Flex调用C# SOCKET,给服务器端发送消息
C# socket代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace socketWin
{
public partial class Form1 : Form
{
private bool ServiceStartFlag = false;
private Socket m_Socket;
NetworkStream networkStream;
Thread m_Thread;
public delegate void HelpHandler(string str);
public Form1()
{
InitializeComponent();
btnStart.Enabled = true;
btnStop.Enabled = false;
}
private void btnStart_Click(object sender, EventArgs e)
{
int Port = int.Parse(txtPort.Text);
m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress LocalServerIP = GetIPAddress();
IPEndPoint LocalIPEndPoint = new IPEndPoint(LocalServerIP, Port);
m_Socket.Bind(LocalIPEndPoint);
m_Socket.Listen(600);
m_Thread = new Thread(new ThreadStart(AcceptClient));
m_Thread.IsBackground = true;
m_Thread.Start();
}
private void AcceptClient()
{
ServiceStartFlag = true;
while (ServiceStartFlag)
{
try
{
Socket newSocket = m_Socket.Accept();
string onemessge = "<cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"8086\"/></cross-domain-policy>\0";
// string onemessge = "<cross-domain-policy><allow-access-from domain=\"" + "*" + "\" to-ports=\"" + txtPort.Text + "\"/></cross-domain-policy>/0";
byte[] tmpBytes = Encoding.UTF8.GetBytes(onemessge);
newSocket.Send(tmpBytes);
Thread newThread = new Thread(new ParameterizedThreadStart(ReadMsg));
newThread.IsBackground = true;
object obj = newSocket;
newThread.Start(obj);
}
catch (SocketException ex)
{
}
}
}
private void ReadMsg(object obj)
{
Socket socket = (Socket)obj;
HelpHandler rHandler = new HelpHandler(ReceivedMsg);
byte[] byteMessage = null; ;
while (ServiceStartFlag)
{
try
{
if (socket.Connected)
{
byteMessage = new byte[1000];
int len = socket.Receive(byteMessage);
if (len > 0)
{
string sTime = DateTime.Now.ToShortTimeString();
string msg = sTime + ":" + "Message from:";
msg += socket.RemoteEndPoint.ToString() + Encoding.UTF8.GetString(byteMessage);
BeginInvoke(rHandler, new object[] { msg });
byteMessage = null;
byte[] tmpBytes = Encoding.UTF8.GetBytes("Sended Sucessed!/0");
socket.Send(tmpBytes);
}
}
}
catch (SocketException ex)
{
BeginInvoke(rHandler, new object[] { ex.ToString() });
}
}
}
private void ReceivedMsg(string str)
{
this.listBox1.Items.Add(str);
}
private IPAddress GetIPAddress()
{
IPHostEntry ieh = Dns.GetHostByName(Dns.GetHostName());
return ieh.AddressList[0];
}
}
}
Flex端代码:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
/
//private member
private var xmlsocket:XMLSocket= new XMLSocket();
private var alert:Alert;
private var tmpStr:String;
/
//连接服务器
private function ConncetServer():void
{
xmlsocket.addEventListener(DataEvent.DATA,OnRecived);
xmlsocket.addEventListener(Event.CONNECT , onConnected);
this.xmlsocket.connect(this.txtIP.text,int(this.txtPort.text));
}
private function onConnected(evt:Event):void
{
xmlsocket.send(this.txtTrueName.text+" has connected");
this.txtContent.text=this.txtContent.text+"连接成功/n";
}
//发送信息
private function Send():void
{
this.xmlsocket.send(this.txtTrueName.text+"|"+this.txtSendContent.text+"/n");
}
//接收数据
private function OnRecived(event:DataEvent):void
{
trace("等待读取数据信息");
tmpStr = event.text;
//alert=Alert.show("收到新消息","消息");
this.txtContent.text=this.txtContent.text+"/n"+tmpStr;
}
]]>
</fx:Script>
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
<s:Panel right="0" left="0" top="0" bottom="0" horizontalCenter="left">
<mx:TextInput borderColor="#070D04" borderStyle="inset" id="txtIP" text="192.168.1.99" left="88" top="23"/>
<mx:TextInput borderColor="#070D04" borderStyle="inset" width="94" id="txtPort" text="6666" left="293" top="23"/>
<mx:TextInput borderColor="#070D04" borderStyle="inset" width="94" id="txtTrueName" text="小虎" left="432" top="23"/>
<mx:Label text="服务器IP" fontSize="12" left="15" top="23"/>
<mx:Label text="姓名" fontSize="12" left="395" top="23"/>
<mx:Label text="端口" fontSize="12" left="256" top="23"/>
<mx:Button label="登录" fontSize="12" id="btnLogin" left="552" top="23" click="ConncetServer()"/>
<mx:Button label="发送" fontSize="12" id="btnSend" left="552" top="68" click="Send();" />
<s:TextInput borderColor="#04010C" width="516" alpha="1.0" id="txtSendContent" left="10" top="70"/>
<mx:TextArea borderColor="#010A10" id="txtContent" left="10" top="110" right="10" bottom="10"/>
</s:Panel>
</s:Application>
代码二:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace socketProdeceTest
{
class StockClient
{
private static readonly Encoding ASCII;
private const int PORT = 8086;
private const String SEND_MESSAGE = "Hello Socket Server!";
static StockClient()
{
ASCII = Encoding.ASCII;
}
public void SendMessage()
{
// 构造用于发送的 字节缓冲.
Byte[] sendBytes = ASCII.GetBytes(SEND_MESSAGE);
// 构造用于接收的 字节缓冲.
Byte[] recvBytes = new Byte[256];
// IP地址.
IPAddress localAddr = IPAddress.Parse("192.168.30.33");
// 接入点.
IPEndPoint ephost = new IPEndPoint(localAddr, PORT);
// 第一个参数:AddressFamily = 指定 Socket 类的实例可以使用的寻址方案。
// Unspecified 未指定地址族。
// InterNetwork IP 版本 4 的地址。
// InterNetworkV6 IP 版本 6 的地址。
//
// 第二个参数:SocketType = 指定 Socket 类的实例表示的套接字类型。
// Stream 一个套接字类型,支持可靠、双向、基于连接的字节流,而不重复数据,也不保留边界。
// 此类型的 Socket 与单个对方主机通信,并且在通信开始之前需要建立远程主机连接。
// 此套接字类型使用传输控制协议 (Tcp),AddressFamily 可以是 InterNetwork,也可以是 InterNetworkV6。
//
// 第三个参数:ProtocolType = 指定 Socket 类支持的协议。
// Tcp 传输控制协议 (TCP)。
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
// 尝试连接主机.
s.Connect(ephost);
Console.WriteLine("向服务器发送到了:{0}", SEND_MESSAGE);
// 向主机发送数据.
s.Send(sendBytes, sendBytes.Length, SocketFlags.None);
// 接收服务器的应答.
Int32 bytes = s.Receive(recvBytes, recvBytes.Length, SocketFlags.None);
StringBuilder buff = new StringBuilder();
while (bytes > 0)
{
// 将缓冲的字节数组,装换为字符串.
String str = ASCII.GetString(recvBytes, 0, bytes);
// 加入字符串缓存
buff.Append(str);
// 再次接受,看看后面还有没有数据.
bytes = s.Receive(recvBytes, recvBytes.Length, SocketFlags.None);
}
Console.WriteLine("从服务器接收到了:{0}", buff.ToString());
}
catch (Exception ex)
{
Console.WriteLine("连接/发送/接收过程中,发生了错误!");
Console.WriteLine(ex.Message);
Console.WriteLine(ex.StackTrace);
}
finally
{
s.Close();
}
}
}
}