C# RGB格式与HBS格式颜色互转

代码如下: 

RGB->HSB[float类型版本]

/// <summary>   
/// HSB用float数据类型表示   
/// </summary>   
static void RGB2HSB(int r, int g, int b, out float hue, out float sat, out float bri)   
{   
	int minval = Math.Min(r, Math.Min(g, b));   
	int maxval = Math.Max(r, Math.Max(g, b));   
  
	//bri   
	bri = (float)(maxval + minval) / 510;   
  
	//sat   
	if (maxval == minval)   
	{   
		sat = 0.0f;   
	}   
	else   
	{   
		int sum = maxval + minval;   
  
		if (sum > 255)   
		{   
			sum = 510 - sum;   
		}   
  
		sat = (float)(maxval - minval) / sum;   
	}   
  
	//hue   
	if (maxval == minval)   
	{   
		hue = 0.0f;   
	}   
	else   
	{   
		float diff = (float)(maxval - minval);   
		float rnorm = (maxval - r) / diff;   
		float gnorm = (maxval - g) / diff;   
		float bnorm = (maxval - b) / diff;   

		hue = 0.0f;   
  
		if (r == maxval)   
		{   
			hue = 60.0f * (6.0f + bnorm - gnorm);   
		}   
  
		if (g == maxval)   
		{   
			hue = 60.0f * (2.0f + rnorm - bnorm);   
		}   
	
		if (b == maxval)   
		{   
			hue = 60.0f * (4.0f + gnorm - rnorm);   
		}   
  
		if (hue > 360.0f)   
		{   
			hue = hue - 360.0f;   
		}   
	}   
}   
RGB->HSB[int版本]

/// <summary>   
/// HSB用int数据类型表示,同Winform中的ColorDialog中HSB的表示   
/// </summary>   
static void RGB2HSB(int r, int g, int b, out int hue, out int sat, out int bri)   
{   
	float fHue, fSat, fBri;   
  
	RGB2HSB(r, g, b, out fHue, out fSat, out fBri);   
  
	hue = (int)((fHue / 360.0f) * 240 + 0.5);   
	sat = (int)(fSat * 241 + 0.5);   
	bri = (int)(fBri * 241 + 0.5);   
  
	if (hue > 239)   
	{   
		hue = 239;   
	}   
  
	if (sat > 240)   
	{   
		sat = 240;   
	}   
  
	if (bri > 240)   
	{   
		bri = 240;   
	}   
}   
HSB->RGB

/// <summary>   
/// 传入的HSB用int型表示,如果用float型表示,可将下面的转换成float过程去掉   
/// </summary>   
static void HSB2RGB(int hue, int sat, int bri, out int r, out  int g, out int b)   
{   
	//begin:HSB转换为float   
	if (hue > 239)   
	{   
		hue = 239;   
	}   
	else   
	{   
		if (hue < 0)   
		{   
			hue = 0;   
		}   
	}   
  
	if (sat > 240)   
	{   
		sat = 240;   
	}   
	else   
	{   
		if (sat < 0)   
		{   
			sat = 0;   
		}   
	}   
  
	if (bri > 240)   
	{   
		bri = 240;   
	}   
	else   
	{   
		if (bri < 0)   
		{   
			bri = 0;   
		}   
	}   
  
	float H = hue / 239.0f;   
	float S = sat / 240.0f;   
	float L = bri / 240.0f;   
  
	//end:HSB转换为float   
  
	float red = 0, green = 0, blue = 0;   
	float d1, d2;   
  
	if (L == 0)   
	{   
		red = green = blue = 0;   
	}   
	else   
	{   
		if (S == 0)   
		{   
			red = green = blue = L;   
		}   
		else   
		{   
			d2 = (L <= 0.5f) ? L * (1.0f + S) : L + S - (L * S);   
			d1 = 2.0f * L - d2;   
  
			float[] d3 = new float[] { H + 1.0f / 3.0f, H, H - 1.0f / 3.0f };   
 			float[] rgb = new float[] { 0, 0, 0 };   
  
			for (int i = 0; i < 3; i++)   
			{   
				if (d3[i] < 0)   
				{   
					d3[i] += 1.0f;   
				}   
  
				if (d3[i] > 1.0f)   
				{   
					d3[i] -= 1.0f;   
				}   
  
				if (6.0f * d3[i] < 1.0f)   
				{   
					rgb[i] = d1 + (d2 - d1) * d3[i] * 6.0f;   
				}   
				else   
				{   
					if (2.0f * d3[i] < 1.0f)   
					{   
						rgb[i] = d2;   
					}   
					else   
					{   
						if (3.0f * d3[i] < 2.0f)   
						{   
							rgb[i] = (d1 + (d2 - d1) * ((2.0f / 3.0f) - d3[i]) * 6.0f);   
						}   
						else   
						{   
							rgb[i] = d1;   
						}   
					}   
				}   
			}   
  
			red = rgb[0];   
			green = rgb[1];   
			blue = rgb[2];   
		}   
	}   
  
	red = 255.0f * red;   
	green = 255.0f * green;   
	blue = 255.0f * blue;   
  
	if (red < 1)   
	{   
		red = 0.0f;   
	}   
	else   
	{   
		if (red > 255.0f)   
		{   
			red = 255.0f;   
		}   
	}   
  
	if (green < 1)   
	{   
		green = 0.0f;   
	}   
	else   
	{   
		if (green > 255.0f)   
		{   
			green = 255.0f;   
		}   
	}   
  
	if (blue < 1)   
	{   
		blue = 0.0f;   
	}   
	else   
	{   
		if (blue > 255.0f)   
		{   
			blue = 255.0f;   
		}   
	}   
  
	r = (int)(red + 0.5);   
	g = (int)(green + 0.5);   
	b = (int)(blue + 0.5);   
}

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