斯坦福大学开放课程——编程方法 作业4 Part I

把第四次作业的第一部分的功能实现了,先暂存在这里。

Part I—Playing a console-based game

To solve the problem, your program must be able to:

  • Choose a random word to use as the secret word. That word is chosen from a word list, as described in the following paragraph.
  • Keep track of the user’s partially guessed word, which begins as a series of dashes and then updated as correct letters are guessed.
  • Implement the basic control structure and manage the details (ask the user to guess a letter, keep track of the number of guesses remaining, print out the various messages, detect the end of the game, and so forth)

只修改了Hangman.java文件,另外两个文件未作修改,所以只贴上Hangman.java文件中的源代码

 

Hangman.java文件

 

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