声明
- 本文是在观看 慕课网channingbreeze 大神的教学视屏时编写的。文中代码非本人原创,只是在学习过程中跟随教学视频略作修改并加上了详细的注释,以便于理解。
- 原教学视频地址:https://www.imooc.com/video/11639
HTML代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>GoBang</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
</head>
<body>
<canvas id="chess" width="450px" height="450px"></canvas>
<script type="text/javascript" src="js/script.js"></script>
</body>
</html>
CSS代码
canvas{
display: block;
margin: 50px auto;
box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9
}
JS代码
var me = true;
var over = false;
var chessBoard = [];
for (var i = 0; i < 15; i++) {
chessBoard[i] = [];
for (var j = 0; j < 15; j++) {
chessBoard[i][j] = 0;
}
}
var count = 0;
var wins = [];
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
var BlackWin = [];
var WhiteWin = [];
for (var i = 0; i < count; i++) {
BlackWin[i] = 0;
WhiteWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
var drawChessBoard = function() {
context.strokeStyle = "#BFBFBF";
for (var i = 0; i < 15; i++) {
context.moveTo(15 + i * 30, 15);
context.lineTo(15 + i * 30, 435);
context.stroke();
context.moveTo(15, 15 + i * 30);
context.lineTo(435, 15 + i * 30);
context.stroke();
}
}
var logo = new Image();
logo.src= "images/logo.png";
context.drawImage(logo, 0, 0, 450, 450);
drawChessBoard();
var oneStep = function(i, j, me) {
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
if (me) {
gradient.addColorStop(0, "#0A0A0A");
gradient.addColorStop(1, "#636766");
} else {
gradient.addColorStop(0, "#D1D1D1");
gradient.addColorStop(1, "#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e) {
if(over){return;}
if (!me) {return;}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if (chessBoard[i][j] == 0) {
oneStep(i, j, me);
if (me) {
chessBoard[i][j] = 1;
} else {
chessBoard[i][j] = 2;
}
me = !me;
for (var k = 0; k < count; k++) {
if(wins[i][j][k]){
BlackWin[k]++;
WhiteWin[k] = 6;
if (BlackWin[k] == 5) {
window.alert("you win");
over = true;
}
}
}
if (!over) {
computerAI();
}
}
}
var computerAI = function(){
var max = 0;
var u = 0;
var v = 0;
var BlackScore = [];
var WhiteScore = [];
for (var i = 0; i < 15; i++) {
BlackScore[i] = [];
WhiteScore[i] = [];
for (var j = 0; j < 15; j++) {
BlackScore[i][j] = 0;
WhiteScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
if (chessBoard[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (BlackWin[k] == 1) {
BlackScore[i][j] += 200;
}else if (BlackWin[k] == 2) {
BlackScore[i][j] += 400;
}else if (BlackWin[k] == 3) {
BlackScore[i][j] += 2000;
}else if (BlackWin[k] == 4) {
BlackScore[i][j] += 10000;
}
if (WhiteWin[k] == 1) {
WhiteScore[i][j] += 220;
}else if (WhiteWin[k] == 2) {
WhiteScore[i][j] += 420;
}else if (WhiteWin[k] == 3) {
WhiteScore[i][j] += 2100;
}else if (WhiteWin[k] == 4) {
WhiteScore[i][j] += 20000;
}
}
}
if (BlackScore[i][j] > max) {
max = BlackScore[i][j];
u = i;
v = j;
}else if(BlackScore[i][j] == max){
if (WhiteScore[i][j] > WhiteScore[u][v]) {
u = i;
v = j;
}
}
if (WhiteScore[i][j] > max) {
max = WhiteScore[i][j];
u = i;
v = j;
}else if(WhiteScore[i][j] == max){
if (BlackScore[i][j] > BlackScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u, v, false);
chessBoard[u][v] = 2;
for (var k = 0; k < count; k++) {
if (wins[u][v][k]) {
WhiteWin[k]++;
BlackScore[k] = 6;
if (WhiteWin[k] == 5) {
window.alert("Computer Win");
over = true;
}
}
}
if (!over) {
me = !me;
}
}