红黑树的实现和代码

/**
* Introduction to Algorithms, Second Edition 
* 13 Red-Black Trees

* 红黑树的条件:
* 1.每个节点标记为“红”或“黑”。
* 2.根标记为“黑”。
* 3.所有叶节点(nil)标记为“黑”。
* 4.如果一个节点为“红”,则它的两个节点都为“黑”。
* 5.对每个的节点,从该节点至后继叶节点包含相同数量的“黑”节点。
* @author shiwenliang 
*/
import java.util.ArrayList;
import java.util.List;

public class RedBlackTree {
    /**
     * 数据节点
     */
    public static class Node {
        int key;
        Node parent; //父节点
        Node left; //左子节点
        Node right; //右子节点
        Color color; //节点颜色
        public Node(int key) {
            this.key = key;
        }
        
        public String toString() {
            return String.valueOf(key);
        }
    }
    
    /**
     * 颜色
     */
    private enum Color { RED, BLACK};
    
    Node root; //根节点
    
    Node nil; //空节点
    
    
    /**
     * 构造函数
     */
    public RedBlackTree() {
        nil = new Node(-1);
        nil.color = Color.BLACK;
        root = nil;       
    }
    
    /**
     * 左旋转。
     * @param x 支点
     */
    private void leftRotate(Node x) {
        Node y = x.right; // y是x的右子节点
        x.right = y.left; // y的左子树转换成x的右子树
        if (y.left != nil)
            y.left.parent = x;
        y.parent = x.parent; // 用y替换x的位置
        if (x.parent == nil) {
            root = y;
        } else if (x == x.parent.left) {
            x.parent.left = y;
        } else {
            x.parent.right = y;
        }

        y.left = x; // 将x设置为y的左子节点
        x.parent = y;
    }
    
    /**
     * 右旋转。
     * @param x 支点
     */
    private void rightRotate(Node y) {
        Node x = y.left; // y是x的右子节点
        y.left = x.right; // y的左子树转换成x的右子树
        if (x.right != nil)
            x.right.parent = y;
        x.parent = y.parent; // 用y替换x的位置
        if (y.parent == nil) {
            root = x;
        } else if (y == y.parent.left) {
            y.parent.left = x;
        } else {
            y.parent.right = x;
        }

        x.right = y; // 将x设置为y的左子节点
        y.parent = x;
    }
  
    /**
     * 采用递归法查找键值为k的节点。
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    public Node search(int k) {
        return search(root, k);
    }
    
    /**
     * 采用递归法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    private Node search(Node x, int k) {
        if(x == nil || k == x.key) {
            return x;
        } else if(k < x.key) {
            return search(x.left, k);
        } else {
            return search(x.right, k);
        }
    }
    
    /**
     * 采用迭代法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    public Node iterativeSearch(int k) {
        return iterativeSearch(root, k);
    }
    
    /**
     * 采用迭代法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    private Node iterativeSearch(Node x, int k) {
        while(x != nil && k != x.key) {
            if(k < x.key) {
                x = x.left;
            } else {
                x = x.right;
            }
        }
        return x;
    }
    
    /**
     * 返回树的最小键值的节点。
     * @return 最小键值的节点
     */
    public Node minimum() {
        return minimum(root);
    }
    
    /**
     * 返回树的最小键值的节点。
     * @param x 当前节点
     * @return 最小键值的节点
     */
    private Node minimum(Node x) {
        while(x.left != nil) {
            x = x.left;
        }
        return x;
    }
    
    /**
     * 返回树的最大键值的节点。
     * @return 最大键值的节点
     */
    public Node maximum() {
        return maximum(root);
    }
    
    /**
     * 返回树的最大键值的节点。
     * @param x 当前节点
     * @return 最大键值的节点
     */
    private Node maximum(Node x) {
        while(x.right != nil) {
            x = x.right;
        }
        return x;
    }
    
    /**
     * 返回指定节点x的后继节点。
     * @param x 当前节点
     * @return x的后继节点;如果x具有最大键值,返回null
     */
    public Node successor(Node x) {
        if(x.right != nil) {
            return minimum(x.right);
        }
        Node y = x.parent;
        while(y != nil && x == y.right) {
            x = y;
            y = y.parent;
        }
        return y;
    }
    
    /**
     * 返回指定节点x的前驱节点。
     * @param x 当前节点
     * @return x的前驱节点;如果x具有最小键值,返回null
     */
    public Node predecessor(Node x) {
        if(x.left != nil) {
            return maximum(x.left);
        }
        Node y = x.parent;
        while(y != nil && x == y.left) {
            x = y;
            y = y.parent;
        }
        return y;
    }
    
    /**
     * 插入节点。
     * @param z 待插入节点
     */
    public void insert(Node z) {
        Node y = nil; //当前节点的父节点
        Node x = root; //当前节点
        while(x != nil) { //迭代查寻z应该所在的位置
            y = x;
            if(z.key < x.key) {
                x = x.left;
            } else {
                x = x.right;
            }
        }
        z.parent = y;
        if(y == nil) { 
            root = z; //如果没有父节点,则插入的节点是根节点。
        } else if(z.key < y.key) {
            y.left = z;
        } else {
            y.right = z;
        }
        z.left = nil;
        z.right = nil;
        z.color = Color.RED;
        insertFixup(z);
    }
    
    /**
     * 按红黑树规则进行调整。
     * @param z 待插入节点
     */
    public void insertFixup(Node z) {
        while(z.parent.color == Color.RED) { //违反条件4,并且保证z有爷爷
            if(z.parent == z.parent.parent.left) { //z的父节点是左子节点
                Node y = z.parent.parent.right;
                if(y.color == Color.RED) { //如果z的叔叔是红
                    z.parent.color = Color.BLACK; //将z的父亲和叔叔设为黑
                    y.color = Color.BLACK;
                    z.parent.parent.color = Color.RED; //z的爷爷设为红
                    z = z.parent.parent; //迭代
                } else { //如果z的叔叔是黑
                    if (z == z.parent.right) { //如果z是右子节点,左旋
                        z = z.parent;
                        leftRotate(z);
                    }
                    z.parent.color = Color.BLACK; //z的父亲为黑(叔叔为黑)
                    z.parent.parent.color = Color.RED; //z的爷爷为红
                    rightRotate(z.parent.parent); // 右旋
                }
            } else { //z的父节点是右子节点,反向对称
                Node y = z.parent.parent.left;
                if(y.color == Color.RED) {
                    z.parent.color = Color.BLACK;
                    y.color = Color.BLACK;
                    z.parent.parent.color = Color.RED;
                    z = z.parent.parent;
                } else {
                    if (z == z.parent.left) {
                        z = z.parent;
                        rightRotate(z);
                    }
                    z.parent.color = Color.BLACK;
                    z.parent.parent.color = Color.RED;
                    leftRotate(z.parent.parent);
                }
            }
        }
        root.color = Color.BLACK; //满足条件2
    }
    
    /**
     * 删除节点。
     * @param z 待删除节点
     */
    public Node delete(Node z) {
        Node y = null;
        Node x = null;
        if (z.left == nil || z.right == nil) {
            y = z;
        } else {
            y = successor(z);
        }

        if (y.left != nil) {
            x = y.left;
        } else {
            x = y.right;
        }
        
        x.parent = y.parent;
        
        if (y.parent == nil) {
            root = x;
        } else if (y == y.parent.left) {
            y.parent.left = x;
        } else {
            y.parent.right = x;
        }

        if (y != z) { //如果z包含两个子节点,用y替换z的位置
            z.key = y.key;

        }
        
        if(y.color == Color.BLACK) {
            deleteFixup(x);
        }
        return y;
    }
    
    /**
     * 按红黑树规则进行调整。
     * @param z 待删除节点
     */
    private void deleteFixup(Node x) {
        while(x != root && x.color == Color.BLACK) {
            if(x == x.parent.left) {
                Node w = x.parent.right;
                if(w.color == Color.RED) {
                    w.color = Color.BLACK;
                    x.parent.color = Color.RED;
                    leftRotate(x.parent);
                    w = x.parent.right;
                } 
                if(w.left.color == Color.BLACK && w.right.color == Color.BLACK) {
                    w.color = Color.RED;
                    x = x.parent;
                    
                } else {
                    if(w.right.color == Color.BLACK) {
                        w.left.color = Color.BLACK;
                        w.color = Color.RED;
                        rightRotate(w);
                        w = x.parent.right;
                    }
                    
                    w.color = x.parent.color;
                    x.parent.color = Color.BLACK;
                    w.right.color = Color.BLACK;
                    leftRotate(x.parent);
                    x = root;
                }
            } else {
                Node w = x.parent.left;
                if(w.color == Color.RED) {
                    w.color = Color.BLACK;
                    x.parent.color = Color.RED;
                    rightRotate(x.parent);
                    w = x.parent.left;
                }
                if(w.right.color == Color.BLACK && w.left.color == Color.BLACK) {
                    w.color = Color.RED;
                    x = x.parent;
                } else {
                    if(w.left.color == Color.BLACK) {
                        w.right.color = Color.BLACK;
                        w.color = Color.RED;
                        leftRotate(w);
                        w = x.parent.left;
                        //preorderWalk();
                    }
                    w.color = x.parent.color;
                    x.parent.color = Color.BLACK;
                    w.left.color = Color.BLACK;
                    rightRotate(x.parent);
                    x = root;
                    
                }
            }
        }
        x.color = Color.BLACK;
    }
    
    /**
     * 中序遍历。即从小到大排序。
     * @return 返回已排序的节点列表
     */
    public List<Node> inorderWalk() {
        List<Node> list = new ArrayList<Node>();
        inorderWalk(root, list);
        return list;
    }
    
    /**
     * 中序遍历。
     * @param x 当前节点
     * @param list 遍历结果存储在list中
     */
    private void inorderWalk(Node x, List<Node> list) {
        if(x != nil) {
            inorderWalk(x.left, list);
            list.add(x);
            inorderWalk(x.right, list);
        }
    }
    
    /**
     * 前序遍历打印。即从小到大排序。
     * @return 返回已排序的节点列表
     */
    public void preorderWalk() {
        preorderWalk(root);
    }
    
    /**
     * 中序遍历打印。
     * @param x 当前节点
     * @param list 遍历结果存储在list中
     */
    private void preorderWalk(Node x) {
        if(x != nil) {
            System.out.print("(");
            System.out.print(x);
            preorderWalk(x.left);
            preorderWalk(x.right);
            System.out.print(")");
        } else {
            System.out.print("N");
        }
    }
}

import java.util.List;

import junit.framework.TestCase;

public class RedBlackTreeTest extends TestCase {
    public void testLinkedList() {
        RedBlackTree tree = new RedBlackTree();
        // 插入N个随机节点
        int count = 100;
        for (int i = 0; i < count;) {
            int key = (int) (Math.random() * 100);
            if (tree.search(key) == tree.nil) {
                tree.insert(new RedBlackTree.Node(key));
                i++;
            }
        }

        //测试最大值,最小值
        List<RedBlackTree.Node> list = tree.inorderWalk();
        verifyOrdered(list);
        assertEquals(count, list.size());
        assertEquals(list.get(0), tree.minimum());
        assertEquals(list.get(list.size() - 1), tree.maximum());

        //测试后继
        RedBlackTree.Node min = tree.minimum(), succ = null;
        while((succ=tree.successor(min)) != tree.nil) {
            assertTrue(succ.key > min.key);
            min = succ;
        }
        
        //测试前驱
        RedBlackTree.Node max = tree.maximum(), pre = null;
        while((pre=tree.predecessor(max)) != tree.nil) {
            assertTrue(succ.key < max.key);
            max = pre;
        }
        
        //测试删除
        int[] keys = new int[list.size()];
        for(int i = 0; i < keys.length; i++) {
            keys[i] = list.get(i).key;
        }
        
        PermuteBySorting.permute(keys);
        for (int i = 0; i < count; i++) {            
            RedBlackTree.Node node = tree.search(keys[i]);    
            assertNotNull(node);
            tree.delete(node);
            assertEquals(tree.nil, tree.search(keys[i]));
            verifyOrdered(tree.inorderWalk());
        }
    }

    private boolean verifyOrdered(List<RedBlackTree.Node> list) {
        for (int i = 1; i < list.size(); i++) {
            if (list.get(i - 1).key > list.get(i).key) {
                return false;
            }
        }
        return true;
    }
}


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
/*-----------------------------------------------------------
RB-Tree的插入和删除操作的实现算法
参考资料:
1) <<Introduction to algorithm>>
2) <<STL源码剖析>>
3) sgi-stl中stl_tree.h中的实现算法
4) 
http://epaperpress.com/sortsearch/index.html
5)  http://www.ececs.uc.edu/~franco/C321/html/RedBlack/redblack.html

作者:李创 ( http://www.cppblog.com/converse/ )
您可以自由的传播,修改这份代码,转载处请注明原作者

红黑树的几个性质:
1) 每个结点只有红和黑两种颜色
2) 根结点是黑色的
3) 每个叶子结点(空结点被认为是叶子结点)是黑色的
4) 如果一个结点是红色的,那么它的左右两个子结点的颜色是黑色的
5) 对于每个结点而言,从这个结点到叶子结点的任何路径上的黑色结点
    的数目相同
-------------------------------------------------------------*/

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

typedef int KEY;

enum NODECOLOR
{
        BLACK        = 0,
        RED                = 1
};

typedef struct RBTree
{
        struct                RBTree *parent;
        struct                RBTree *left, *right;
        KEY                        key;
        NODECOLOR   color;
}RBTree, *PRBTree;

PRBTree RB_InsertNode(PRBTree root, KEY key);
PRBTree        RB_InsertNode_Fixup(PRBTree root, PRBTree z);

PRBTree RB_DeleteNode(PRBTree root, KEY key);
PRBTree RB_DeleteNode_Fixup(PRBTree root, PRBTree z);

PRBTree        Find_Node(PRBTree root, KEY key);
void        Left_Rotate(PRBTree A, PRBTree& root);
void        Right_Rotate(PRBTree A, PRBTree& root);
void        Mid_Visit(PRBTree T);
void        Mid_DeleteTree(PRBTree T);
void        Print_Node(PRBTree node);

/*-----------------------------------------------------------
|   A              B
|  / /    ==>     / /
| a   B           A  y
|    / /         / /
|    b  y        a  b
-----------------------------------------------------------*/
void Left_Rotate(PRBTree A, PRBTree& root)
{        
        PRBTree B;
        B = A->right;

        if (NULL == B)
                return;

        A->right  = B->left;
        if (NULL != B->left)
                B->left->parent = A;
        B->parent = A->parent;
        // 这样三个判断连在一起避免了A->parent = NULL的情况 
        if (A == root)
        {
                root = B;
        }
        else if (A == A->parent->left)
        {
                A->parent->left = B;
        }
        else
        {
                A->parent->right = B;
        }
        B->left          = A;
        A->parent = B;
}

/*-----------------------------------------------------------
|    A              B
|   / /            / /
|  B   y   ==>    a   A
| / /                / /
|a   b              b   y
-----------------------------------------------------------*/
void Right_Rotate(PRBTree A, PRBTree& root)
{
        PRBTree B;
        B = A->left;

        if (NULL == B)
                return;

        A->left   = B->right;
        if (NULL != B->right)
                B->right->parent = A;
        B->parent = A->parent;
        // 这样三个判断连在一起避免了A->parent = NULL的情况 
        if (A == root)
        {
                root = B;
        }
        else if (A == A->parent->left)
        {
                A->parent->left = B;
        }
        else
        {
                A->parent->right = B;
        }
        A->parent = B;
        B->right  = A;
}

/*-----------------------------------------------------------
|        函数作用:查找key值对应的结点指针
|        输入参数:根节点root,待查找关键值key
|        返回参数:如果找到返回结点指针,否则返回NULL
-------------------------------------------------------------*/
PRBTree Find_Node(PRBTree root, KEY key)
{
        PRBTree x;

        // 找到key所在的node
        x = root;
        do
        {
                if (key == x->key)
                        break;
                if (key < x->key)
                {
                        if (NULL != x->left)
                                x = x->left;
                        else
                                break;
                }
                else
                {
                        if (NULL != x->right)
                                x = x->right;
                        else
                                break;
                }
        } while (NULL != x);

        return x;
}

/*-----------------------------------------------------------
|        函数作用:在树中插入key值
|        输入参数:根节点root,待插入结点的关键值key
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_InsertNode(PRBTree root, KEY key)
{
        PRBTree x, y;

        PRBTree z;
        if (NULL == (z = (PRBTree)malloc(sizeof(RBTree))))
        {
                printf("Memory alloc error/n");
                return NULL;
        }
        z->key = key;

        // 得到z的父节点
        x = root, y = NULL;
        while (NULL != x)
        {
                y = x;
                if (z->key < x->key)
                {
                        if (NULL != x->left)
                        {
                                x = x->left;
                        }
                        else
                        {
                                break;
                        }
                }
                else
                {
                        if (NULL != x->right)
                        {
                                x = x->right;
                        }
                        else
                        {
                                break;
                        }
                }
        }

        // 把z放到合适的位置
        z->parent = y;
        if (NULL == y)
        {
                root = z;
        }
        else
        {
                if (z->key < y->key)
                        y->left = z;
                else
                        y->right = z;
        }
        // 设置z的左右子树为空并且颜色是red,注意新插入的节点颜色都是red
        z->left = z->right = NULL;
        z->color = RED;

        // 对红黑树进行修正
        return RB_InsertNode_Fixup(root, z);
}

/*-----------------------------------------------------------
|        函数作用:对插入key值之后的树进行修正
|        输入参数:根节点root,插入的结点z
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_InsertNode_Fixup(PRBTree root, PRBTree z)
{
        PRBTree y;
        while (root != z && RED == z->parent->color)        // 当z不是根同时父节点的颜色是red
        {
                if (z->parent == z->parent->parent->left)        // 父节点是祖父节点的左子树
                {
                        y = z->parent->parent->right;                        // y为z的伯父节点
                        if (NULL != y && RED == y->color)                // 伯父节点存在且颜色是red
                        {
                                z->parent->color = BLACK;                        // 更改z的父节点颜色是B
                                y->color = BLACK;                                        // 更改z的伯父节点颜色是B
                                z->parent->parent->color = RED;                // 更改z的祖父节点颜色是B
                                z = z->parent->parent;                                // 更新z为它的祖父节点
                        }
                        else                                                                        // 无伯父节点或者伯父节点颜色是b
                        {
                                if (z == z->parent->right)                        // 如果新节点是父节点的右子树
                                {
                                        z = z->parent;
                                        Left_Rotate(z, root);
                                }
                                z->parent->color = BLACK;                        // 改变父节点颜色是B
                                z->parent->parent->color = RED;                // 改变祖父节点颜色是R
                                Right_Rotate(z->parent->parent, root);
                        }
                }
                else                                                                                // 父节点为祖父节点的右子树
                {
                        y = z->parent->parent->left;                        // y为z的伯父节点
                        if (NULL != y && RED == y->color)                // 如果y的颜色是red
                        {
                                z->parent->color = BLACK;                        // 更改父节点的颜色为B
                                y->color = BLACK;                                        // 更改伯父节点的颜色是B
                                z->parent->parent->color = RED;                // 更改祖父节点颜色是R
                                z = z->parent->parent;                                // 更改z指向祖父节点
                        }                
                        else                                                                        // y不存在或者颜色是B
                        {
                                if (z == z->parent->left)                        // 如果是父节点的左子树
                                {
                                        z = z->parent;
                                        Right_Rotate(z, root);
                                }
                                z->parent->color = BLACK;                        // 改变父节点的颜色是B
                                z->parent->parent->color = RED;                // 改变祖父节点的颜色是RED
                                Left_Rotate(z->parent->parent, root);
                        }
                }
        } // while(RED == z->parent->color)

        // 根节点的颜色始终都是B
        root->color = BLACK;

        return root;
}

/*-----------------------------------------------------------
|        函数作用:在树中删除key值
|        输入参数:根节点root,待插入结点的关键值key
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_DeleteNode(PRBTree root, KEY key)
{
        PRBTree x, y, z, x_parent;

        z = Find_Node(root, key);
        if (NULL == z)
                return root;

        // 当z有一个空子树的时候,y == z
        // 否则,y是大于z最小的结点
        if (NULL == z->left || NULL == z->right)
                y = z;
        else
        {
                y = z->right;
                while (NULL != y->left)
                        y = y->left;
        }

        // x是y的子树,可能为NULL
        if (NULL != y->left)
                x = y->left;
        else
                x = y->right;

        // 设定x的位置取代y
        if (NULL != x)
                x->parent = y->parent;
        if (NULL == y->parent)
                root = x;
        else if (y == y->parent->left)
                y->parent->left = x;
        else
                y->parent->right = x;

        // 把y的key拷贝到z中,这样y就是待删除的结点了
        if (y != z)
        {
                z->key = y->key;
        }

        // 如果y的颜色值是B,那么要对树进行修正
        if (BLACK == y->color && NULL != x)
                RB_DeleteNode_Fixup(root, x);

        free(y);

        return root;
}

/*-----------------------------------------------------------
|        函数作用:对删除key值之后的树进行修正
|        输入参数:根节点root,删除的结点的子结点x
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_DeleteNode_Fixup(PRBTree root, PRBTree x)
{
        PRBTree w;

        while (x != root && BLACK == x->color)
        {
                if (x == x->parent->left)                                                                // 如果x是左子树
                {
                        w = x->parent->right;                                                                // w是x的兄弟结点

                        if (NULL == w)
                                continue;

                        if (RED == w->color)                                                                // 如果w的颜色是红色                                                
                        {
                                w->color = BLACK;
                                x->parent->color = RED;
                                Left_Rotate(x->parent, root);
                                w = x->parent->right;
                        }
                        if (NULL != w->left         && BLACK == w->left->color &&
                                NULL != w->right && BLACK == w->right->color)
                        {
                                w->color = RED;
                                x = x->parent;
                        }
                        else
                        {
                                if (NULL != w->right && BLACK == w->right->color)
                                {
                                        w->left->color = BLACK;
                                        w->color = RED;
                                        Right_Rotate(w, root);
                                        w = x->parent->right;
                                }

                                w->color = x->parent->color;
                                x->parent->color = BLACK;
                                w->right->color  = BLACK;
                                Left_Rotate(x->parent, root);
                                x = root;
                        }
                }
                else
                {
                        w = x->parent->left;
                        if (NULL == w)
                                continue;
                        if (RED == w->color)
                        {
                                w->color = BLACK;
                                x->parent->color = RED;
                                Left_Rotate(x->parent, root);
                                w = x->parent->left;
                        }
                        if (NULL != w->left         && BLACK == w->left->color &&
                                NULL != w->right && BLACK == w->right->color)
                        {
                                w->color = RED;
                                x = x->parent;
                        }
                        else
                        {
                                if (NULL != w->left && BLACK == w->left->color)
                                {
                                        w->right->color = BLACK;
                                        w->color = RED;
                                        Left_Rotate(w, root);
                                        w = x->parent->left;
                                }

                                w->color = x->parent->color;
                                x->parent->color = BLACK;
                                w->left->color  = BLACK;
                                Right_Rotate(x->parent, root);
                                x = root;
                        }
                }
        }

        x->color = BLACK;

        return root;
}

void Print_Node(PRBTree node)
{
        char* color[] = {"BLACK", "RED"};
        printf("Key = %d,/tcolor = %s", node->key, color[node->color]);
        if (NULL != node->parent)
                printf(",/tparent = %d", node->parent->key);
        if (NULL != node->left)
                printf(",/tleft = %d", node->left->key);
        if (NULL != node->right)
                printf(",/tright = %d", node->right->key);
        printf("/n");
}

// 中序遍历树
void Mid_Visit(PRBTree T)
{
        if (NULL != T)
        {
                if (NULL != T->left)
                        Mid_Visit(T->left);
                Print_Node(T);
                if (NULL != T->right)
                        Mid_Visit(T->right);
        }
}

// 中序删除树的各个节点
void Mid_DeleteTree(PRBTree T)
{
        if (NULL != T)
        {
                if (NULL != T->left)
                        Mid_DeleteTree(T->left);
                PRBTree temp = T->right;
                free(T);
                T = NULL;
                if (NULL != temp)
                        Mid_DeleteTree(temp);
        }
}

void Create_New_Array(int array[], int length)
{
        for (int i = 0; i < length; i++)
        {
                array[i] = rand() % 256;
        }
}

int main(int argc, char *argv[])
{
        //int array[10] = {80, 116, 81, 205, 82, 68, 151, 20, 109, 100};
        int array[10];
        srand(time(NULL));
        Create_New_Array(array, 10);
        PRBTree root = NULL;
        int i;
        for (i = 0; i < 10; i++)
        {
                root = RB_InsertNode(root, array[i]);
        }

        Mid_Visit(root);

        // 随机删除一个结点
        int index = rand() % 10;
        printf("delete node %d/n", array[index]);
        root = RB_DeleteNode(root, array[index]);
        Mid_Visit(root);

        // 删除整颗树
        Mid_DeleteTree(root);

        return 0;
}
**
* Introduction to Algorithms, Second Edition 
* 13 Red-Black Trees

* 红黑树的条件:
* 1.每个节点标记为“红”或“黑”。
* 2.根标记为“黑”。
* 3.所有叶节点(nil)标记为“黑”。
* 4.如果一个节点为“红”,则它的两个节点都为“黑”。
* 5.对每个的节点,从该节点至后继叶节点包含相同数量的“黑”节点。
* @author 土豆爸爸

*/
import java.util.ArrayList;
import java.util.List;

public class RedBlackTree {
    /**
     * 数据节点
     */
    public static class Node {
        int key;
        Node parent; //父节点
        Node left; //左子节点
        Node right; //右子节点
        Color color; //节点颜色
        public Node(int key) {
            this.key = key;
        }
        
        public String toString() {
            return String.valueOf(key);
        }
    }
    
    /**
     * 颜色
     */
    private enum Color { RED, BLACK};
    
    Node root; //根节点
    
    Node nil; //空节点
    
    
    /**
     * 构造函数
     */
    public RedBlackTree() {
        nil = new Node(-1);
        nil.color = Color.BLACK;
        root = nil;       
    }
    
    /**
     * 左旋转。
     * @param x 支点
     */
    private void leftRotate(Node x) {
        Node y = x.right; // y是x的右子节点
        x.right = y.left; // y的左子树转换成x的右子树
        if (y.left != nil)
            y.left.parent = x;
        y.parent = x.parent; // 用y替换x的位置
        if (x.parent == nil) {
            root = y;
        } else if (x == x.parent.left) {
            x.parent.left = y;
        } else {
            x.parent.right = y;
        }

        y.left = x; // 将x设置为y的左子节点
        x.parent = y;
    }
    
    /**
     * 右旋转。
     * @param x 支点
     */
    private void rightRotate(Node y) {
        Node x = y.left; // y是x的右子节点
        y.left = x.right; // y的左子树转换成x的右子树
        if (x.right != nil)
            x.right.parent = y;
        x.parent = y.parent; // 用y替换x的位置
        if (y.parent == nil) {
            root = x;
        } else if (y == y.parent.left) {
            y.parent.left = x;
        } else {
            y.parent.right = x;
        }

        x.right = y; // 将x设置为y的左子节点
        y.parent = x;
    }
  
    /**
     * 采用递归法查找键值为k的节点。
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    public Node search(int k) {
        return search(root, k);
    }
    
    /**
     * 采用递归法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    private Node search(Node x, int k) {
        if(x == nil || k == x.key) {
            return x;
        } else if(k < x.key) {
            return search(x.left, k);
        } else {
            return search(x.right, k);
        }
    }
    
    /**
     * 采用迭代法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    public Node iterativeSearch(int k) {
        return iterativeSearch(root, k);
    }
    
    /**
     * 采用迭代法查找键值为k的节点。
     * @param x 当前节点
     * @param k 节点的键值
     * @return 返回键值为k的节点
     */
    private Node iterativeSearch(Node x, int k) {
        while(x != nil && k != x.key) {
            if(k < x.key) {
                x = x.left;
            } else {
                x = x.right;
            }
        }
        return x;
    }
    
    /**
     * 返回树的最小键值的节点。
     * @return 最小键值的节点
     */
    public Node minimum() {
        return minimum(root);
    }
    
    /**
     * 返回树的最小键值的节点。
     * @param x 当前节点
     * @return 最小键值的节点
     */
    private Node minimum(Node x) {
        while(x.left != nil) {
            x = x.left;
        }
        return x;
    }
    
    /**
     * 返回树的最大键值的节点。
     * @return 最大键值的节点
     */
    public Node maximum() {
        return maximum(root);
    }
    
    /**
     * 返回树的最大键值的节点。
     * @param x 当前节点
     * @return 最大键值的节点
     */
    private Node maximum(Node x) {
        while(x.right != nil) {
            x = x.right;
        }
        return x;
    }
    
    /**
     * 返回指定节点x的后继节点。
     * @param x 当前节点
     * @return x的后继节点;如果x具有最大键值,返回null
     */
    public Node successor(Node x) {
        if(x.right != nil) {
            return minimum(x.right);
        }
        Node y = x.parent;
        while(y != nil && x == y.right) {
            x = y;
            y = y.parent;
        }
        return y;
    }
    
    /**
     * 返回指定节点x的前驱节点。
     * @param x 当前节点
     * @return x的前驱节点;如果x具有最小键值,返回null
     */
    public Node predecessor(Node x) {
        if(x.left != nil) {
            return maximum(x.left);
        }
        Node y = x.parent;
        while(y != nil && x == y.left) {
            x = y;
            y = y.parent;
        }
        return y;
    }
    
    /**
     * 插入节点。
     * @param z 待插入节点
     */
    public void insert(Node z) {
        Node y = nil; //当前节点的父节点
        Node x = root; //当前节点
        while(x != nil) { //迭代查寻z应该所在的位置
            y = x;
            if(z.key < x.key) {
                x = x.left;
            } else {
                x = x.right;
            }
        }
        z.parent = y;
        if(y == nil) { 
            root = z; //如果没有父节点,则插入的节点是根节点。
        } else if(z.key < y.key) {
            y.left = z;
        } else {
            y.right = z;
        }
        z.left = nil;
        z.right = nil;
        z.color = Color.RED;
        insertFixup(z);
    }
    
    /**
     * 按红黑树规则进行调整。
     * @param z 待插入节点
     */
    public void insertFixup(Node z) {
        while(z.parent.color == Color.RED) { //违反条件4,并且保证z有爷爷
            if(z.parent == z.parent.parent.left) { //z的父节点是左子节点
                Node y = z.parent.parent.right;
                if(y.color == Color.RED) { //如果z的叔叔是红
                    z.parent.color = Color.BLACK; //将z的父亲和叔叔设为黑
                    y.color = Color.BLACK;
                    z.parent.parent.color = Color.RED; //z的爷爷设为红
                    z = z.parent.parent; //迭代
                } else { //如果z的叔叔是黑
                    if (z == z.parent.right) { //如果z是右子节点,左旋
                        z = z.parent;
                        leftRotate(z);
                    }
                    z.parent.color = Color.BLACK; //z的父亲为黑(叔叔为黑)
                    z.parent.parent.color = Color.RED; //z的爷爷为红
                    rightRotate(z.parent.parent); // 右旋
                }
            } else { //z的父节点是右子节点,反向对称
                Node y = z.parent.parent.left;
                if(y.color == Color.RED) {
                    z.parent.color = Color.BLACK;
                    y.color = Color.BLACK;
                    z.parent.parent.color = Color.RED;
                    z = z.parent.parent;
                } else {
                    if (z == z.parent.left) {
                        z = z.parent;
                        rightRotate(z);
                    }
                    z.parent.color = Color.BLACK;
                    z.parent.parent.color = Color.RED;
                    leftRotate(z.parent.parent);
                }
            }
        }
        root.color = Color.BLACK; //满足条件2
    }
    
    /**
     * 删除节点。
     * @param z 待删除节点
     */
    public Node delete(Node z) {
        Node y = null;
        Node x = null;
        if (z.left == nil || z.right == nil) {
            y = z;
        } else {
            y = successor(z);
        }

        if (y.left != nil) {
            x = y.left;
        } else {
            x = y.right;
        }
        
        x.parent = y.parent;
        
        if (y.parent == nil) {
            root = x;
        } else if (y == y.parent.left) {
            y.parent.left = x;
        } else {
            y.parent.right = x;
        }

        if (y != z) { //如果z包含两个子节点,用y替换z的位置
            z.key = y.key;

        }
        
        if(y.color == Color.BLACK) {
            deleteFixup(x);
        }
        return y;
    }
    
    /**
     * 按红黑树规则进行调整。
     * @param z 待删除节点
     */
    private void deleteFixup(Node x) {
        while(x != root && x.color == Color.BLACK) {
            if(x == x.parent.left) {
                Node w = x.parent.right;
                if(w.color == Color.RED) {
                    w.color = Color.BLACK;
                    x.parent.color = Color.RED;
                    leftRotate(x.parent);
                    w = x.parent.right;
                } 
                if(w.left.color == Color.BLACK && w.right.color == Color.BLACK) {
                    w.color = Color.RED;
                    x = x.parent;
                    
                } else {
                    if(w.right.color == Color.BLACK) {
                        w.left.color = Color.BLACK;
                        w.color = Color.RED;
                        rightRotate(w);
                        w = x.parent.right;
                    }
                    
                    w.color = x.parent.color;
                    x.parent.color = Color.BLACK;
                    w.right.color = Color.BLACK;
                    leftRotate(x.parent);
                    x = root;
                }
            } else {
                Node w = x.parent.left;
                if(w.color == Color.RED) {
                    w.color = Color.BLACK;
                    x.parent.color = Color.RED;
                    rightRotate(x.parent);
                    w = x.parent.left;
                }
                if(w.right.color == Color.BLACK && w.left.color == Color.BLACK) {
                    w.color = Color.RED;
                    x = x.parent;
                } else {
                    if(w.left.color == Color.BLACK) {
                        w.right.color = Color.BLACK;
                        w.color = Color.RED;
                        leftRotate(w);
                        w = x.parent.left;
                        //preorderWalk();
                    }
                    w.color = x.parent.color;
                    x.parent.color = Color.BLACK;
                    w.left.color = Color.BLACK;
                    rightRotate(x.parent);
                    x = root;
                    
                }
            }
        }
        x.color = Color.BLACK;
    }
    
    /**
     * 中序遍历。即从小到大排序。
     * @return 返回已排序的节点列表
     */
    public List<Node> inorderWalk() {
        List<Node> list = new ArrayList<Node>();
        inorderWalk(root, list);
        return list;
    }
    
    /**
     * 中序遍历。
     * @param x 当前节点
     * @param list 遍历结果存储在list中
     */
    private void inorderWalk(Node x, List<Node> list) {
        if(x != nil) {
            inorderWalk(x.left, list);
            list.add(x);
            inorderWalk(x.right, list);
        }
    }
    
    /**
     * 前序遍历打印。即从小到大排序。
     * @return 返回已排序的节点列表
     */
    public void preorderWalk() {
        preorderWalk(root);
    }
    
    /**
     * 中序遍历打印。
     * @param x 当前节点
     * @param list 遍历结果存储在list中
     */
    private void preorderWalk(Node x) {
        if(x != nil) {
            System.out.print("(");
            System.out.print(x);
            preorderWalk(x.left);
            preorderWalk(x.right);
            System.out.print(")");
        } else {
            System.out.print("N");
        }
    }
}

import java.util.List;

import junit.framework.TestCase;

public class RedBlackTreeTest extends TestCase {
    public void testLinkedList() {
        RedBlackTree tree = new RedBlackTree();
        // 插入N个随机节点
        int count = 100;
        for (int i = 0; i < count;) {
            int key = (int) (Math.random() * 100);
            if (tree.search(key) == tree.nil) {
                tree.insert(new RedBlackTree.Node(key));
                i++;
            }
        }

        //测试最大值,最小值
        List<RedBlackTree.Node> list = tree.inorderWalk();
        verifyOrdered(list);
        assertEquals(count, list.size());
        assertEquals(list.get(0), tree.minimum());
        assertEquals(list.get(list.size() - 1), tree.maximum());

        //测试后继
        RedBlackTree.Node min = tree.minimum(), succ = null;
        while((succ=tree.successor(min)) != tree.nil) {
            assertTrue(succ.key > min.key);
            min = succ;
        }
        
        //测试前驱
        RedBlackTree.Node max = tree.maximum(), pre = null;
        while((pre=tree.predecessor(max)) != tree.nil) {
            assertTrue(succ.key < max.key);
            max = pre;
        }
        
        //测试删除
        int[] keys = new int[list.size()];
        for(int i = 0; i < keys.length; i++) {
            keys[i] = list.get(i).key;
        }
        
        PermuteBySorting.permute(keys);
        for (int i = 0; i < count; i++) {            
            RedBlackTree.Node node = tree.search(keys[i]);    
            assertNotNull(node);
            tree.delete(node);
            assertEquals(tree.nil, tree.search(keys[i]));
            verifyOrdered(tree.inorderWalk());
        }
    }

    private boolean verifyOrdered(List<RedBlackTree.Node> list) {
        for (int i = 1; i < list.size(); i++) {
            if (list.get(i - 1).key > list.get(i).key) {
                return false;
            }
        }
        return true;
    }
}


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
/*-----------------------------------------------------------
RB-Tree的插入和删除操作的实现算法
参考资料:
1) <<Introduction to algorithm>>
2) <<STL源码剖析>>
3) sgi-stl中stl_tree.h中的实现算法
4) 
http://epaperpress.com/sortsearch/index.html
5)  http://www.ececs.uc.edu/~franco/C321/html/RedBlack/redblack.html

作者:李创 ( http://www.cppblog.com/converse/ )
您可以自由的传播,修改这份代码,转载处请注明原作者

红黑树的几个性质:
1) 每个结点只有红和黑两种颜色
2) 根结点是黑色的
3) 每个叶子结点(空结点被认为是叶子结点)是黑色的
4) 如果一个结点是红色的,那么它的左右两个子结点的颜色是黑色的
5) 对于每个结点而言,从这个结点到叶子结点的任何路径上的黑色结点
    的数目相同
-------------------------------------------------------------*/

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

typedef int KEY;

enum NODECOLOR
{
        BLACK        = 0,
        RED                = 1
};

typedef struct RBTree
{
        struct                RBTree *parent;
        struct                RBTree *left, *right;
        KEY                        key;
        NODECOLOR   color;
}RBTree, *PRBTree;

PRBTree RB_InsertNode(PRBTree root, KEY key);
PRBTree        RB_InsertNode_Fixup(PRBTree root, PRBTree z);

PRBTree RB_DeleteNode(PRBTree root, KEY key);
PRBTree RB_DeleteNode_Fixup(PRBTree root, PRBTree z);

PRBTree        Find_Node(PRBTree root, KEY key);
void        Left_Rotate(PRBTree A, PRBTree& root);
void        Right_Rotate(PRBTree A, PRBTree& root);
void        Mid_Visit(PRBTree T);
void        Mid_DeleteTree(PRBTree T);
void        Print_Node(PRBTree node);

/*-----------------------------------------------------------
|   A              B
|  / /    ==>     / /
| a   B           A  y
|    / /         / /
|    b  y        a  b
-----------------------------------------------------------*/
void Left_Rotate(PRBTree A, PRBTree& root)
{        
        PRBTree B;
        B = A->right;

        if (NULL == B)
                return;

        A->right  = B->left;
        if (NULL != B->left)
                B->left->parent = A;
        B->parent = A->parent;
        // 这样三个判断连在一起避免了A->parent = NULL的情况 
        if (A == root)
        {
                root = B;
        }
        else if (A == A->parent->left)
        {
                A->parent->left = B;
        }
        else
        {
                A->parent->right = B;
        }
        B->left          = A;
        A->parent = B;
}

/*-----------------------------------------------------------
|    A              B
|   / /            / /
|  B   y   ==>    a   A
| / /                / /
|a   b              b   y
-----------------------------------------------------------*/
void Right_Rotate(PRBTree A, PRBTree& root)
{
        PRBTree B;
        B = A->left;

        if (NULL == B)
                return;

        A->left   = B->right;
        if (NULL != B->right)
                B->right->parent = A;
        B->parent = A->parent;
        // 这样三个判断连在一起避免了A->parent = NULL的情况 
        if (A == root)
        {
                root = B;
        }
        else if (A == A->parent->left)
        {
                A->parent->left = B;
        }
        else
        {
                A->parent->right = B;
        }
        A->parent = B;
        B->right  = A;
}

/*-----------------------------------------------------------
|        函数作用:查找key值对应的结点指针
|        输入参数:根节点root,待查找关键值key
|        返回参数:如果找到返回结点指针,否则返回NULL
-------------------------------------------------------------*/
PRBTree Find_Node(PRBTree root, KEY key)
{
        PRBTree x;

        // 找到key所在的node
        x = root;
        do
        {
                if (key == x->key)
                        break;
                if (key < x->key)
                {
                        if (NULL != x->left)
                                x = x->left;
                        else
                                break;
                }
                else
                {
                        if (NULL != x->right)
                                x = x->right;
                        else
                                break;
                }
        } while (NULL != x);

        return x;
}

/*-----------------------------------------------------------
|        函数作用:在树中插入key值
|        输入参数:根节点root,待插入结点的关键值key
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_InsertNode(PRBTree root, KEY key)
{
        PRBTree x, y;

        PRBTree z;
        if (NULL == (z = (PRBTree)malloc(sizeof(RBTree))))
        {
                printf("Memory alloc error/n");
                return NULL;
        }
        z->key = key;

        // 得到z的父节点
        x = root, y = NULL;
        while (NULL != x)
        {
                y = x;
                if (z->key < x->key)
                {
                        if (NULL != x->left)
                        {
                                x = x->left;
                        }
                        else
                        {
                                break;
                        }
                }
                else
                {
                        if (NULL != x->right)
                        {
                                x = x->right;
                        }
                        else
                        {
                                break;
                        }
                }
        }

        // 把z放到合适的位置
        z->parent = y;
        if (NULL == y)
        {
                root = z;
        }
        else
        {
                if (z->key < y->key)
                        y->left = z;
                else
                        y->right = z;
        }
        // 设置z的左右子树为空并且颜色是red,注意新插入的节点颜色都是red
        z->left = z->right = NULL;
        z->color = RED;

        // 对红黑树进行修正
        return RB_InsertNode_Fixup(root, z);
}

/*-----------------------------------------------------------
|        函数作用:对插入key值之后的树进行修正
|        输入参数:根节点root,插入的结点z
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_InsertNode_Fixup(PRBTree root, PRBTree z)
{
        PRBTree y;
        while (root != z && RED == z->parent->color)        // 当z不是根同时父节点的颜色是red
        {
                if (z->parent == z->parent->parent->left)        // 父节点是祖父节点的左子树
                {
                        y = z->parent->parent->right;                        // y为z的伯父节点
                        if (NULL != y && RED == y->color)                // 伯父节点存在且颜色是red
                        {
                                z->parent->color = BLACK;                        // 更改z的父节点颜色是B
                                y->color = BLACK;                                        // 更改z的伯父节点颜色是B
                                z->parent->parent->color = RED;                // 更改z的祖父节点颜色是B
                                z = z->parent->parent;                                // 更新z为它的祖父节点
                        }
                        else                                                                        // 无伯父节点或者伯父节点颜色是b
                        {
                                if (z == z->parent->right)                        // 如果新节点是父节点的右子树
                                {
                                        z = z->parent;
                                        Left_Rotate(z, root);
                                }
                                z->parent->color = BLACK;                        // 改变父节点颜色是B
                                z->parent->parent->color = RED;                // 改变祖父节点颜色是R
                                Right_Rotate(z->parent->parent, root);
                        }
                }
                else                                                                                // 父节点为祖父节点的右子树
                {
                        y = z->parent->parent->left;                        // y为z的伯父节点
                        if (NULL != y && RED == y->color)                // 如果y的颜色是red
                        {
                                z->parent->color = BLACK;                        // 更改父节点的颜色为B
                                y->color = BLACK;                                        // 更改伯父节点的颜色是B
                                z->parent->parent->color = RED;                // 更改祖父节点颜色是R
                                z = z->parent->parent;                                // 更改z指向祖父节点
                        }                
                        else                                                                        // y不存在或者颜色是B
                        {
                                if (z == z->parent->left)                        // 如果是父节点的左子树
                                {
                                        z = z->parent;
                                        Right_Rotate(z, root);
                                }
                                z->parent->color = BLACK;                        // 改变父节点的颜色是B
                                z->parent->parent->color = RED;                // 改变祖父节点的颜色是RED
                                Left_Rotate(z->parent->parent, root);
                        }
                }
        } // while(RED == z->parent->color)

        // 根节点的颜色始终都是B
        root->color = BLACK;

        return root;
}

/*-----------------------------------------------------------
|        函数作用:在树中删除key值
|        输入参数:根节点root,待插入结点的关键值key
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_DeleteNode(PRBTree root, KEY key)
{
        PRBTree x, y, z, x_parent;

        z = Find_Node(root, key);
        if (NULL == z)
                return root;

        // 当z有一个空子树的时候,y == z
        // 否则,y是大于z最小的结点
        if (NULL == z->left || NULL == z->right)
                y = z;
        else
        {
                y = z->right;
                while (NULL != y->left)
                        y = y->left;
        }

        // x是y的子树,可能为NULL
        if (NULL != y->left)
                x = y->left;
        else
                x = y->right;

        // 设定x的位置取代y
        if (NULL != x)
                x->parent = y->parent;
        if (NULL == y->parent)
                root = x;
        else if (y == y->parent->left)
                y->parent->left = x;
        else
                y->parent->right = x;

        // 把y的key拷贝到z中,这样y就是待删除的结点了
        if (y != z)
        {
                z->key = y->key;
        }

        // 如果y的颜色值是B,那么要对树进行修正
        if (BLACK == y->color && NULL != x)
                RB_DeleteNode_Fixup(root, x);

        free(y);

        return root;
}

/*-----------------------------------------------------------
|        函数作用:对删除key值之后的树进行修正
|        输入参数:根节点root,删除的结点的子结点x
|        返回参数:根节点root
-------------------------------------------------------------*/
PRBTree RB_DeleteNode_Fixup(PRBTree root, PRBTree x)
{
        PRBTree w;

        while (x != root && BLACK == x->color)
        {
                if (x == x->parent->left)                                                                // 如果x是左子树
                {
                        w = x->parent->right;                                                                // w是x的兄弟结点

                        if (NULL == w)
                                continue;

                        if (RED == w->color)                                                                // 如果w的颜色是红色                                                
                        {
                                w->color = BLACK;
                                x->parent->color = RED;
                                Left_Rotate(x->parent, root);
                                w = x->parent->right;
                        }
                        if (NULL != w->left         && BLACK == w->left->color &&
                                NULL != w->right && BLACK == w->right->color)
                        {
                                w->color = RED;
                                x = x->parent;
                        }
                        else
                        {
                                if (NULL != w->right && BLACK == w->right->color)
                                {
                                        w->left->color = BLACK;
                                        w->color = RED;
                                        Right_Rotate(w, root);
                                        w = x->parent->right;
                                }

                                w->color = x->parent->color;
                                x->parent->color = BLACK;
                                w->right->color  = BLACK;
                                Left_Rotate(x->parent, root);
                                x = root;
                        }
                }
                else
                {
                        w = x->parent->left;
                        if (NULL == w)
                                continue;
                        if (RED == w->color)
                        {
                                w->color = BLACK;
                                x->parent->color = RED;
                                Left_Rotate(x->parent, root);
                                w = x->parent->left;
                        }
                        if (NULL != w->left         && BLACK == w->left->color &&
                                NULL != w->right && BLACK == w->right->color)
                        {
                                w->color = RED;
                                x = x->parent;
                        }
                        else
                        {
                                if (NULL != w->left && BLACK == w->left->color)
                                {
                                        w->right->color = BLACK;
                                        w->color = RED;
                                        Left_Rotate(w, root);
                                        w = x->parent->left;
                                }

                                w->color = x->parent->color;
                                x->parent->color = BLACK;
                                w->left->color  = BLACK;
                                Right_Rotate(x->parent, root);
                                x = root;
                        }
                }
        }

        x->color = BLACK;

        return root;
}

void Print_Node(PRBTree node)
{
        char* color[] = {"BLACK", "RED"};
        printf("Key = %d,/tcolor = %s", node->key, color[node->color]);
        if (NULL != node->parent)
                printf(",/tparent = %d", node->parent->key);
        if (NULL != node->left)
                printf(",/tleft = %d", node->left->key);
        if (NULL != node->right)
                printf(",/tright = %d", node->right->key);
        printf("/n");
}

// 中序遍历树
void Mid_Visit(PRBTree T)
{
        if (NULL != T)
        {
                if (NULL != T->left)
                        Mid_Visit(T->left);
                Print_Node(T);
                if (NULL != T->right)
                        Mid_Visit(T->right);
        }
}

// 中序删除树的各个节点
void Mid_DeleteTree(PRBTree T)
{
        if (NULL != T)
        {
                if (NULL != T->left)
                        Mid_DeleteTree(T->left);
                PRBTree temp = T->right;
                free(T);
                T = NULL;
                if (NULL != temp)
                        Mid_DeleteTree(temp);
        }
}

void Create_New_Array(int array[], int length)
{
        for (int i = 0; i < length; i++)
        {
                array[i] = rand() % 256;
        }
}

int main(int argc, char *argv[])
{
        //int array[10] = {80, 116, 81, 205, 82, 68, 151, 20, 109, 100};
        int array[10];
        srand(time(NULL));
        Create_New_Array(array, 10);
        PRBTree root = NULL;
        int i;
        for (i = 0; i < 10; i++)
        {
                root = RB_InsertNode(root, array[i]);
        }

        Mid_Visit(root);

        // 随机删除一个结点
        int index = rand() % 10;
        printf("delete node %d/n", array[index]);
        root = RB_DeleteNode(root, array[index]);
        Mid_Visit(root);

        // 删除整颗树
        Mid_DeleteTree(root);

        return 0;
}
 
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