//#pragma GCC optimize(3)
//#pragma GCC target("avx")
//#pragma GCC optimize("Ofast")
//#pragma GCC optimize("inline")
//#pragma GCC optimize("-fgcse")
//#pragma GCC optimize("-fgcse-lm")
//#pragma GCC optimize("-fipa-sra")
//#pragma GCC optimize("-ftree-pre")
//#pragma GCC optimize("-ftree-vrp")
//#pragma GCC optimize("-fpeephole2")
//#pragma GCC optimize("-ffast-math")
//#pragma GCC optimize("-fsched-spec")
//#pragma GCC optimize("unroll-loops")
//#pragma GCC optimize("-falign-jumps")
//#pragma GCC optimize("-falign-loops")
//#pragma GCC optimize("-falign-labels")
//#pragma GCC optimize("-fdevirtualize")
//#pragma GCC optimize("-fcaller-saves")
//#pragma GCC optimize("-fcrossjumping")
//#pragma GCC optimize("-fthread-jumps")
//#pragma GCC optimize("-funroll-loops")
//#pragma GCC optimize("-fwhole-program")
//#pragma GCC optimize("-freorder-blocks")
//#pragma GCC optimize("-fschedule-insns")
//#pragma GCC optimize("inline-functions")
//#pragma GCC optimize("-ftree-tail-merge")
//#pragma GCC optimize("-fschedule-insns2")
//#pragma GCC optimize("-fstrict-aliasing")
//#pragma GCC optimize("-fstrict-overflow")
//#pragma GCC optimize("-falign-functions")
//#pragma GCC optimize("-fcse-skip-blocks")
//#pragma GCC optimize("-fcse-follow-jumps")
//#pragma GCC optimize("-fsched-interblock")
//#pragma GCC optimize("-fpartial-inlining")
//#pragma GCC optimize("no-stack-protector")
//#pragma GCC optimize("-freorder-functions")
//#pragma GCC optimize("-findirect-inlining")
//#pragma GCC optimize("-fhoist-adjacent-loads")
//#pragma GCC optimize("-frerun-cse-after-loop")
//#pragma GCC optimize("inline-small-functions")
//#pragma GCC optimize("-finline-small-functions")
//#pragma GCC optimize("-ftree-switch-conversion")
//#pragma GCC optimize("-foptimize-sibling-calls")
//#pragma GCC optimize("-fexpensive-optimizations")
//#pragma GCC optimize("-funsafe-loop-optimizations")
//#pragma GCC optimize("inline-functions-called-once")
//#pragma GCC optimize("-fdelete-null-pointer-checks")
//#pragma GCC optimize(2)
//
//#define _CRT_SECURE_NO_WARNINGS 1
#include <iostream>
#include <vector>
#include <algorithm>
#include <set>
#include <unordered_map>
#include <cstring>
#include <cstdio>
#include <string>
#include <queue>
#include <stack>
#include <map>
#include <list>
#include <bitset>
#include <cmath>
#include <numeric>
//#define endl '\n'
#define fi first
#define se second
#define pf push_front
#define cl clear
#define bg begin
#define ed end
#define sz size
#define fd find
#define is insert
#define pr(x) cout<<x<<'\n'
#define yes cout << "yes\n"
#define no cout << "no\n"
#define Yes cout << "Yes\n"
#define No cout << "No\n"
#define YES cout << "YES\n"
#define NO cout << "NO\n"
#define pb push_back
#define eb emplace_back
#define all(x) x.begin(), x.end()
#define unq_all(x) x.erase(unique(all(x)), x.end())
#define sort_all(x) sort(all(x))
#define reverse_all(x) reverse(all(x))
#define IOS ios::sync_with_stdio(false),cin.tie(0),cout.tie(0)
#define INF 0x7fffffff
#define INFLL 0x7fffffffffffffffLL
#define RED cout << "\033[91m"
#define GREEN cout << "\033[92m"
#define YELLOW cout << "\033[93m"
#define BLUE cout << "\033[94m"
#define MAGENTA cout << "\033[95m"
#define CYAN cout << "\033[96m"
#define RESET cout << "\033[0m"
// 红色
#define DEBUG1(x) \
RED; \
cout << #x << " : " << x << endl; \
RESET;
// 绿色
#define DEBUG2(x) \
GREEN; \
cout << #x << " : " << x << endl; \
RESET;
// 蓝色
#define DEBUG3(x) \
BLUE; \
cout << #x << " : " << x << endl; \
RESET;
// 品红
#define DEBUG4(x) \
MAGENTA; \
cout << #x << " : " << x << endl; \
RESET;
// 青色
#define DEBUG5(x) \
CYAN; \
cout << #x << " : " << x << endl; \
RESET;
// 黄色
#define DEBUG6(x) \
YELLOW; \
cout << #x << " : " << x << endl; \
RESET;
using namespace std;
const double Eps = 1e-8;
const double PI = acos(-1.0);
const int N = 1e6+5;
const int MOD = 1e9+7;
typedef long long ll;
typedef unsigned long long ull;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef pair<string, string> pss;
typedef pair<string, int> psi;
typedef pair<string, ll> psl;
typedef vector<bool> vb;
typedef vector<int> vi;
typedef vector<ll> vl;
typedef vector<string> vs;
typedef vector<pii> vpii;
typedef vector<pll> vpll;
typedef vector<pss> vpss;
typedef vector<vi> vvi;
typedef vector<vl> vvl;
typedef queue<int> qi;
typedef queue<ll> ql;
typedef queue<pii> qpii;
typedef queue<pll> qpll;
typedef queue<psi> qpsi;
typedef queue<psl> qpsl;
typedef priority_queue<int> pqi;
typedef priority_queue<ll> pql;
typedef priority_queue<string> pqs;
typedef priority_queue<pii> pqpii;
typedef priority_queue<psi> pqpsi;
typedef priority_queue<pll> pqpl;
typedef priority_queue<psi> pqpsl;
typedef map<int, int> mii;
typedef map<int, bool> mib;
typedef map<ll, ll> mll;
typedef map<ll, bool> mlb;
typedef map<char, int> mci;
typedef map<char, ll> mcl;
typedef map<char, bool> mcb;
typedef map<string, int> msi;
typedef map<string, ll> msl;
typedef map<int, bool> mib;
typedef unordered_map<int, int> umii;
typedef unordered_map<ll, ll> uml;
typedef unordered_map<char, int> umci;
typedef unordered_map<char, ll> umcl;
typedef unordered_map<string, int> umsi;
typedef unordered_map<string, ll> umsl;
template <typename T>
inline void read(T &x)
{
T f = 1;
x = 0;
char ch = getchar();
while (0 == isdigit(ch))
{
if (ch == '-')
f = -1;
ch = getchar();
}
while (0 != isdigit(ch))
x = (x << 1) + (x << 3) + ch - '0', ch = getchar();
x *= f;
}
template <typename T>
inline void write(T x)
{
if (x < 0)
{
x = ~(x - 1);
putchar('-');
}
if (x > 9)
write(x / 10);
putchar(x % 10 + '0');
}
int n,sx,sy;
struct node
{
int l,r,y;
}s[200010];
bool cmp(node u,node v)
{
if(u.y!=v.y) return u.y>v.y;
else return u.l<v.l;
}
void solve()
{
cin>>n;
for(int i=1;i<=n;i++)
{
cin>>s[i].l>>s[i].r>>s[i].y;
}
sort(s+1,s+1+n,cmp);
cin>>sx>>sy;
for(int i=1;i<=n;i++)
{
if(s[i].y>sy) continue;
if(s[i].y==sy)
{
if(s[i].r<=sx) continue;
if(s[i].l>=sx)
{
sy--;
// i--;
continue;
}
sx=s[i].r;
}
else
{
sy=s[i].y;
i--;
}
// cout<<sx<<endl;
}
cout<<sx<<endl;
}
int main()
{
IOS;
int _=1;
cin>>_;
while(_--)
{
solve();
}
return 0;
}
G. Platform Game
于 2024-05-19 22:19:00 首次发布