最新cocos2d-x 3.0博客教学 小游戏[史上最坑爹的游戏] 003第二关:点击绿色按钮100下

昨天做了[关闭卡死的电脑]这个关卡今天要做的是点击绿色按钮100下,这游戏真的坑爹,看你能不能玩过关,哈哈哈。


这关做起来比较简单游戏逻辑也比较简单,直接上第二关的源代码,注意最后面又当天的源码下载

对了一起来看看今天的游戏效果





HistoryGame02.h  和 HistoryGame02.cpp

HistoryGame02.h

#ifndef __HistoryGame02_SCENE_H__
#define __HistoryGame02_SCENE_H__

#include "cocos2d.h"
#include <sstream>

USING_NS_CC;

class HistoryGame02 : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();
    virtual bool init();
    
    //判断精灵是否点击
    bool isInSprite(Touch *theTouch,Sprite *sp);
    
    //点击
    bool onTouchBegan(Touch *pTouch, Event  *pEvent);
    
    //游戏结束
    void gameover(float over);
    //游戏胜利
    void gamewin(float win);
    
    void menuCloseCallback(Object* pSender);
    
    //绿色按你点击
    void greeCallback(Object* pSender);
    //红色按钮点击
    void redCallback(Object* pSender);
    CREATE_FUNC(HistoryGame02);
};

#endif // __HistoryGame02_SCENE_H__

HistoryGame02.cpp

#include "HistoryGame02.h"
#include "SWSpritePlayForTexturePacker.h"
#include "ScrollViewScene.h"
#include "CCEventDispatcher.h"
#include "CCEventListenerTouch.h"

USING_NS_CC;

static bool isClickGo;

//定义一个点击的次数
int clickCount = 100;

Scene* HistoryGame02::createScene()
{
    isClickGo = true;
    auto scene = Scene::create();
    auto layer = HistoryGame02::create();
    scene->addChild(layer);
    return scene;
}

bool HistoryGame02::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    //cocos2d-x3.0中的点击事件
    auto dispatcher = Director::getInstance()->getEventDispatcher();
    auto touchListener = EventListenerTouchOneByOne::create();
    touchListener->onTouchBegan = CC_CALLBACK_2(HistoryGame02::onTouchBegan, this);
    dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
    
    
    //加入背景
    Size size = CCDirector::getInstance()->getWinSize();
    SpriteFrameCache *cache = SpriteFrameCache::getInstance();
    cache->addSpriteFramesWithFile("click_on_the_100_times.plist");
    
    Sprite* sprite =Sprite::createWithSpriteFrameName("background.png");
    sprite->setPosition(Point(size.width*0.5,size.height*0.5));
    addChild(sprite);
    
    //次数
    String *ns = String::createWithFormat("%d",clickCount);
    LabelTTF *scorettf = LabelTTF::create(ns->getCString(), "MarkerFelt-Thin", 80);
    scorettf->setPosition(Point(size.width*0.5+110, size.height*0.5+120));
    scorettf->setTag(107);
    addChild(scorettf);
    
    
    //两个按钮
    MenuItemImage *greeItem = MenuItemImage::create();
    greeItem->setNormalSpriteFrame(cache->spriteFrameByName("button_01.png"));
    greeItem->setSelectedSpriteFrame(cache->spriteFrameByName("button_02.png"));
    greeItem->initWithTarget(this, menu_selector(HistoryGame02::greeCallback));
    greeItem->setPosition(Point(size.width*0.5-150, size.height*0.5-50));
    greeItem->setTag(108);
    
    MenuItemImage *redItem = MenuItemImage::create();
    redItem->setNormalSpriteFrame(cache->spriteFrameByName("button_03.png"));
    redItem->setSelectedSpriteFrame(cache->spriteFrameByName("button_04.png"));
    redItem->initWithTarget(this, menu_selector(HistoryGame02::redCallback));
    redItem->setPosition(Point(size.width*0.5+150, size.height*0.5-50));
    redItem->setTag(109);
    
    auto menu = Menu::create(greeItem,redItem, NULL);
    menu->setPosition(Point::ZERO);
    menu->setTag(110);
    addChild(menu);
    
    MenuItemImage *closeItem = MenuItemImage::create();
    closeItem->setNormalSpriteFrame(cache->spriteFrameByName("back-1.png"));
    closeItem->setSelectedSpriteFrame(cache->spriteFrameByName("back-2.png"));
    closeItem->initWithTarget(this, menu_selector(HistoryGame02::menuCloseCallback));
    closeItem->setPosition(Point(80,80));
    
    auto menus = Menu::create(closeItem, NULL);
    menus->setPosition(Point::ZERO);
    this->addChild(menus, 1);
    
    return true;
}


void HistoryGame02::menuCloseCallback(Object* pSender)
{
    //释放没有用到过的缓冲
    SpriteFrameCache *cache = CCSpriteFrameCache::getInstance();
    cache->removeSpriteFramesFromFile("click_on_the_100_times.plist");
    //实现
    Director::getInstance()->replaceScene(CCTransitionFade::create(0.5, ScrollViewScene::create()));
}

void HistoryGame02::greeCallback(Object* pSender)
{
    //绿色按钮点击
    //当绿色按你点击的时候数字减1
    clickCount--;
    //更新显示的数据
    String *ns = String::createWithFormat("%d",clickCount);
    auto score = (LabelTTF *)getChildByTag(107);
    score->setString(ns->getCString());
    
    //判断当clickCount等于0的时候
    if (0 >= clickCount) {
        this->scheduleOnce(schedule_selector(HistoryGame02::gamewin), 0.1f);
    }
    
    //判断当数字小于20的时候开始随机交换两个按你的位置
    if (clickCount<30) {
        Size size = CCDirector::getInstance()->getWinSize();
        //定义两个位置
        int speed = CCRANDOM_0_1()*10;
        if (speed/2 == 0) {
            auto gree = (Menu *)getChildByTag(110)->getChildByTag(108);
            gree->setPosition(Point(size.width*0.5-150, size.height*0.5-50));
            
            auto red = (Menu *)getChildByTag(110)->getChildByTag(109);
            red->setPosition(Point(size.width*0.5+150, size.height*0.5-50));
        }else{
            auto gree = (Menu *)getChildByTag(110)->getChildByTag(108);
            gree->setPosition(Point(size.width*0.5+150, size.height*0.5-50));
            
            auto red = (Menu *)getChildByTag(110)->getChildByTag(109);
            red->setPosition(Point(size.width*0.5-150, size.height*0.5-50));
        }
    }
}
void HistoryGame02::redCallback(Object* pSender)
{
    Size size = CCDirector::getInstance()->getWinSize();
    auto sp_people2 = SWSpritePlayForTexturePacker::createPlay("blow_up",1, 3, 0.1f,true);
    sp_people2->setPosition(Point(size.width*0.5+150, size.height*0.5-50));
    sp_people2->setTag(106);
    addChild(sp_people2);
    this->scheduleOnce(schedule_selector(HistoryGame02::gameover), 1.0f);
}


bool HistoryGame02::onTouchBegan(Touch *pTouch, Event  *pEvent){
    
    if (isInSprite(pTouch, (Sprite *)this->getChildByTag(102))) {
        //电线被点击
        //隐藏当前播放动画,显示结束动画
        Sprite *peo = (Sprite *)getChildByTag(101);
        peo->setOpacity(0);
        //加入人物的代码动画(显示等待)
        Size size = CCDirector::getInstance()->getWinSize();
        auto sp_people2 = SWSpritePlayForTexturePacker::createPlay("hero",5, 11, 0.5f,false);
        sp_people2->setPosition(Point(size.width*0.5+150,size.height*0.5-20));
        addChild(sp_people2);
        this->scheduleOnce(schedule_selector(HistoryGame02::gameover), 3.0f);
        
        return false;
    }else if(isInSprite(pTouch, (Sprite *)this->getChildByTag(103))){
        //按钮被点击
        //隐藏当前播放动画,显示结束动画
        Sprite *peo = (Sprite *)getChildByTag(104);
        peo->setOpacity(0);
        //加入人物的代码动画(显示等待)
        Size size = CCDirector::getInstance()->getWinSize();
        auto sp_people2 = SWSpritePlayForTexturePacker::createPlay("computerclose",1, 5, 0.5f,false);
        sp_people2->setPosition(Point(size.width*0.5-245,size.height*0.5+68));
        addChild(sp_people2);
        this->scheduleOnce(schedule_selector(HistoryGame02::gamewin), 3.0f);
        
        return false;
    }
    return false;
}


bool HistoryGame02::isInSprite(Touch *theTouch,Sprite *sp){
    if (sp != NULL) {
        //返回当前触摸位置得OpenGL坐标
        Point touchPoint = theTouch->getLocation();
        //将世界坐标转换为当前得父View的本地坐标
        Point reallyPoint = this->getParent()->convertToNodeSpace(touchPoint);
        //获取当前基于父View的坐标系
        Rect rect = sp->boundingBox();
        if (rect.containsPoint(reallyPoint)) {
            //判断是否让用户再点击
            if (isClickGo) {
                isClickGo = false;
                return true;
            }else{
                return false;
            }
        }
    }
    return false;
}

void HistoryGame02::gameover(float over){
    
    auto spss = (Sprite *)getChildByTag(106);
    spss->pause();
    
    //游戏失败
    Size size = CCDirector::getInstance()->getWinSize();
    LayerColor *layer = LayerColor::create(Color4B(0, 0, 0, 200), size.width, size.height);
    auto sp = Sprite::createWithSpriteFrameName("bg.png");
    sp->setPosition(Point(size.width*0.5, size.height*0.5));
    layer->addChild(sp);
    
    LabelTTF *scorettf = LabelTTF::create("失败", "MarkerFelt-Thin", 60);
    scorettf->setPosition(Point(size.width*0.5, size.height*0.5));
    layer->addChild(scorettf);
    
    this->addChild(layer);
    
    
}

void HistoryGame02::gamewin(float win){
    Size size = CCDirector::getInstance()->getWinSize();
    LayerColor *layer = LayerColor::create(Color4B(0, 0, 0, 200), size.width, size.height);
    auto sp = Sprite::createWithSpriteFrameName("bg.png");
    sp->setPosition(Point(size.width*0.5, size.height*0.5));
    layer->addChild(sp);
    
    LabelTTF *scorettf = LabelTTF::create("成功", "MarkerFelt-Thin", 60);
    scorettf->setPosition(Point(size.width*0.5, size.height*0.5));
    layer->addChild(scorettf);
    
    this->addChild(layer);
}

好了这样简单的一关就做好了,大家继续努力


飞机直达,下载地址








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