socket套接字编程

12 篇文章 0 订阅

利用socket套接字编写的C/S网络模型

单进程版本:

server只能有一个client连接,这是基于tcp可靠连接的网络服务模型。编写流程是先创建socket套接字,再绑定端口,再将server设置为监听状态,此时基于tcp的套接字就创建完成了。剩下的工作就像是进程间通信中的管道一样,只不过这里的管道是套接字。 
//tcp_server.c

#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<string.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_prot]\n", proc);
}
int startup(const char *ip, int port)
{
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0){
perror("socket");
exit(2);
}
printf("sock: %d\n", sock);
struct sockaddr_in local;
local.sin_family = AF_INET;
local.sin_port = htons(port);//主机转网络
local.sin_addr.s_addr = inet_addr(ip);//先将点分十进制转换成四字节,再将四字节转网络地址
if(bind(sock, (struct sockaddr*)&local, sizeof(local)) < 0){//绑定
perror("bind");
exit(3);
}
if(listen(sock, 10) < 0){// 设置套接字为监听状态
perror("listen");
exit(4);
}
return sock;
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int listen_sock = startup(argv[1], atoi(argv[2]));
struct sockaddr_in client;
while(1){
socklen_t len = sizeof(client);
int new_sock = accept(listen_sock, (struct sockaddr*)&client, &len);
if(new_sock < 0){
perror("accept");
continue;
}
printf("get new client[%s:%d]\n", inet_ntoa(client.sin_addr),ntohs(client.sin_port));

while(1){
char buf[1024];
ssize_t s = read(new_sock, buf, sizeof(buf)-1);
if(s > 0){
buf[s] = 0;
printf("client# %s\n", buf);
write(new_sock, buf, strlen(buf));
}else if(s == 0){
printf("client close!!!\n");
break;
}else{
perror("read");
break;
}
}
}
return 0;
}

//tcp_client.c 
client套接字的创建流程和server是一样的,只是client作为客户端只有连别人,没有人连它,所以不需要设置为监听状态。

#include<stdio.h>
#include<unistd.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<string.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_port]\n", proc);
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0){
perror("socket");
return 2;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
server.sin_addr.s_addr = inet_addr(argv[1]);
if(connect(sock, (struct sockaddr*)&server, sizeof(server)) < 0){
perror("connect");
return 3;
}
char buf[1024];
while(1){
printf("Please Enter# ");
fflush(stdout);
ssize_t s = read(0, buf, sizeof(buf)-1);
if(s > 0){
buf[s-1] = 0;
write(sock, buf, strlen(buf));
ssize_t _s = read(sock, buf, sizeof(buf)-1);
if(_s > 0){
buf[_s] = 0;
printf("server echo# %s\n", buf);
}
}
}
close(sock);
return 0;
}
测试结果:
Alt text
多进程版的server:
#include<stdio.h>
#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<errno.h>
#include<stdlib.h>
#include<string.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_port]\n", proc);
}
int startup(char *ip, int port)
{
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0){
perror("socket");
return 2;
}
printf("sock: %d\n", sock);
struct sockaddr_in peer;
peer.sin_family = AF_INET;
peer.sin_port = htons(port);
peer.sin_addr.s_addr = inet_addr(ip);
if(bind(sock, (struct sockaddr*)&peer, sizeof(peer)) < 0){
perror("bind");
return 3;
}
if(listen(sock, 10) < 0){
perror("listen");
return 4;
}
return sock;
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int listen_sock=startup(argv[1], atoi(argv[2]));
struct sockaddr_in client;
while(1){
socklen_t len = sizeof(client);
int new_sock = accept(listen_sock, (struct sockaddr*)&client, &len);
if(new_sock < 0){
perror("accept");
continue;
}
printf("get new client[%s:%d]\n",inet_ntoa(client.sin_addr), ntohs(client.sin_port));
char buf[1024];
pid_t id = fork();
if(id < 0){
perror("fork");
close(new_sock);
}else if(id == 0){//child
close(listen_sock);
if(fork() > 0){
exit(1);
}
while(1){
ssize_t s = read(new_sock, buf, sizeof(buf)-1);
if(s > 0){
buf[s] = 0;
printf("client# %s\n", buf);
write(new_sock, buf, strlen(buf));
}else if(s == 0){
printf("client is quit!!!\n");
break;
}else{
perror("read");
break;
}
}
close(new_sock);
}else{//father
close(new_sock);
waitpid(id, NULL, 0);
}
}
return 0;
}
测试结果:
Alt text

一个server能创建多少个进程由你的系统说了算。所以server的处理能力和硬件支持有关

多线程版的server:
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<string.h>
#include<pthread.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_prot]\n", proc);
}
int startup(const char *ip, int port)
{
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0){
perror("socket");
exit(2);
}
printf("sock: %d\n", sock);
struct sockaddr_in local;
local.sin_family = AF_INET;
local.sin_port = htons(port);//主机转网络
local.sin_addr.s_addr = inet_addr(ip);//先将点分十进制转换成四字节,再将四字节转网络地址
if(bind(sock, (struct sockaddr*)&local, sizeof(local)) < 0){//绑定
perror("bind");
exit(3);
}
if(listen(sock, 10) < 0){// 设置套接字为监听状态
perror("listen");
exit(4);
}
return sock;
}
void *request(void *arg)
{
// close(listen_sock);
int new_sock = (int)arg;
while(1){
char buf[1024];
ssize_t s = read(new_sock, buf, sizeof(buf));
if(s > 0){
buf[s] = 0;
printf("client# %s\n", buf);
write(new_sock, buf, strlen(buf));
}else if(s == 0){
printf("client close!!!\n");
break;
}else{
perror("read");
break;
}
}
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int listen_sock = startup(argv[1], atoi(argv[2]));
struct sockaddr_in client;
while(1){
socklen_t len = sizeof(client);
int new_sock = accept(listen_sock, (struct sockaddr*)&client, &len);
if(new_sock < 0){
perror("accept");
continue;
}
printf("get new client[%s:%d]\n", inet_ntoa(client.sin_addr),ntohs(client.sin_port));
pthread_t id;
pthread_create(&id, NULL, request, (void*)new_sock);
pthread_detach(id);
}
return 0;
}
测试结果:
Alt text

一个server能连接多少个client由硬件说了算。

基于UDP版本的C/S网络模型

UDP是无连接的,不可靠的传输协议,它是按照数据块大小传输的。所以编写服务器模型时不需要监听和accept,谁相连就连想断就断,不需要握手也不用挥手的协议。

//udp_server.c

#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<string.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_prot]\n", proc);
}
int startup(const char *ip, int port)
{
int sock = socket(AF_INET, SOCK_DGRAM, 0);
if(sock < 0){
perror("socket");
exit(2);
}
printf("sock: %d\n", sock);
struct sockaddr_in local;
local.sin_family = AF_INET;
local.sin_port = htons(port);//主机转网络
local.sin_addr.s_addr = inet_addr(ip);//先将点分十进制转换成四字节,再将四字节转网络地址

if(bind(sock, (struct sockaddr*)&local, sizeof(local)) < 0){//绑定
perror("bind");
exit(3);
}
return sock;
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int sock = startup(argv[1], atoi(argv[2]));
struct sockaddr_in client;
char buf[1024];
while(1){
socklen_t len = sizeof(client);
ssize_t s = recvfrom(sock, buf, sizeof(buf)-1, 0, (struct sockaddr*)&client, &len);
if(s > 0){
buf[s-1] = 0;
printf("[%s:%d]: %s\n", inet_ntoa(client.sin_addr), ntohs(client.sin_port), buf);
sendto(sock, buf, strlen(buf), 0, (struct sockaddr*)&client, sizeof(client));
}
}
return 0;
}

//udp_cilent.c

#include<stdio.h>
#include<unistd.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<fcntl.h>
#include<string.h>

void usage(const char *proc)
{
printf("Usage: %s [local_ip] [local_port]\n", proc);
}
int main(int argc, char *argv[])
{
if(argc != 3){
usage(argv[0]);
return 1;
}
int sock = socket(AF_INET, SOCK_DGRAM, 0);
if(sock < 0){
perror("socket");
return 2;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
server.sin_addr.s_addr = inet_addr(argv[1]);
char buf[1024];
struct sockaddr_in peer;
while(1){
socklen_t len = sizeof(peer);
printf("Please Enter# ");
fflush(stdout);
ssize_t s = read(0, buf, sizeof(buf)-1);
if(s > 0){
buf[s] = 0;
sendto(sock, buf, strlen(buf), 0, (struct sockaddr*)&server, sizeof(server));
ssize_t _s = recvfrom(sock, buf, strlen(buf), 0, (struct sockaddr*)&peer, &len);
if(_s > 0){
buf[_s] = 0;
printf("server echo# %s\n", buf);
}
}
}
close(sock);
return 0;
}
测试结果:
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值