test

hello
int MessageBoxC( HWND hWnd,LPCTSTR lpText,
				LPCTSTR lpCaption,UINT uType)
{
	static char szAppName[]="MessageBox";
	HWND hwnd;
	MSG msg;
	WNDCLASS wndclass;
	char Caption[82];
	int it , ic;
	int width, height;
	RECT r;
	GetWindowRect(GetDesktopWindow(), &r);
	width = r.right / 2;
	height = r.bottom / 2;
	// MwRegisterButtonControl(NULL);
	wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
	wndclass.lpfnWndProc = (WNDPROC)msgboxwproc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = 0;
	wndclass.hIcon = 0;
	wndclass.hCursor = 0;
	wndclass.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH);
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = szAppName;
	if (lpText == 0)
	{
		strcpy(MessageBoxText , "");
		it = 0;
	}
	else
	{
		strcpy(MessageBoxText , lpText);
		it = (strlen(MessageBoxText) - 16) * FONTWIDTH;
	}
	if (lpCaption == 0)
	{
		strcpy(Caption , "MessageBox");
		ic = 0;
	}
	else
	{
		strcpy(Caption , lpCaption);
		ic = (strlen(Caption) - 16) * FONTWIDTH;
	}
	if (it > ic)
		ic = it;
	if (ic < 0)
	ic = 0;
	hic = X1 + ic;
	RegisterClass(&wndclass);
	
	hwnd=CreateWindowEx(0L,
					szAppName,
					Caption,
					WS_OVERLAPPEDWINDOW | WS_VISIBLE,
					width - X1 - ic,
					height - Y1,
					(X1 + ic)* 2,
					Y1 * 2,
					0,
					0,
					NULL,
					NULL);
	
	CreateWindowEx(0L, 
					"BUTTON",
					"OK",
					WS_CHILD | WS_VISIBLE,
					X1 + ic - (OKBUTTONWIDTH)/2,
					100,
					OKBUTTONWIDTH, /* OK 
					Button width */
					OKBUTTONHIGHT, /* OK 
					Button height */
					hwnd,
					(HMENU)IDOK,
					NULL,
					NULL);
	ShowWindow(hwnd,SW_SHOWNORMAL);
	UpdateWindow(hwnd);
	
	while (GetMessage(&msg,NULL,0,0)) 
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	} 
	return msg.wParam;
}
你好
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值