import pygame
import sys
import pygame.locals
if __name__ == '__main__':
pygame.init()
speed=[2,2]
screen=pygame.display.set_mode((1200,900))
pygame.display.set_caption('title')
miku=pygame.image.load('miku.jpg')
miku_rect=miku.get_rect()
GameOn=True
while GameOn:
for event in pygame.event.get():
if event.type==pygame.locals.QUIT:
pygame.quit()
sys.exit()
miku_rect=miku_rect.move(speed)
if miku_rect.left<0 or miku_rect.right>1200:
speed[0]*=-1
if miku_rect.top<0 or miku_rect.bottom>900:
speed[1]*=-1
screen.fill((0,0,0))
screen.blit(miku,miku_rect)
import sys
import pygame.locals
if __name__ == '__main__':
pygame.init()
speed=[2,2]
screen=pygame.display.set_mode((1200,900))
pygame.display.set_caption('title')
miku=pygame.image.load('miku.jpg')
miku_rect=miku.get_rect()
GameOn=True
while GameOn:
for event in pygame.event.get():
if event.type==pygame.locals.QUIT:
pygame.quit()
sys.exit()
miku_rect=miku_rect.move(speed)
if miku_rect.left<0 or miku_rect.right>1200:
speed[0]*=-1
if miku_rect.top<0 or miku_rect.bottom>900:
speed[1]*=-1
screen.fill((0,0,0))
screen.blit(miku,miku_rect)
pygame.display.flip()