Mini-project # 4 - "Pong"

=======================第一版======================



# Implementation of classic arcade game Pong

import simplegui
import random

# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400       
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True



# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
    global ball_pos, ball_vel # these are vectors stored as lists
    ball_pos = [WIDTH/2, HEIGHT/2];    
    ball_vel = [random.randrange(2, 4), random.randrange(1, 3)] 

    if direction == RIGHT:  
        ball_vel[1] = -ball_vel[1]
    elif direction == LEFT:  
        ball_vel[0] = -ball_vel[0]
        ball_vel[1] = -ball_vel[1]
        

# define event handlers
def new_game():
    global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel  # these are numbers
    global score1, score2  # these are ints
    paddle1_pos = HEIGHT / 2  
    paddle2_pos = HEIGHT / 2  
    paddle1_vel = 0  
    paddle2_vel = 0  
    score1 = 0  
    score2 = 0
    
    spawn_ball(RIGHT)

def draw(canvas):
    global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel
    
        
    # draw mid line and gutters
    canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
    canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
    canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
        
    # update ball
    ball_pos[0] += ball_vel[0]
    ball_pos[1] += ball_vel[1]
    
    # check ball
    if ball_pos[1] < BALL_RADIUS or ball_pos[1] > HEIGHT -BALL_RADIUS:
        ball_vel[1] = -ball_vel[1]
     
    if ball_pos[0] < PAD_WIDTH + BALL_RADIUS:
        if ball_pos[1] < paddle1_pos - HALF_PAD_HEIGHT or ball_pos[1] > paddle1_pos + HALF_PAD_HEIGHT:
            spawn_ball(RIGHT)
            score2 += 1
        else:
            ball_vel[0] = ball_vel[0] * 1.3
            ball_vel[0] = -ball_vel[0]
    elif ball_pos[0] > WIDTH -(PAD_WIDTH + BALL_RADIUS):
        if ball_pos[1] < paddle2_pos - HALF_PAD_HEIGHT or ball_pos[1] > paddle2_pos + HALF_PAD_HEIGHT:
            spawn_ball(LEFT)
            score1 += 1
        else:
            ball_vel[0] = ball_vel[0] * 1.3
            ball_vel[0] = -ball_vel[0]
        
            
    # draw ball
    canvas.draw_circle(ball_pos, BALL_RADIUS, 3, "White", "Blue")
    
    # update paddle's vertical position, keep paddle on the screen
    if HALF_PAD_HEIGHT <= paddle1_pos + paddle1_vel <= HEIGHT - HALF_PAD_HEIGHT:
        paddle1_pos += paddle1_vel
    
    if HALF_PAD_HEIGHT <= paddle2_pos + paddle2_vel <= HEIGHT - HALF_PAD_HEIGHT:
        paddle2_pos += paddle2_vel
   
    
    # draw paddles
    canvas.draw_line([HALF_PAD_WIDTH, paddle1_pos + HALF_PAD_HEIGHT],   
                [HALF_PAD_WIDTH, paddle1_pos - HALF_PAD_HEIGHT], PAD_WIDTH, "White")     
    canvas.draw_line([WIDTH - HALF_PAD_WIDTH, paddle2_pos + HALF_PAD_HEIGHT],   
                [WIDTH - HALF_PAD_WIDTH, paddle2_pos - HALF_PAD_HEIGHT], PAD_WIDTH, "White") 
    
    # draw scores
    canvas.draw_text(str(score1)+"    "+str(score2), (WIDTH / 2 - 84, 50), 55, "White")      
def keydown(key):
    global paddle1_vel, paddle2_vel
    acc = 4
    if key==simplegui.KEY_MAP["w"]:
        paddle1_vel -= acc
    elif key==simplegui.KEY_MAP["s"]:
        paddle1_vel += acc
    elif key==simplegui.KEY_MAP["up"]:
        paddle2_vel -= acc
    elif key==simplegui.KEY_MAP["down"]:
        paddle2_vel += acc
   
def keyup(key):
    global paddle1_vel, paddle2_vel  
    if key==simplegui.KEY_MAP["w"]:
        paddle1_vel = 0
    elif key==simplegui.KEY_MAP["s"]:
        paddle1_vel = 0
    elif key==simplegui.KEY_MAP["up"]:
        paddle2_vel = 0
    elif key==simplegui.KEY_MAP["down"]:
        paddle2_vel = 0

# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Reset", new_game, 100) 


# start frame
new_game()
frame.start()


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值