游戏继续 返回‘c’
}
void menu()
{
printf("************************\n");
printf("******* 1.play ********\n");
printf("******* 0.exit ********\n");
printf("************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
void printboard(char board[ROW][COL], int row, int col)
{
int i = 0; int j = 0;
for (i = 0; i < ROW; i++)
{
// %c |
for (j = 0; j < COL; j++)
{
//打印数组内容
printf(" %c ", board[i][j]);
//分割行
if (j < ROW - 1)//最后一行不用打印‘|’
printf("|");
}
//打印完数组内容换行 接着打印‘---|’
printf("\n");
if (i < COL - 1) //最后一行不用打印---|
{
for (j = 0; j < COL; j++)
{
printf("---");
if (j != COL - 1)
printf("|");
}
}
printf("\n");
}
}
//棋盘初始化
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0; int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
//判断落子下标的合法性
//判断落子下标是否被占有
printf("玩家下棋\n");
int x = 0;
int y = 0;
while (1)
{
printf("请输入:>\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用,请重新输入\n");
}
else
{
printf("非法坐标,请重新输入\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
//判断落子下标的合法性
//判断落子下标是否被占有
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)//判断棋盘是否满了
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
//如果玩家赢 返回‘*’
//如果电脑赢 返回‘#’
//如果平局 返回‘q’
//游戏继续 返回‘c’
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++) //判断行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//判断列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断两个对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
if (is_full(board, row, col) == 1)
{
return 'q';
}
return 'c';
}