本人录制技术视频地址:https://edu.csdn.net/lecturer/1899 欢迎观看。
这一节为大家介绍一个常用的操作:下拉刷新。我这里的Demo,是模拟情况,没有涉及到具体的数据源。真实的下拉刷新控件还是比较复杂的。先看看效果图。
关于UITableView的代码就忽略不计了,那不是本节讲解的重点。
动画分析:
1. UITableView上方有一个View,就是用来展示下拉刷新的特效的,所以完全可以自定义一个View来封装它,我将其命名为RefreshView。
2. 自定义的View上面有两个图层动画(1. 转圈圈;2. 飞机旋转), 所以可以自定义两个图层:ovalShapeLayer和airplaneLayer。
3. 由于自定义的View中,要判断scrollView的拖拽等功能,所以要将UITableView传递过来,并且自己实现UIScrollViewDelegate协议。
代码分析:
1. RefreshView.h ,初始化RefreshView的frame及将UITableView传递过来。
@interface RefreshView : UIView
- (instancetype)initWithFrame:(CGRect)frame scrollView:(UIScrollView *)scrollView;
@end
2. RefreshView.m 属性定义部分
@interface RefreshView()<UIScrollViewDelegate>
/*主界面传递过来的scrollView*/
@property (nonatomic, strong) UIScrollView *scrollView;
/*转圈圈的shapeLayer*/
@property (nonatomic, strong) CAShapeLayer *ovalShapeLayer;
/*飞机的layer*/
@property (nonatomic, strong) CALayer *airplaneLayer;
@end
3. initWithFrame:scrollView的实现代码
- (instancetype)initWithFrame:(CGRect)frame scrollView:(UIScrollView *)scrollView {
if (self = [super initWithFrame:frame]) {
self.scrollView = scrollView;
self.scrollView.delegate = self;
[self addBgImage];
}
return self;
}
- (void)addBgImage {
UIImageView *bgImageView = [[UIImageView alloc] init];
bgImageView.image = [UIImage imageNamed:@"refresh-view-bg.png"];
bgImageView.frame = self.bounds;
bgImageView.contentMode = UIViewContentModeScaleAspectFill;
bgImageView.clipsToBounds = YES;
[self addSubview:bgImageView];
}
然后在ViewController中初始化RefreshView。
- (void)viewDidLoad {
[super viewDidLoad];
CGRect refreshViewFrame = CGRectMake(0, -kRefreshViewHeight, self.view.frame.size.width, kRefreshViewHeight);
self.refreshView = [[RefreshView alloc] initWithFrame:refreshViewFrame scrollView:self.tableView];
[self.tableView addSubview:self.refreshView];
self.tableView.contentOffset = CGPointMake(0, kRefreshViewHeight);
}
注意到 kRefreshViewHeight是一个宏,其就是RefreshView的实际高度
#define kRefreshViewHeight 110.0
而且它的frame的y值是负数,所以默认情况下,它是看不见,当你将UITableView往下拉的时候,便可以看见。
至此,效果图如下:
4. 添加圆环转圈圈动画。
在initWithFrame:scrollView方法的底部添加如下代码:
- (void)addOvalShapeLayer {
self.ovalShapeLayer = [CAShapeLayer layer];
self.ovalShapeLayer.strokeColor = [UIColor whiteColor].CGColor;
self.ovalShapeLayer.fillColor = [UIColor clearColor].CGColor;
self.ovalShapeLayer.lineWidth = 4.0;
self.ovalShapeLayer.lineDashPattern = @[@(2),@(3)];
CGFloat refreshRadius = self.frame.size.height / 2 * 0.8;
self.ovalShapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:
CGRectMake(self.frame.size.width / 2 - refreshRadius, self.frame.size.height / 2 - refreshRadius, 2 * refreshRadius, 2 *refreshRadius)].CGPath;
[self.layer addSublayer:self.ovalShapeLayer];
}
对lineDashPattern进行说明,注意到,它是一个数组并且有两个值。第一个值表示每段圆圈的宽度,第二个值表示段与段之间的距离。我们看看效果图:
在initWithFrame:scrollView方法的底部添加如下代码:
- (void)addAirplaneLayer {
self.airplaneLayer = [CALayer layer];
self.airplaneLayer.opacity = 0.0;
UIImage *image = [UIImage imageNamed:@"airplane.png"];
self.airplaneLayer.contents = (__bridge id)(image.CGImage);
self.airplaneLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height);
self.airplaneLayer.position = CGPointMake(self.frame.size.width / 2 + self.frame.size.height / 2 * 0.8, self.frame.size.height / 2);
[self.layer addSublayer:self.airplaneLayer];
}
这样飞机就出现在圆圈的右侧了。紧接着,我们为圆环及飞机添加动画效果。
先看看圆圈的动画效果。注意到,当你将scrollView网下拉的时候,圆圈的白色就越来越多;当往上拉的时候,圆圈的白色就越来越少。而这个效果可以通过ovalshapeLayer的strokeEnd属性值来控制。strokeEnd的取值范围是(0.0~1.0),当为0.0的时候,看不到圆圈;当为1.0的时候,整个圆圈显示完整;当为0.25和0.50的时候,效果图分别如下:
所以,我们在代码方法中写入以下代码,便可以看出圆圈的即时变化
// 拖动tableview的时候,就显示圆圈增加或者减少效果(在scrollView拖拽过程中会一直触发)
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// scrollView.contentOffset.y 往下拉值为负,往上提值为正
CGFloat offsetY = MAX(-(scrollView.contentOffset.y + scrollView.contentInset.top), 0);
self.progress = MIN(MAX(offsetY / self.frame.size.height, 0), 1);
[self redrawFromProgress:self.progress];
}
- (void)redrawFromProgress:(CGFloat)progress {
self.ovalShapeLayer.strokeEnd = progress;
// 伴随着滚动,有种透明的效果
self.airplaneLayer.opacity = progress;
}
注意到progress属性,它就是用来保存用户将RefreshView拖动到的位置,它的值的范围(0.0~1.0)
/*拉动的距离(0~1)*/
@property (nonatomic, assign) CGFloat progress;
由于有动画的开始和结束相应的操作,所以我定义一个bool变量,用来判断对应的状态
/*是否正在刷新*/
@property (nonatomic, assign, getter=isRefreshing) BOOL refreshing;
5. 当用户拉动scrollView并且拖拽的范围使得RefreshView完全可见,也就是self.progress的值为1的时候,应该执行刷新操作。实际情况下,这个时候应该进行完成网络数据的加载,我这里用延时4秒,仿真加载数据。
代码如下:
// 在scrollView停止拖拽的时候会触发
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
if (!self.isRefreshing && self.progress >= 1.0) {
[self beginRefreshing];
}
}
- (void)beginRefreshing {
self.refreshing = YES;
[UIView animateWithDuration:4.0 animations:^{
UIEdgeInsets newInsets = self.scrollView.contentInset;
newInsets.top += self.frame.size.height;
self.scrollView.contentInset = newInsets;
} completion:^(BOOL finished) {
[self endRefreshing];
}];
// 圆圈效果
CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @(-0.5);
strokeStartAnimation.toValue = @(1.0);
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @(0.0);
strokeEndAnimation.toValue = @(1.0);
CAAnimationGroup *strokeAnimationGroup = [CAAnimationGroup animation];
strokeAnimationGroup.duration = 1.5;
strokeAnimationGroup.repeatDuration = 6.0;
strokeAnimationGroup.animations = @[strokeStartAnimation, strokeEndAnimation];
[self.ovalShapeLayer addAnimation:strokeAnimationGroup forKey:nil];
// 飞机效果
// 1. 绕着圆圈移动
CAKeyframeAnimation *flightAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
flightAnimation.path = self.ovalShapeLayer.path;
flightAnimation.calculationMode = kCAAnimationPaced;
// 2. 有转动效果
CABasicAnimation *airplaneOrientationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
airplaneOrientationAnimation.fromValue = @0;
airplaneOrientationAnimation.toValue = @(2 * M_PI);
CAAnimationGroup *flightAnimationGroup = [CAAnimationGroup animation];
flightAnimationGroup.duration = 1.5;
flightAnimationGroup.repeatDuration = 6.0;
flightAnimationGroup.animations = @[flightAnimation,airplaneOrientationAnimation];
[self.airplaneLayer addAnimation:flightAnimationGroup forKey:nil];
}
- (void)endRefreshing {
self.refreshing = NO;
[UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationOptionCurveEaseOut animations:^{
UIEdgeInsets newInsets = self.scrollView.contentInset;
newInsets.top -= self.frame.size.height;
self.scrollView.contentInset = newInsets;
} completion:nil];
}