多媒体文件经过解析后,需要根据mime寻找适合的codec,2.3的系统有两种方式 SoftwareCodec和omx的node codec,后者可以结合特殊硬件做优化处理,前者感觉就是比较标准的软解码。
下面是代码
omxcodec.cpp
omxcodec::create
Vector<String8> matchingCodecs;------系统对于某种mime的所有codec集合
findMatchingCodecs(
mime, createEncoder, matchComponentName, flags, &matchingCodecs);
if (matchingCodecs.isEmpty()) {
return NULL;
}
sp<OMXCodecObserver> observer = new OMXCodecObserver;
IOMX::node_id node = 0;
const char *componentName;
for (size_t i = 0; i < matchingCodecs.size(); ++i) {--------去其中遍历所有的codec,一般是omx的node先,然后是软解码
componentName = matchingCodecs[i].string();
sp<MediaSource> softwareCodec = createEncoder?
InstantiateSoftwareEncoder(componentName, source, meta):
InstantiateSoftwareCodec(componentName, source);
if (softwareCodec != NULL) {
LOGV("Successfully allocated software codec '%s'", componentName);
return softwareCodec;-----------------是软解码-返回codec
}
LOGV("Attempting to allocate OMX node '%s'", componentName);
uint32_t quirks = getComponentQuirks(componentName, createEncoder);
if (!createEncoder
&& (quirks & kOutputBuffersAreUnreadable)
&& (flags & kClientNeedsFramebuffer)) {
if (strncmp(componentName, "OMX.SEC.", 8)) {
// For OMX.SEC.* decoders we can enable a special mode that
// gives the client access to the framebuffer contents.
LOGW("Component '%s' does not give the client access to "
"the framebuffer contents. Skipping.",
componentName);
continue;
}
}
status_t err = omx->allocateNode(componentName, observer, &node);
if (err == OK) {
LOGV("Successfully allocated OMX node '%s'", componentName);
sp<OMXCodec> codec = new OMXCodec(
omx, node, quirks,
createEncoder, mime, componentName,
source);------------------------生成一个omxcodec,这个需要后面再细细研究
observer->setCodec(codec);
err = codec->configureCodec(meta, flags);
if (err == OK) {
return codec;
}
LOGV("Failed to configure codec '%s'", componentName);
}
}