服务端代码
package SimpleServer;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
public class MyServer {
//定义保存所有socket的ArrayList
public static ArrayList<Socket> socketlist = new ArrayList<Socket>();
public static void main(String[] args) throws IOException {
ServerSocket socket = new ServerSocket(30000);
while (true) {
//此行代码会阻塞,将一直等待别人连接
Socket acceptsocket = socket.accept();
socketlist.add(acceptsocket);
//没当客户端连接后启动一条ServerThread线程为该客户端服务
new Thread(new ServerThread(acceptsocket)).start();
}
}
}
package SimpleServer;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
public class ServerThread implements Runnable {
// 定义当前线程所处理的socket
Socket acceptsocket = null;
// 该线程所处理的scoket对应的输入流
BufferedReader br = null;
public ServerThread(Socket acceptsocket) throws IOException {
// TODO Auto-generated constructor stub
this.acceptsocket = acceptsocket;
// 初始化该socket对应的输入流
br = new BufferedReader(new InputStreamReader(acceptsocket.getInputStream(),
"utf-8"));
}
@Override
public void run() {
// TODO Auto-generated method stub
String content = null;
// 采用循环不断从socket中读取客户端发送过来的数据
while ((content = readFromClient())!= null) {
//遍历socketlist中的每个socket
//将读到的内容向每个socket发送一次
for (Socket acceptsocket : MyServer.socketlist) {
try {
OutputStream os = acceptsocket.getOutputStream();
os.write((content+"\n").getBytes("utf-8"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
// 定义读取客户端数据的方法
public String readFromClient() {
try {
return br.readLine();
// 如果捕捉到异常,表明该socket对应的客户端已经关闭
} catch (IOException e) {
// TODO Auto-generated catch block
// 删除该socket
MyServer.socketlist.remove(acceptsocket);
}
return null;
}
}
Android 客户端
public class MyThreadClient extends Activity {
// 定义界面上的两个文本框
EditText input;
TextView show;
// 定义界面上的一个按钮
Button send;
Handler handler;
// 定义与服务器通信的子线程
ClientThread clientThread;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
input = (EditText) findViewById(R.id.input);
send = (Button) findViewById(R.id.send);
show = (TextView) findViewById(R.id.show);
handler = new Handler() //①
{
@Override
public void handleMessage(Message msg)
{
// 如果消息来自于子线程
if (msg.what == 0x123)
{
// 将读取的内容追加显示在文本框中
show.append(“\n” + msg.obj.toString());
}
}
};
clientThread = new ClientThread(handler);
// 客户端启动ClientThread线程创建网络连接、读取来自服务器的数据
new Thread(clientThread).start(); //①
send.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v)
{
try
{
// 当用户按下发送按钮后,将用户输入的数据封装成Message,
// 然后发送给子线程的Handler
Message msg = new Message();
msg.what = 0x345;
msg.obj = input.getText().toString();
clientThread.revHandler.sendMessage(msg);
// 清空input文本框
input.setText(“”);
}
catch (Exception e)
{
e.printStackTrace();
}
}
});
}
}
package com.example.multithreadclient;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.net.UnknownHostException;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
public class ClientThread implements Runnable {
private Socket s;
// 定义向UI线程发送消息的Handler对象
private Handler handler;
// 定义接收UI线程的消息的Handler对象
public Handler revHandler;
// 该线程所处理的Socket所对应的输入流
BufferedReader br = null;
OutputStream os = null;
public ClientThread(Handler handler)
{
this.handler = handler;
}
public void run()
{
try
{
s = new Socket("192.168.1.23", 30000);
br = new BufferedReader(new InputStreamReader(
s.getInputStream()));
os = s.getOutputStream();
// 启动一条子线程来读取服务器响应的数据
new Thread()
{
@Override
public void run()
{
String content = null;
// 不断读取Socket输入流中的内容。
try
{
while ((content = br.readLine()) != null)
{
// 每当读到来自服务器的数据之后,发送消息通知程序界面显示该数据
Message msg = new Message();
msg.what = 0x123;
msg.obj = content;
handler.sendMessage(msg);
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}.start();
// 为当前线程初始化Looper
Looper.prepare();
// 创建revHandler对象
revHandler = new Handler()
{
@Override
public void handleMessage(Message msg)
{
// 接收到UI线程中用户输入的数据
if (msg.what == 0x345)
{
// 将用户在文本框内输入的内容写入网络
try
{
os.write((msg.obj.toString() + "\r\n")
.getBytes("utf-8"));
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
};
// 启动Looper
Looper.loop();
}
catch (SocketTimeoutException e1)
{
System.out.println("网络连接超时!!");
}
catch (Exception e)
{
e.printStackTrace();
}
}
}