主体的逻辑就是main函数 game函数
game.c 源文件 完成函数的实现
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
printf("\n");
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf(" ******** 扫雷 ********\n");
printf(" ");
for (int j = 1; j <= col; j++)
{
printf(" %d ", j);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count=EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//'1'-'0'=1 '0'-'0'=0 8个坐标的值求和后 -8*'0'得出有几个雷
int GetMineCount(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] +
mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] +
mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入要排查的坐标:");
while (1)
{
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("炸死你个小兔崽子");
break;
}
else//如果这个位置不是雷 需要统计以该位置围成的九宫格周围有多少雷
{
int count= GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("选择错误请重新输入");
}
}
}
test.c源文件 测试游戏逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()//规划菜单
{
printf("*****************************\n");
printf("******** 1.paly *********\n");
printf("******** 0.exit *********\n");
printf("*****************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘 mine数组是专门存放布置好的雷的信息
//show数组是专门存放排查出的雷的信息
InitBoard(mine, ROWS, COLS,'0');// '0'
InitBoard(show, ROWS, COLS,'*');// '*' 埋雷
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
/* DisplayBoard(mine, ROW, COL);*/
//排 雷
FindMine(mine,show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.h 实现函数的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define EASY_COUNT 10
InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS],int row,int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#include <stdlib.h>
#include <time.h>