Mini-project # 6 - Blackjack

===============================第一版=======================================


# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")

CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")    

# initialize some useful global variables
in_play = False
outcome = ""
score = 0

# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}


# define card class
class Card:
    def __init__(self, suit, rank):
        if (suit in SUITS) and (rank in RANKS):
            self.suit = suit
            self.rank = rank
        else:
            self.suit = None
            self.rank = None
            print "Invalid card: ", suit, rank

    def __str__(self):
        return self.suit + self.rank

    def get_suit(self):
        return self.suit

    def get_rank(self):
        return self.rank

    def draw(self, canvas, pos):
        card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), 
                    CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
        canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
        
# define hand class
class Hand:
    def __init__(self):
        self.hand_card = []

    def __str__(self):
        # return a string representation of a hand
        ret_str = "Hand contains"
        for card in self.hand_card:
            ret_str += " " + card.get_suit() + card.get_rank()
        return ret_str

    def add_card(self, card):
        self.hand_card.append(card)

    def get_value(self):
        # count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
        a = False
        hand_value = 0
        for i in self.hand_card:
            hand_value = hand_value + VALUES[i.get_rank()]
            if i.get_rank() == 'A':
                a = True

        if a and hand_value + 10 <= 21:
            return hand_value + 10
        else:
            return hand_value
        
    def draw(self, canvas, pos):        
        i = 0
        for card in self.hand_card:
            card.draw(canvas, (pos[0] + i*1.35*CARD_SIZE[0], pos[1]))
            i += 1
                
        
# define deck class 
class Deck:
    def __init__(self):
        # create a Deck object
        self.deck_card = [Card(suit, rank) for suit in SUITS for rank in RANKS]

    def shuffle(self):
        # shuffle the deck 
        random.shuffle(self.deck_card)

    def deal_card(self):
        # deal a card object from the deck
        return self.deck_card.pop(0)
    
    def __str__(self):
        # return a string representing the deck
        ret_str = "Deck contains"
        for card in self.deck_card:
            ret_str += " " + card.get_suit() + card.get_rank()
        return ret_str


#define event handlers for buttons
def deal():
    global outcome, in_play, dealer, player, deck, tips, score
    
    dealer =  Hand()
    player = Hand()
    deck = Deck()
    deck.shuffle()
    outcome = ""
    tips = "Hit or Stand?"
    in_play = True

    player.add_card(deck.deal_card())
    dealer.add_card(deck.deal_card())
    player.add_card(deck.deal_card())
    dealer.add_card(deck.deal_card())
    
    in_play = True

def hit():
    global player, deck, in_play, outcome, tips, score
    # if the hand is in play, hit the player
    if in_play is True and player.get_value() <= 21:
        player.add_card(deck.deal_card())
    # if busted, assign a message to outcome, update in_play and score
        if player.get_value() > 21:
            outcome = "You went bust and lose."
            tips = "New deal?"
            in_play = False
            score -= 1
   
    # if busted, assign a message to outcome, update in_play and score
       
def stand():
    global in_play, dealer, player, outcome, tips, score
    # if hand is in play, repeatedly hit dealer until his hand has value 17 or more
    if in_play is True:
        while dealer.get_value() < 17:
            dealer.add_card(deck.deal_card())
        dealer_value = dealer.get_value()
    # assign a message to outcome, update in_play and score
        if dealer_value > 21:
            outcome = "Dealer went bust. You win!"
            score += 1
        else:
            player_value = player.get_value()
            if player_value <= dealer_value:
                outcome = "You lose!"
                score -= 1
            else:
                outcome = "You win!"
                score += 1
        tips = "New deal?"
        in_play = False


# draw handler    
def draw(canvas):
    # test to make sure that card.draw works, replace with your code below
    canvas.draw_text("Blackjack", (100,40), 45, "Black")
    canvas.draw_text("Score " + str(score), (450, 50), 25, "Black")
    canvas.draw_text("Dealer", (60, 90), 30, "Maroon")
    canvas.draw_text(outcome, (200, 90), 30, "Black")
    dealer.draw(canvas, (60, 100))

    if in_play is True:
        card_loc = (CARD_BACK_CENTER[0] + CARD_BACK_SIZE[0], CARD_BACK_CENTER[1])
        canvas.draw_image(card_back, card_loc, CARD_BACK_SIZE, [60 + CARD_BACK_CENTER[0], 100 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)

    canvas.draw_text("Player", (60, 350), 30, "Navy")
    canvas.draw_text(tips, (200, 350), 30, "Black")
    player.draw(canvas, (60, 370))

# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")

#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit",  hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)


# get things rolling
deal()
frame.start()


# remember to review the gradic rubric



========================================第二版=======================================================

改变计分方法


# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")

CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")    

# initialize some useful global variables
in_play = False
outcome = ""
money = 100
warning = ""

# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}


# define card class
class Card:
    def __init__(self, suit, rank):
        if (suit in SUITS) and (rank in RANKS):
            self.suit = suit
            self.rank = rank
        else:
            self.suit = None
            self.rank = None
            print "Invalid card: ", suit, rank

    def __str__(self):
        return self.suit + self.rank

    def get_suit(self):
        return self.suit

    def get_rank(self):
        return self.rank

    def draw(self, canvas, pos):
        card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), 
                    CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
        canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
        
# define hand class
class Hand:
    def __init__(self, money):
        self.hand_card = []
        self.money = money

    def __str__(self):
        # return a string representation of a hand
        ret_str = "Hand contains"
        for card in self.hand_card:
            ret_str += " " + card.get_suit() + card.get_rank()
        return ret_str

    def add_card(self, card):
        self.hand_card.append(card)

    def get_value(self):
        # count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
        a = False
        hand_value = 0
        for i in self.hand_card:
            hand_value = hand_value + VALUES[i.get_rank()]
            if i.get_rank() == 'A':
                a = True

        if a and hand_value + 10 <= 21:
            return hand_value + 10
        else:
            return hand_value
        
    def draw(self, canvas, pos):        
        i = 0
        for card in self.hand_card:
            card.draw(canvas, (pos[0] + i*1.35*CARD_SIZE[0], pos[1]))
            i += 1
            if i >= 5:
                card.draw(canvas, (pos[0] + (i % 5)*1.35 * CARD_SIZE[0], 
                                   pos[1] + 1.2*CARD_SIZE[1]))
            
    def get_money(self):
        return self.money
                
        
# define deck class 
class Deck:
    def __init__(self):
        # create a Deck object
        self.deck_card = [Card(suit, rank) for suit in SUITS for rank in RANKS]

    def shuffle(self):
        # shuffle the deck 
        random.shuffle(self.deck_card)

    def deal_card(self):
        # deal a card object from the deck
        return self.deck_card.pop(0)
    
    def __str__(self):
        # return a string representing the deck
        ret_str = "Deck contains"
        for card in self.deck_card:
            ret_str += " " + card.get_suit() + card.get_rank()
        return ret_str


#define event handlers for buttons
def deal():
    global outcome, in_play, dealer, player, deck, tips, warning
    
    p_money = player.get_money()
    d_money = dealer.get_money()
    
    if p_money <= 0 or d_money <= 0:
        tips = "No Money! Game Over!"
        warning = "Gambling is harmful!"
        return
    
    dealer = Hand(d_money)
    player = Hand(p_money)
    deck = Deck()
    deck.shuffle()
    outcome = ""
    tips = "Hit or Stand?"
    in_play = True

    player.add_card(deck.deal_card())
    dealer.add_card(deck.deal_card())
    player.add_card(deck.deal_card())
    dealer.add_card(deck.deal_card())
    
    in_play = True

def hit():
    global player, deck, in_play, outcome, tips
    # if the hand is in play, hit the player
    if in_play is True and player.get_value() <= 21:
        player.add_card(deck.deal_card())
    # if busted, assign a message to outcome, update in_play and score
        if player.get_value() > 21:
            outcome = "You went bust and lose."
            tips = "New deal?"
            in_play = False
            player.money -= 20
            dealer.money += 20
   
    # if busted, assign a message to outcome, update in_play and score
       
def stand():
    global in_play, dealer, player, outcome, tips
    # if hand is in play, repeatedly hit dealer until his hand has value 17 or more
    if in_play is True:
        while dealer.get_value() < 17:
            dealer.add_card(deck.deal_card())
        dealer_value = dealer.get_value()
    # assign a message to outcome, update in_play and score
        if dealer_value > 21:
            outcome = "Dealer went bust. You win!"
            player.money += 20
            dealer.money -= 20
        else:
            player_value = player.get_value()
            if player_value <= dealer_value:
                outcome = "You lose!"
                player.money -= 20
                dealer.money += 20
            else:
                outcome = "You win!"
                player.money += 20
                dealer.money -= 20
        tips = "New deal?"
        in_play = False



# draw handler    
def draw(canvas):
    # test to make sure that card.draw works, replace with your code below
    canvas.draw_text("Blackjack", (100,40), 45, "Black")
    canvas.draw_text("Player:" + str(player.get_money()), (300, 250), 20, "Black")
    canvas.draw_text("Dealer:" + "A lot of money", (300, 200), 20, "Black")
    canvas.draw_text("Dealer", (60, 90), 30, "Maroon")
    canvas.draw_text(outcome, (200, 90), 30, "Black")
    dealer.draw(canvas, (60, 100))

    if in_play is True:
        card_loc = (CARD_BACK_CENTER[0] + CARD_BACK_SIZE[0], CARD_BACK_CENTER[1])
        canvas.draw_image(card_back, card_loc, CARD_BACK_SIZE, [60 + CARD_BACK_CENTER[0], 100 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)

    canvas.draw_text("Player", (60, 350), 30, "Navy")
    canvas.draw_text(tips, (200, 350), 30, "Black")
    canvas.draw_text(warning, (20, 300), 55, "Red")
    player.draw(canvas, (60, 370))

# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")

#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit",  hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)


# get things rolling

dealer = Hand(10000)
player = Hand(100)
deal()
frame.start()


# remember to review the gradic rubric


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