通过TCP传输对象信息

Server端主要代码:
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Recognize.RecognizeCard;
using Recognize.Util;

namespace Recognize.Net
{
    class CardsCenter
    {
        private readonly Socket _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        private readonly Dictionary<Socket, List<Card>> _cards = new Dictionary<Socket, List<Card>>();

        public bool Start(ushort port, ushort maxClients = 3)
        {
            try
            {
                _listener.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), port));
                _listener.Listen(maxClients);

                PostAsyncAccept();
            }
            catch (Exception)
            {
                return false;
            }

            return true;
        }

        public List<Card> GetAllCards()
        {
            var cards = new List<Card>();
            foreach (var cardInfo in _cards)
            {
                cards.AddRange(cardInfo.Value);
            }

            return cards;
        }

        protected void PostAsyncAccept()
        {
            var acceptSae = new SocketAsyncEventArgs();
            acceptSae.Completed += AcceptCompelete;
            _listener.AcceptAsync(acceptSae);
        }

        protected void AcceptCompelete(object sender, SocketAsyncEventArgs e)
        {
            if (e.SocketError != SocketError.Success)
            {
                return;
            }

            PostAsyncReceive(e.AcceptSocket);
            PostAsyncAccept();
        }

        protected void PostAsyncReceive(Socket sReceive)
        {
            var recieveSae = new SocketAsyncEventArgs();
            var buffer = new byte[2048];
            recieveSae.SetBuffer(buffer, 0, buffer.Length);
            recieveSae.Completed += RecieveComplete;
            sReceive.ReceiveAsync(recieveSae);
        }

        protected void RecieveComplete(object sender, SocketAsyncEventArgs e)
        {
            var sReceive = sender as Socket ?? _listener;
            var data = e.Buffer;
            var card = UtilCard.DeserializeCard(data);

            if (_cards.ContainsKey(sReceive))
            {
                _cards[sReceive].Add(card);
            }
            else
            {
                _cards.Add(sReceive, new List<Card> {card});
            }

            PostAsyncReceive(sReceive);
        }
    }
}

Client主要代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Recognize.RecognizeCard;
using Recognize.Util;

namespace Recognize.Net
{
    class Client
    {
        private readonly Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

        public bool Connect(string serverIP, ushort serverPort)
        {
            try
            {
                _socket.Connect(IPAddress.Parse(serverIP), serverPort);
            }
            catch (Exception)
            {
                return false;
            }

            return true;
        }

        public bool Disconnect()
        {
            try
            {
                _socket.Close();
            }
            catch (Exception)
            {
                return false;
            }
            return true;
        }

        public bool SendCard(List<Card> cards)
        {
            try
            {
                cards.ForEach(card =>
                    {
                        _socket.Send(UtilCard.SerializeCard(card));
                        Thread.Sleep(10);
                    });
            }
            catch (Exception)
            {
                return false;
            }

            return true;
        }
    }
}

序列化主要代码:

using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using Recognize.RecognizeCard;

namespace Recognize.Util
{
    class UtilCard
    {
        public static byte[] SerializeCard(Card card)
        {
            var bf = new BinaryFormatter();
            var ms = new MemoryStream();
            bf.Serialize(ms, card);

            return ms.ToArray();
        }

        public static Card DeserializeCard(byte[] cardData)
        {
            var bf = new BinaryFormatter();
            var ms = new MemoryStream();
            ms.Write(cardData, 0, cardData.Length);
            ms.Flush();
            ms.Seek(0, SeekOrigin.Begin);

            try
            {
                return bf.Deserialize(ms) as Card;
            }
            catch (Exception)
            {
                return null;
            }
        }
    }
}




  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值