GOOD:修正了简单工厂模式中不遵守开放-封闭原则。工厂方法模式把选择判断移到了客户端去实现,如果想添加新功能就不用修改原来的类,直接修改客户端即可。
#include <string>
#include <iostream>
using namespace std;
//实例基类,相当于Product(为了方便,没用抽象)
class LeiFeng
{
public:
virtual void Sweep()
{
cout << "雷锋扫地" << endl;
}
};
//学雷锋的大学生,相当于ConcreteProduct
class Student : public LeiFeng
{
public:
virtual void Sweep()
{
cout << "大学生扫地" << endl;
}
};
//学雷锋的志愿者,相当于ConcreteProduct
class Volenter : public LeiFeng
{
public:
virtual void Sweep()
{
cout << "志愿者扫地" << endl;
}
};
//工场基类Creator
class LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new LeiFeng();
}
};
//工场具体类
class StudentFactory : public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Student();
}
};
class VolenterFactory : public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Volenter();
}
};
//客户端
int main()
{
LeiFengFactory *lf = new LeiFengFactory(); // 父类指针;
LeiFeng *l = lf->CreateLeiFeng(); // 父类指针;
l->Sweep();
lf = new StudentFactory(); //父类指针指向子类对象;
l = lf->CreateLeiFeng();//父类指针指向子类对象;
l->Sweep();
lf = new VolenterFactory();//父类指针指向子类对象;
l = lf->CreateLeiFeng();//父类指针指向子类对象;
l->Sweep();
delete l;
delete lf;
return 0;
}