W - The Circumference of the Circle
To calculate the circumference of a circle seems to be an easy task - provided you know its diameter. But what if you don't?
You are given the cartesian coordinates of three non-collinear points in the plane.
Your job is to calculate the circumference of the unique circle that intersects all three points.
Input
The input will contain one or more test cases. Each test case consists of one line containing six real numbers x1,y1, x2,y2,x3,y3, representing the coordinates of the three points. The diameter of the circle determined by the three points will never exceed a million. Input is terminated by end of file.
Output
For each test case, print one line containing one real number telling the circumference of the circle determined by the three points. The circumference is to be printed accurately rounded to two decimals. The value of pi is approximately 3.141592653589793.
Sample Input
0.0 -0.5 0.5 0.0 0.0 0.5 0.0 0.0 0.0 1.0 1.0 1.0 5.0 5.0 5.0 7.0 4.0 6.0 0.0 0.0 -1.0 7.0 7.0 7.0 50.0 50.0 50.0 70.0 40.0 60.0 0.0 0.0 10.0 0.0 20.0 1.0 0.0 -500000.0 500000.0 0.0 0.0 500000.0
Sample Output
3.14 4.44 6.28 31.42 62.83 632.24 3141592.65
题意:给出三角形坐标,求外接圆的周长,精确到小数点后两位。
思路:根据解析几何的知识:
余弦定理:
正弦定理:
显然,边a,b,c都很好求,接着求出cosC,然后求出sinC,根据正弦定理求出外接圆半径R,就可求得周长了。
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define pi 3.141592653589793
int main()
{
double x1,y1,x2,y2,x3,y3;
double a,b,c;
double cosc,sinc;
double r,C;
while(scanf("%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3)!=EOF)
{
a=sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
b=sqrt((x3-x1)*(x3-x1)+(y3-y1)*(y3-y1));
c=sqrt((x2-x3)*(x2-x3)+(y2-y3)*(y2-y3));
cosc=(a*a+b*b-c*c)/(2*a*b);
sinc=sqrt(1-cosc*cosc);
r=c/(sinc*2);
C=pi*r*2;
printf("%.2lf\n",C);
}
return 0;
}