Smack是一个开源,易于使用的XMPP(jabber)客户端类库。优点:开源,简单,功能强大,给用户发送信息只需三行代码便可完成。缺点:API并非为大量并发用户设计,每个客户要1个线程,占用资源大,1台机器只能模拟有限(数千个)客户.。
OpenFire是开源的、基于可拓展通讯和表示协议(XMPP)、采用Java编程语言开发的实时协作服务器。 Openfire安装和使用都非常简单,并利用Web进行管理。单台服务器可支持上万并发用户。
1、首先去 http://www.igniterealtime.org 下载OpenFire和Smack
2、安装Openfire进入控制台
此处是服务器关于空闲连接的设置
建两个测试账号
用电脑端的Spark登录一个账号
3、手机端登录,代码和程序在后面
实现端到端通信
4、Smack通信模块示意图
5、Smack端实现关键代码(Android),包含心跳+自动重连机制
//配置连接,连接成功注册PingListener和MessageReceiver,发送登陆成功广播,这里因为业务需要我设置为10秒ping一次public void connect() {
Log.i(TAG, "connect()");
XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
configBuilder.setHost(SmackConst.XMPP_HOST);
configBuilder.setServiceName(SmackConst.SERVICE_NAME);
configBuilder.setUsernameAndPassword(mUsername, mPassword);
configBuilder.setSecurityMode(SecurityMode.disabled);
mConnection = new XMPPTCPConnection(configBuilder.build());
//Set ConnectionListener here to catch initial connect();
mConnection.addConnectionListener(this);
try {
mConnection.connect();
mConnection.login();
if(mConnection.isAuthenticated()){//登录成功
MyPingManager.setDefaultPingInterval(10);//Ping every 10 seconds
MyPingManager myPingManager = MyPingManager.getInstanceFor(mConnection);
//Set PingListener here to catch connect status
myPingManager.registerPingFailedListener(SmackConnection.this);
setupSendMessageReceiver();
//Set ChatListener here to catch receive message and send NEW_MESSAGE broadcast
ChatManager.getInstanceFor(mConnection).addChatListener(this);
//Set ChatListener here to catch roster change and rebuildRoster
//Roster.getInstanceFor(mConnection).addRosterListener(this);
sendLoginBroadcast(true);
}else{
mConnection.disconnect();
Log.i(TAG, "Authentication failure");
sendLoginBroadcast(false);
}
} catch (Exception e) {
e.printStackTrace();
sendLoginBroadcast(false);
Intent intent = new Intent(mService, mService.getClass());
mService.stopService(intent);
}
}
//pingFailed时启动重连线程
class ReConnectTimer extends TimerTask {
@Override
public void run() {
// 无网络连接时,直接返回
if (getNetworkState(mService) == NETWORN_NONE) {
Log.i(TAG, "无网络连接,"+delay/1000+"s后重新连接");
reConnectTimer.schedule(new ReConnectTimer(), delay);
//reConnectTimer.cancel();
return;
}
// 连接服务器
try {
mConnection.connect();
if(!mConnection.isAuthenticated()){
mConnection.login();
reConnectTimer.cancel();
}
Log.i(TAG, "重连成功");
Intent intent = new Intent(SmackConst.ACTION_RECONNECT_SUCCESS);
mService.sendBroadcast(intent);
} catch (Exception e) {
Log.i(TAG, "重连失败,"+delay/1000+"s后重新连接");
e.printStackTrace();
reConnectTimer.schedule(new ReConnectTimer(), delay);
}
}
}
资源地址 https://github.com/liuhaijin/Smack-Openfire